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Madhead

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Everything posted by Madhead

  1. Will do. I actually discovered the image corruption a couple weeks ago in the beta, I perhaps should have posted a thread then but I'll keep an eye out.
  2. I've updated to it today, and have since discovered the corrupted file. I'm hoping it was from the beta as I've only had 14.0 for a couple hours so far.
  3. I have recently updated to the Beta version of LaunchBox and it has fixed a lot of things. Everything seems faster and videos are finally stable again. However, I have noticed random images are being corrupted for whatever reason in the library, It's often only one image in a collection, like for example 1 or 2 3D Box Art images for a single platform here and there. I have to keep redownloading them upon discovering them, and it may eventually end up corrupting an image I edited myself at which point there's no way to get it back. I have included an example of the image corruption in this post. It's the game "Geist" for GameCube, 3D Box Art. Just discovered that it was corrupted today. I had to zip it up for some reason too as it wouldn't upload. Geist-01.zip
  4. I've changed to the Beta and everything seems much faster for sure! The videos are faster too which is nice, and most importantly stable! Thanks for the help.
  5. This has been a problem since FFmpeg was introduced into LaunchBox for me. It was widely reported at first and I assume a fix was made for subsequent releases, but for me the problem still persists. I can be browsing my LB collection and then one of the videos takes a while to load, then the program hangs then closes. Putting it back to Windows Media Player stops the crashing but even that has problems. Sometimes videos won't show at all in the preview or in full screen, and when I close LaunchBox to refresh it, the program doesn't boot up and says another instance is running. I miss VLC tbh, none of this was a problem then. Any ideas as to what could be causing it? Is this something you've actually fixed for most but something is causing mine to fuck up? Thanks for the help in advance.
  6. Seemingly every time I refresh the images on my setup, or select the "Games Missing Media" tab where it scans, there's always one or two box fronts that go missing out of nowhere. I have box art of some sort for every game in my library, so any missing art sticks out like a sore thumb. I can just redownload the box front from the database, but I shouldn't have to. And sometimes i've edited the box art myself and isn't in the database so it's lost for good. This only happens on this version of LB (13.24). Never known it happen previously. And it's consistent enough to be an issue, it's happened maybe 10 times in the last few months.
  7. I submitted a bug report, but found no where to include the error log in event viewer so I'll just put it here. Application: LaunchBox.exe CoreCLR Version: 9.0.525.21509 .NET Version: 9.0.5 Description: The process was terminated due to an unhandled exception. Stack: at Unosquare.FFME.Container.MediaComponent.DecodeNextAVFrame() at Unosquare.FFME.Container.MediaComponent.ReceiveNextFrame() at System.Threading.Tasks.Parallel+<>c__DisplayClass32_0`2[[Unosquare.FFME.Common.MediaType, ffme.win, Version=7.0.361.1, Culture=neutral, PublicKeyToken=null],[System.__Canon, System.Private.CoreLib, Version=9.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].<ForEachWorker>b__0(Int32) at System.Threading.Tasks.Parallel+<>c__DisplayClass19_0`2[[System.__Canon, System.Private.CoreLib, Version=9.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e],[System.Int32, System.Private.CoreLib, Version=9.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].<ForWorker>b__1(System.Threading.Tasks.RangeWorker ByRef, Int64, Boolean ByRef) at System.Threading.Tasks.TaskReplicator+Replica.Execute() at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(System.Threading.Tasks.Task ByRef, System.Threading.Thread) at System.Threading.Tasks.ThreadPoolTaskScheduler.TryExecuteTaskInline(System.Threading.Tasks.Task, Boolean) at System.Threading.Tasks.Task.InternalRunSynchronously(System.Threading.Tasks.TaskScheduler, Boolean) at System.Threading.Tasks.TaskReplicator.Run[[System.Threading.Tasks.RangeWorker, System.Threading.Tasks.Parallel, Version=9.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a]](ReplicatableUserAction`1<System.Threading.Tasks.RangeWorker>, System.Threading.Tasks.ParallelOptions, Boolean) at System.Threading.Tasks.Parallel.ForWorker[[System.__Canon, System.Private.CoreLib, Version=9.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e],[System.Int32, System.Private.CoreLib, Version=9.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]](Int32, Int32, System.Threading.Tasks.ParallelOptions, System.Action`1<Int32>, System.Action`2<Int32,System.Threading.Tasks.ParallelLoopState>, System.Func`4<Int32,System.Threading.Tasks.ParallelLoopState,System.__Canon,System.__Canon>, System.Func`1<System.__Canon>, System.Action`1<System.__Canon>) at Unosquare.FFME.Engine.FrameDecodingWorker.ExecuteCycleLogic(System.Threading.CancellationToken) at Unosquare.FFME.Primitives.WorkerBase.ExecuteCyle() at Unosquare.FFME.Primitives.StepTimer+<>c__DisplayClass22_0.<ExecuteCallbacks>b__1() at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(System.Threading.Thread, System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(System.Threading.Tasks.Task ByRef, System.Threading.Thread) at System.Threading.ThreadPoolWorkQueue.Dispatch() at System.Threading.PortableThreadPool+WorkerThread.WorkerThreadStart() And another log "Application Error": Faulting application name: LaunchBox.exe, version: 13.23.0.0, time stamp: 0x67fe0000 Faulting module name: coreclr.dll, version: 9.0.525.21509, time stamp: 0x67fe9d00 Exception code: 0xc0000005 Fault offset: 0x00000000002e5904 Faulting process ID: 0x2cc Faulting application start time: 0x01dc144b082af26d Faulting application path: G:\Emulators\LaunchBox\Core\LaunchBox.exe Faulting module path: G:\Emulators\LaunchBox\Core\coreclr.dll Report ID: 3a144205-89c5-40ab-81ba-0b64c306687e Faulting package full name: Faulting package-relative application ID: Both logs were made 2 seconds after eachother.
