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Madhead

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Everything posted by Madhead

  1. I submitted a bug report, but found no where to include the error log in event viewer so I'll just put it here. Application: LaunchBox.exe CoreCLR Version: 9.0.525.21509 .NET Version: 9.0.5 Description: The process was terminated due to an unhandled exception. Stack: at Unosquare.FFME.Container.MediaComponent.DecodeNextAVFrame() at Unosquare.FFME.Container.MediaComponent.ReceiveNextFrame() at System.Threading.Tasks.Parallel+<>c__DisplayClass32_0`2[[Unosquare.FFME.Common.MediaType, ffme.win, Version=7.0.361.1, Culture=neutral, PublicKeyToken=null],[System.__Canon, System.Private.CoreLib, Version=9.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].<ForEachWorker>b__0(Int32) at System.Threading.Tasks.Parallel+<>c__DisplayClass19_0`2[[System.__Canon, System.Private.CoreLib, Version=9.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e],[System.Int32, System.Private.CoreLib, Version=9.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].<ForWorker>b__1(System.Threading.Tasks.RangeWorker ByRef, Int64, Boolean ByRef) at System.Threading.Tasks.TaskReplicator+Replica.Execute() at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(System.Threading.Tasks.Task ByRef, System.Threading.Thread) at System.Threading.Tasks.ThreadPoolTaskScheduler.TryExecuteTaskInline(System.Threading.Tasks.Task, Boolean) at System.Threading.Tasks.Task.InternalRunSynchronously(System.Threading.Tasks.TaskScheduler, Boolean) at System.Threading.Tasks.TaskReplicator.Run[[System.Threading.Tasks.RangeWorker, System.Threading.Tasks.Parallel, Version=9.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a]](ReplicatableUserAction`1<System.Threading.Tasks.RangeWorker>, System.Threading.Tasks.ParallelOptions, Boolean) at System.Threading.Tasks.Parallel.ForWorker[[System.__Canon, System.Private.CoreLib, Version=9.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e],[System.Int32, System.Private.CoreLib, Version=9.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]](Int32, Int32, System.Threading.Tasks.ParallelOptions, System.Action`1<Int32>, System.Action`2<Int32,System.Threading.Tasks.ParallelLoopState>, System.Func`4<Int32,System.Threading.Tasks.ParallelLoopState,System.__Canon,System.__Canon>, System.Func`1<System.__Canon>, System.Action`1<System.__Canon>) at Unosquare.FFME.Engine.FrameDecodingWorker.ExecuteCycleLogic(System.Threading.CancellationToken) at Unosquare.FFME.Primitives.WorkerBase.ExecuteCyle() at Unosquare.FFME.Primitives.StepTimer+<>c__DisplayClass22_0.<ExecuteCallbacks>b__1() at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(System.Threading.Thread, System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(System.Threading.Tasks.Task ByRef, System.Threading.Thread) at System.Threading.ThreadPoolWorkQueue.Dispatch() at System.Threading.PortableThreadPool+WorkerThread.WorkerThreadStart() And another log "Application Error": Faulting application name: LaunchBox.exe, version: 13.23.0.0, time stamp: 0x67fe0000 Faulting module name: coreclr.dll, version: 9.0.525.21509, time stamp: 0x67fe9d00 Exception code: 0xc0000005 Fault offset: 0x00000000002e5904 Faulting process ID: 0x2cc Faulting application start time: 0x01dc144b082af26d Faulting application path: G:\Emulators\LaunchBox\Core\LaunchBox.exe Faulting module path: G:\Emulators\LaunchBox\Core\coreclr.dll Report ID: 3a144205-89c5-40ab-81ba-0b64c306687e Faulting package full name: Faulting package-relative application ID: Both logs were made 2 seconds after eachother.
  2. It doesn't crash using WMP. Only with FFM. I'm in Event viewer on Windows 10, can you tell me what to do and i'll send you a report. Cheers.
  3. I've noticed it crashes when watching video snaps, fullscreening and pausing them etc. Definately a video thing. Perhaps to do with the ffmpg addition, teething troubles I imagine. It crashes without an error log btw, just a straight quit to desktop. LaunchBox not BigBox.
  4. It's crashed for me a few times since i updated it earlier today.
  5. @y2guru Hi, sorry mate i'm probably doing your head in at this point, but in my theme theres a video snap for the Nintendo DS and 3DS that used the video mirror for the bottom screen. I've noticed the option has been removed for the video mirror so I just used 'selected video item' again for the bottom screen. I know that adds a lot of performance overhead but it seemed like the only option. Anyway It all seemed to work inside the CTC preview and editor, but when I exported the theme to BigBox the bottom screen video didn't show. Is there a way to still use a video mirror or some other technique where showing both DS screen videos is possible? Thanks again.
