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MrSco

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Posts posted by MrSco

  1. 8 minutes ago, neil9000 said:

    What theme are you using, as i see references to culture converter in there, so not the default theme im assuming?

    I’m using Unified Redux, but I’ve tested two other themes including the default and they all crash the same way. 
    there is indeed a reference to a missing png file though...

    FIRST CHANCE EXCEPTION: Could not find file 'H:\Arcade\LaunchBox\Themes\Unified Redux\Images\Theme\Pointer\.png'.
  2. On 7/6/2020 at 12:39 PM, Jason Carr said:

    You can enable debug logs under Tools > Options > Debug in LaunchBox, and then the debug logs will show up under LaunchBox\Logs. That should help us going forward to figure it out.

    The mechanical USB hard drive might actually end up being the culprit here, because I really don't do any testing that way currently (maybe I should). The four systems that I test on regularly all use internal SATA SSDs and/or mechanical drives. They're all stable and can run for days on end, so that may be the difference.

    There are no errors or warnings in the event log that are related to the usb bus or hard drive so I seriously doubt the usb hdd is the cause. 
     

    I’ve attached the Debut logs generated from the launch and crash of bigbox.exe

    Debug 2020-07-07 06-41-08 AM.log Debug 2020-07-07 06-43-20 AM.log

  3. 3 minutes ago, Jason Carr said:

    Okay, but I haven't heard about the specs of the other machines. I'm not saying we don't have an issue, but I can't fix it if I don't know what it is. I need debug logs, and as much information as possible for each machine. No need to get combative, because that's just not helpful.

    Definitely not trying to be combative, sorry it came off that way. I'm just frustrated as this has been happening since around v10.

    The NUC is a NUC6i7KYK https://ark.intel.com/content/www/us/en/ark/products/89187/intel-nuc-kit-nuc6i7kyk.html 

    8GB of ram. 

    Intel® Iris® Pro Graphics 580. 

    Intel® Core™ i7-6770HQ Processor (6M Cache, up to 3.50 GHz)

     

    My gaming rig it also crashes on is...

    an intel i7 8700k

    with 16gb ram

    GeForce 1080Ti GPU

     

    Both systems are running launchbox/bigbox from portable usb3.0 2TB mechanical hard drive (also tested different drives but same thing)

     

    I have bigbox.exe running again with performance monitor running in the background to see what the memory usage is.

    as far as the image cache pre-populating, i've done that a couple times before and it didn't help, but its been a while so could try again. also, shouldn't just leaving attract mode running cache the images as it scrolls through them all eventually?

    what do you need me to do to get the bigbox.exe debug log? what else can i provide? 

  4. 1 minute ago, Jason Carr said:

    Again, please stop assuming that the issues are the same, because I'm pretty sure they're not. From what I can tell, @MrSco's issue is that the hardware is having trouble keeping up with attract mode (which makes sense on an Intel Nuc). I don't have any better method of monitoring RAM usage, other than keeping Task Manager open (you can set Task Manager to Always on Top which can help). It may not be a RAM issue though (could be more of a CPU issue). It might help to pre-populate the image cache if you haven't already.

    I’ve already said I’ve reproduced the issue across multiple systems. Some that are way more powerful then the NUC, which itself is PLENTY powerful to run a loop of videos, sounds and scrolling images. So it’s extremely doubtful that it’s hardware related at this point. All signs point to bigbox.exe...

  5. On 11/26/2019 at 12:11 PM, MrSco said:

    I just had BigBox.exe crash on me while it was running for a couple hours just sitting idle going through its random attract mode switching through games and having the videos play. I've had it I've had it do this much longer without issues before. I'm on the latest version of launchbox 10.7...

    Here is the event log error...

    
    Faulting application name: BigBox.exe, version: 10.7.0.0, time stamp: 0x5dd429b2
    Faulting module name: ntdll.dll, version: 10.0.18362.418, time stamp: 0x99ca0526
    Exception code: 0xc0000374
    Fault offset: 0x00000000000f9269
    Faulting process id: 0x1c08
    Faulting application start time: 0x01d5a46e85993ab6
    Faulting application path: H:\Arcade\LaunchBox\BigBox.exe
    Faulting module path: C:\WINDOWS\SYSTEM32\ntdll.dll
    Report Id: a61fdc1c-b95d-4916-bb93-a9f2f74567bf
    Faulting package full name: 
    Faulting package-relative application ID: 

    any ideas?

    @Retro808 is this the entry you get in the event viewer? it sounds like the same issue me and my other friend's test systems are having. this has been happening since launchbox v9 i think... years. if hyperspin wasn't such a pain in the ass to use.... man i miss how lightweight and nimble that thing was... but horrid to configure. 

  6. 26 minutes ago, Jason Carr said:

    Watching the video, it looks like maybe it's a performance issue. I have seen Big Box crash eventually after a few hours when the system can't quite keep up with the attract mode. What are the system specs? Have you looked to see how much RAM is in use?

