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Mute64

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  1. Yup I can share the module, you can also use reshade for inserting bezels as well if you struggle with RL because I know it can be a fickle beast. Altho I have never tried using Reshade for bezels, it was just suggested to me the other day. http://www.rlauncher.com/showthread.php?6789-Xemu-module MEmu := "Xemu" MEmuV := "v0.6.0" MURL := ["https://xemu.app/"] MAuthor := ["emual"] MVersion := "1.0.0" MCRC := "" iCRC := "" MID := "" MSystem := ["Microsoft Xbox"] ;---------------------------------------------------------------------------- ; Notes: ; The module is able to launch ISO games. ; ;---------------------------------------------------------------------------- StartModule() BezelGUI() FadeInStart() primaryExe := new Emulator(emuPath . "" . executable) ; instantiate emulator executable object primaryWindowClassName := "SDL_app" emuPrimaryWindow := new Window(new WindowTitle("xemu",primaryWindowClassName)) ; instantiate primary emulator window object Fullscreen := moduleIni.Read("Settings", "Fullscreen","true",,1) hideEmuObj := Object(emuPrimaryWindow,1) 7z(romPath, romName, romExtension, sevenZExtractPath) BezelStart() HideAppStart(hideEmuObj,hideEmu) If (Fullscreen = "true") primaryExe.Run(" -full-screen -dvd_path """ . romPath . "" . romName . romExtension . """") Else primaryExe.Run(" -dvd_path """ . romPath . "" . romName . romExtension . """") emuPrimaryWindow.Wait() emuPrimaryWindow.WaitActive() BezelDraw() HideAppEnd(hideEmuObj,hideEmu) FadeInExit() primaryExe.Process("WaitClose") BezelExit() FadeOutExit() ExitModule() CloseProcess: FadeOutStart() emuPrimaryWindow.Close() Return
  2. So i have spent the day importing a number of exclusive OG Xbox titles into LB, i had to collect 90% of the videos manually and slightly tweak the unofficial xbox module for RL to make the bezel work correctly. But all done now and pretty happy with how it came out.
  3. Here is a look at my current Emulation PC setup. https://www.youtube.com/watch?v=SKkAtCtfmUA This is a project that i have been working on in the background for many years now, slowly building my library and forever tweaking the visuals and emulation settings of many systems. Time Stamps are in the description so you can jump to whatever system interest you. This is my emulation PC running the BigBox frontend with a slightly tweaked "Colorful- Dark" theme. PC Spec's: CPU: Xeon 1281v3 @ 4.1GHz all cores 4c/8t GPU: mini RTX 2060 Ram: 8GB DDR3 ( Soon to be 16GB ) Mobo: Mini itx Asus h97i-plus PSU: SFX 650wat Silverstone Case: modified Lian Li tu-100 CPU Cooler: Crosair 120mm AIO HDD: 2.5" 2TB x 2 - 2.25" 1TB x2 SSD: M.2 500GB
  4. ** update ok.. unsure how but i fixed it.** All right, so i was trying to fix the platform Windows colour problem i was having so i went into the COLORFUL_Styles.xaml and added the windows line <SolidColorBrush x:Key="windows Color" Color="#349EC8"/> unfortunately i made a typo and the theme view crashed and went back to default BB. So i found my typo and fixed it but still had the theme crashing so i did a complete fresh install of the theme but still had the theme crashing. this is now the error i am getting with this them. What have i done wrong and why wouldnt a fresh install of the Theme fix the issue?
  5. Another great Theme and Stream @faeran. How would I go about using Platform fanart instead of game fan art for the Platform backgrounds?
  6. I had these bezels a while ago but lost them recently, tried so hard to find them again but had no luck, so thanks for the upload
  7. I have naomi, DC, and Atomiswave games working with flycast thru retroarch. I can let you know my setup when I get home from work if you haven't found an answer already.
  8. Welcome to my Smallish (PC) Large (Collection) BigBox setup *Note: the shaders i use do not look anything like what they do in the video they are much better IRL. *Since the video is so long and there is no way anyone would sit down for an hour to watch it so i decided to time stamp most my platforms so you can jump straight to each platform for a quick look see, i also included time stamps for launching the game so viewers could quickly look at each bezel i use for each system. *I have also time stamped the new Crash Bandicoot N. Sane Trilogy and the original Crash 3 for comparison sake if anyone is interested. ( at bottom of time stamps ) *Here is my current setup that uses 3 different themes Platforms theme - Editorial Noir Games theme - Coverbox Missing Coverbox systems replaced with Unified 1.2 https://forums.launchbox-app.com/files/file/1080-unified/
  9. Hi, I'm currently streaming my setup if anyone is interested in checking it out. http://www.twitch.tv/retroarma
  10. A HA! fixed it, had to put this in the Auto hotkey script $Esc:: { Process, Close, {{{StartupEXE}}} }
  11. i did notice that my mame and mame neogeocd are shown differently on the task manager. EDIT: Hhhmm but can not seam to recreate that now. Anyway I tried pointing my MAME NeoGeoCD emulator to my standard Mame.exe and yea still the same problem so it's not a setting in my mame emulator that does it.... hmmmm
  12. So due to Neo CD games requiring quotes and file name only for the games to boot with mame via LB i have made 2 MAME emulators like in the images i have attached, but unfortuantly for some reason BB/LB can not close MAME, even controller companion ( a programe like xpadder ) can not close it. but pushing ESC on the keyboard does. Am i missing something here?? EDIT: Sorry that Mame NeoGeoCD image was wrong.
  13. Nice, I have an 8bitdo n30 pro controller that is great build quality and good paird with my phone but it's to small for long play session's. Might look into that sn30 and see what ppl think.
  14. So I'm pretty happy with my build and i might actually start sitting down and put some hours into playing on my setup. I've always just used a standard xbox 360 controller but I feel like upgrading it. What do people recommend?? X1 controller or something from 8bitdo or retrobit??
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