  8. It doesn't crash using WMP. Only with FFM. I'm in Event viewer on Windows 10, can you tell me what to do and i'll send you a report. Cheers.
  9. I've noticed it crashes when watching video snaps, fullscreening and pausing them etc. Definately a video thing. Perhaps to do with the ffmpg addition, teething troubles I imagine. It crashes without an error log btw, just a straight quit to desktop. LaunchBox not BigBox.
  10. It's crashed for me a few times since i updated it earlier today.
  11. @y2guru Hi, sorry mate i'm probably doing your head in at this point, but in my theme theres a video snap for the Nintendo DS and 3DS that used the video mirror for the bottom screen. I've noticed the option has been removed for the video mirror so I just used 'selected video item' again for the bottom screen. I know that adds a lot of performance overhead but it seemed like the only option. Anyway It all seemed to work inside the CTC preview and editor, but when I exported the theme to BigBox the bottom screen video didn't show. Is there a way to still use a video mirror or some other technique where showing both DS screen videos is possible? Thanks again.
  12. @y2guru Yep, thats sorted it. You were on top of it. Well played mate.
  13. @y2guruOh right, I will do. Is that to see if the problem still persists or was it a known issue you fixed? Cheers either way, ill do that now.
  14. @y2guru I've figured out that it's whenever the mouse cursor hovers over a screen element and the blue square hughlights it, the Elements panel disappears behind the editor window.
  15. @y2guru I've downloaded the 3.3.1 update for CTT, and in the edit view the Elements Panel is constantly hidden. I try using Alt - Tab to bring it to the front but it disappears after flashing on screen for a second. It sometimes stays on screen but i'd say only in 1 out of 20 times. I'm using Windows 10, it's fully updated and using the latest .NET version. Do you have any idea what it could be?
  16. Ah right so the purchase is linked to my google email. I've just logged in via google and it remembers that I purchased the post. Cheers!
  17. Thanks. Do you mind linking me to the post? Also how will it remember that I bought the post? I'm pretty sure I've reinstalled windows since I last got it.
  18. @y2guru I bought version 3.2.2 from patreon by buying the post page. Do I have to buy 3.2.6 update again or is there a way of getting it for free? Thanks.
  19. Thats done the trick. Thanks!
  20. For some reason when I load Launchbox after a couple times, the font changes from Gilroy to Sans Serif. And when changing it back it gives an error that Gilroy isn't a true type font. Not a huge issue, but i'm pretty sure Gilroy is meant to be the default font for the default theme now, and I quite like how it looks. And I'd rather it stayed the default font too. Anyone know whats going on here?
  21. Yeah I'll have a look into the background blocks. I'll do the same for them as I did the Hardware Overlays right off the bat to see if it puts those right. I might as well be sure it's correct as you say.
  22. @skizzosjt Right so I made a grid for the Hardware Overlay. I put the element in there, copied each animation bubble from the element into the grid, then deleted the bubbles in the element itself. The hardware image appeared smaller when I first put it into the grid but then I selected the fullscreen scaling option and it went right back into position. Lo and behold the animations now sync up as good as ever! I quickly republished the theme to see if it held up in BigBox itself and it's all good. Even when I fast scroll up or down the platforms the hardware overlay behaves properly and no longer fades out while you're navigating. You mentioned other elements that need changing but as far as I can tell it's back to normal now. Thanks a lot for the help.
  23. Thats mad. Here's how my Hardware Overlay properties look. I suppose a screenshot of yours might help me out? So do I put hardware overlay into a grid then copy those animation bubbles into the grid instead? Or what bubbles do I change or leave as is? Do I delete the animations from the element itself and just leave them in the grid? It's one of those things where if it was shown in real time, it would make more sense. I don't blame you for finding it difficult to explain, and appreciate your help.
  24. Aw nice one mate you've hit the nail on the head! Only thing is i'm unsure what exact elements need changing? Are the elements i've circled in these pictures what you're on about? The Background color element is what you refer to as the LHS Rectangle Color yes? And the Full Screen White Background as the RHS one? Do you put the Hardware overlay in it's own grid too? Thanks.
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