    I've reproduced the crash on 3 different systems each with plenty of ram (8GB and 16GB). an intel NUC 6th gen with 8GB, a core i7 8700k with 16GB ram, and a core i5 6th gen laptop with 8GB ram.

     

    I haven't tried monitoring ram usage as the system is idle by the time i see that bigbox is no longer running.

     

    you have a recommended method for monitor/logging the RAM usage to look at later?

     

    thanks for the help!

  7. On 5/19/2020 at 1:46 PM, Jason Carr said:

    I've been doing some testing with the latest betas (and now 10.15) and the Unified Redux theme and I'm not running into any stability issues. Unfortunately this means that whatever is causing the crash is system-specific somehow. It could be data-related, but I doubt it. Most likely there's a buggy driver or something of that nature on the system. So I guess see if you can find any driver updates; sorry I can't be more help.

    Well I just did some more testing. I formatted my intel NUC and reinstalled windows 10 x64 1909 with the latest updates And the latest launchbox update v11. Volume2 wasn’t installed or running....

    BigBox still crashes after 4 hours in attract mode. I’ve tested multiple machines now of various configurations and BigBox always crashes... could be 4 hours...could be 40 hours, but it always crashes. @Jason Carr there must be a memory leak or some other glitch in bigbox with the artwork I’m using or something. 
     

    Could I send you a link to my hard drive image so you can test maybe?

    D860A239-9B0F-451C-94F0-F7F3F3CCFCFF.jpeg

  8. On 5/19/2020 at 1:46 PM, Jason Carr said:

    I've been doing some testing with the latest betas (and now 10.15) and the Unified Redux theme and I'm not running into any stability issues. Unfortunately this means that whatever is causing the crash is system-specific somehow. It could be data-related, but I doubt it. Most likely there's a buggy driver or something of that nature on the system. So I guess see if you can find any driver updates; sorry I can't be more help.

    I’m running the new 11 update and I setup a webcam to watch attract mode and catch the crash happening. It happened after about 3 hours of attract mode running. After restarting bigbox I tried browsing the section of games it died on (satellaview) but they all displayed fine (some video snaps and some image snaps) and no crash. 
     

    the only other thing I can Think of that could be causing it is a program I use in the background to control the volume and default audio devices via hotness... Volume2... https://github.com/irzyxa/Volume2

    could you maybe try running that program in the background to see if you experience issues with it? Maybe the volume control hooks in bigbox are fighting against volume2 randomly?

    it does indeed seem to be something with my Windows environment though...I’d like to figure it out and not just format the computer and it starts working without knowing the cause. 
     

    Great updates lately! thanks for the help!

  9. @Jason Carr I've done some more testing on the latest version 10.14, on different machines and with the default theme enabled, and BigBox.exe always crashes after a random amount of time (the quickest being around 2 hours and the longest around 23 hours).

    Here are the errors from the event log...

    First error

    Event 1026, .NET Runtime
    
    Application: BigBox.exe
    Framework Version: v4.0.30319
    Description: The process was terminated due to an unhandled exception.
    Exception Info: exception code c0000005, exception address 00007FFA7C4BC474
    Stack:

    Error immediately after:

    Event 1000, Application Error
    
    Faulting application name: BigBox.exe, version: 10.14.0.0, time stamp: 0x5ea063fe
    Faulting module name: ntdll.dll, version: 10.0.18362.778, time stamp: 0x0c1bb301
    Exception code: 0xc0000005
    Fault offset: 0x000000000003c474
    Faulting process id: 0x48cc
    Faulting application start time: 0x01d61917464827dc
    Faulting application path: H:\Arcade\LaunchBox\BigBox.exe
    Faulting module path: C:\WINDOWS\SYSTEM32\ntdll.dll
    Report Id: dbed4157-aaba-414d-95a6-e42f416c6d41
    Faulting package full name: 
    Faulting package-relative application ID: 

     

  10. On 11/26/2019 at 12:11 PM, MrSco said:

    I just had BigBox.exe crash on me while it was running for a couple hours just sitting idle going through its random attract mode switching through games and having the videos play. I've had it I've had it do this much longer without issues before. I'm on the latest version of launchbox 10.7...

    Here is the event log error...

    
    Faulting application name: BigBox.exe, version: 10.7.0.0, time stamp: 0x5dd429b2
    Faulting module name: ntdll.dll, version: 10.0.18362.418, time stamp: 0x99ca0526
    Exception code: 0xc0000374
    Fault offset: 0x00000000000f9269
    Faulting process id: 0x1c08
    Faulting application start time: 0x01d5a46e85993ab6
    Faulting application path: H:\Arcade\LaunchBox\BigBox.exe
    Faulting module path: C:\WINDOWS\SYSTEM32\ntdll.dll
    Report Id: a61fdc1c-b95d-4916-bb93-a9f2f74567bf
    Faulting package full name: 
    Faulting package-relative application ID: 

    any ideas?