  6. @y2guru Yep, thats sorted it. You were on top of it. Well played mate.
  7. @y2guruOh right, I will do. Is that to see if the problem still persists or was it a known issue you fixed? Cheers either way, ill do that now.
  8. @y2guru I've figured out that it's whenever the mouse cursor hovers over a screen element and the blue square hughlights it, the Elements panel disappears behind the editor window.
  9. @y2guru I've downloaded the 3.3.1 update for CTT, and in the edit view the Elements Panel is constantly hidden. I try using Alt - Tab to bring it to the front but it disappears after flashing on screen for a second. It sometimes stays on screen but i'd say only in 1 out of 20 times. I'm using Windows 10, it's fully updated and using the latest .NET version. Do you have any idea what it could be?
  10. Ah right so the purchase is linked to my google email. I've just logged in via google and it remembers that I purchased the post. Cheers!
  11. Thanks. Do you mind linking me to the post? Also how will it remember that I bought the post? I'm pretty sure I've reinstalled windows since I last got it.
  12. @y2guru I bought version 3.2.2 from patreon by buying the post page. Do I have to buy 3.2.6 update again or is there a way of getting it for free? Thanks.
  13. Thats done the trick. Thanks!
  14. For some reason when I load Launchbox after a couple times, the font changes from Gilroy to Sans Serif. And when changing it back it gives an error that Gilroy isn't a true type font. Not a huge issue, but i'm pretty sure Gilroy is meant to be the default font for the default theme now, and I quite like how it looks. And I'd rather it stayed the default font too. Anyone know whats going on here?
  15. Yeah I'll have a look into the background blocks. I'll do the same for them as I did the Hardware Overlays right off the bat to see if it puts those right. I might as well be sure it's correct as you say.
  16. @skizzosjt Right so I made a grid for the Hardware Overlay. I put the element in there, copied each animation bubble from the element into the grid, then deleted the bubbles in the element itself. The hardware image appeared smaller when I first put it into the grid but then I selected the fullscreen scaling option and it went right back into position. Lo and behold the animations now sync up as good as ever! I quickly republished the theme to see if it held up in BigBox itself and it's all good. Even when I fast scroll up or down the platforms the hardware overlay behaves properly and no longer fades out while you're navigating. You mentioned other elements that need changing but as far as I can tell it's back to normal now. Thanks a lot for the help.
  17. Thats mad. Here's how my Hardware Overlay properties look. I suppose a screenshot of yours might help me out? So do I put hardware overlay into a grid then copy those animation bubbles into the grid instead? Or what bubbles do I change or leave as is? Do I delete the animations from the element itself and just leave them in the grid? It's one of those things where if it was shown in real time, it would make more sense. I don't blame you for finding it difficult to explain, and appreciate your help.
  18. Aw nice one mate you've hit the nail on the head! Only thing is i'm unsure what exact elements need changing? Are the elements i've circled in these pictures what you're on about? The Background color element is what you refer to as the LHS Rectangle Color yes? And the Full Screen White Background as the RHS one? Do you put the Hardware overlay in it's own grid too? Thanks.
  19. I'm pretty sure the "Text List with Details" view on the default BigBox theme has a 3D model as the box art view. The text wheel is to the left hand side of the screen and the 3D model is right next to it. I'm guessing the code for the 3D model would be in the xaml for that view in the default theme? Another example is the Retrofresh theme, "Text List with Details" view as well. I'm not actually sure what part of the code would be the 3D model tho.
  20. Was introduced in BigBox version 13.0. There are a few themes i've seen that allow you to put a 3d box model in place of the box art. Allows you to rotate with the right stick as well. Been a thing for quite a while now.
  21. One more thing mate, do you know how to add 3d box models to a theme in place of box art images? Like the standard BigBox theme does for example?
  22. Fair enough then. Thanks for the help, at least now I know.
  23. Right, so does that mean the animations need updating in the theme itself? Fair doos if so. Still though, do you know why the same animations matched up in CTC 2.5.5 but not in the new one? Trippy that.
  24. @y2guru Also that version has working animations in bigbox.
  25. @y2guru I've been digging around and found an older version of my theme and it was published on CTC version 2.5.5. Maybe thats the culprit?
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