    @Jason Carr this is all thats in the error log when bigbox crashes...

  11. 5 hours ago, Jason Carr said:

    Interestingly, there's a similar ticket here that just came to my attention:

    https://bitbucket.org/jasondavidcarr/launchbox/issues/5148/bigbox-crashes-when-shortcut-is-added-to

    I have no idea why scripting would cause crashes for Big Box. Unfortunately I'm inclined to suspect that it might be an MS bug, but we should at least figure out exactly what the error is that is causing the crash. Per the ticket above, it appears to be caused by controller code somehow. What do you have in your Windows application event log when it crashes?

    that is interesting... I did some more testing and I think it might be related to controllers for me as well...

    One of the scripts I launch along with bigbox on startup is an autohotkey script that polls for xbox 360 controller connects/disconnects. I use bigbox on my bartop arcade and it has built-in xinmo 2 arcade sticks/buttons. the autohotkey script disables the xinmo usb device via devcon.exe when it detects an xbox 360 controller is connected. this is done so the 360 controller is player 1 instead of player 3, since controllers get assigned priority based on when they are connected/plugged in. since the xinmo is always hardwired into the bartop, the only option is to programmatically  disable it so the xbox controller can be player 1 and reenable it when xbox controller disconnects so xinmo is player 1 and 2.

    my guess is the autohotkey code that loops and polls for 360 controller connects/disconnects is maybe conflicting with bigbox's controller polling?

    also if someone has a better idea to handle always connected arcade sticks and connecting/disconnecting wireless 360 controllers I'm all ears and would love suggestions. the only other idea i had was to do a physical hardware switch that somehow "unplugs" the xinmo usb wire from the computer.

     

  12. @Jason Carr I think I narrowed down the instability to using autohotkey script to launch bigbox. I use an autohotkey script at Windows logon using task scheduler (regular user non-elevated)  to launch bigbox and that seems to be causing the crashes after 2-4 hours... any suggestions? 
     

    a nice feature suggestion for LaunchBox/bigbox would the ability to set external scripts/exe’s to launch along with and close when LaunchBox/bigbox is closed. 

  13. 2 minutes ago, JaysArcade said:

    I think so but I haven't bothered trying to set it up.

    Yea. I haven’t had a chance to tweak that yet. I’ve been too stuck on getting my setup to transition from game to bigbox and back to game with proper controller mappings etc while not losing focus and control so user needs to grab a keyboard or mouse. It’s been a challenge to say the least. I finally caved and set a hot key for alt+tab using xpadder as a fallback in case focus from bigbox gets lost. 

  14. 39 minutes ago, JaysArcade said:

    My experience with the pause screens and RetroArch is they work 100% of the time in Launchbox. In Bigbox however, I can pause 7, 8, or 9 times (Maybe more or less than that, but definitely more than just once) and then Pause will no longer work. Opening and closing a retroarch game has no effect and trying a platform that uses a different core but same retroarch exe has no effect. The only way I've gotten Pause to work again is to close and re-open BigBox where Pause will only work a few times again. Alt Tabbing has no effect.

    If there is a game I am spamming save and load states through Pause, I can only do it within Launchbox. But now, I'm kind of over it and just use a key combo through RetroArch to save or load states and skip Pause altogether. Probably should have been doing that to begin with, but yeah. Something not entirely right with Pause in BigBox for me. But I have no issues with this in Launchbox.

    This is very similar to the behavior I experience with retroarch and bigbox. And ya it is a bummer cause I’d like to use the LB pause screen but I may have to disable and use retroarch hotkeys. 
     

    im using a Intel NUC NUC6i7KYK. 8Gb ram and 120GB ssd. Running LaunchBox on external 2tb mechanical hard drive. 
     

    what rig are you running on?

  15. On 7/2/2019 at 5:43 PM, neil9000 said:

    Well in that case, the pause isnt working at all, normally if its not showing for people its a focus issue, and the screen will be there if you alt tab, its just not up front, if you dont see that then all you are doing is pausing the emulator, which is what you show in your image, just the emulator paused. So im a little confused at this point.

    Do the startup/shutdown screens work for you with retroarch?

    i have this focus issue with RetroArch. Alt+tab won't bring the pause screen to the foreground though. The pause screen shows on top in focus the first time its triggered but then after that, it shows up in the background and can't be pulled into focus. but its still able to be interacted with. This only occurs with BigBox... LaunchBox doesn't seem to have the issue and the pause screen always shows on top in focus. RetroArch is the only emulator that seems to have this issue as well.

    Is there a solution to this? @Jason Carr

    I really don't want to have to disable pause screens for retroarch as thats the emulator i use for the majority of my platforms and i really like the save/load state and pause functionality when it works... Mame handles it like a dream and its awesome to pause arcade games that can't normally be paused, save state and load back up again later.

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