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  1. Got a special delivery today! My Namco repro tokens came in and they are gorgeous! I’ll be using these instead of just mashing a coin button or flicking the coin micro switch. long day at work today starting around 4am so probably won’t be working on the cabinet today but I have ordered some cables to run audio out of the pc and into the vewlix cabinet. also discovered that there is an LED that shoots straight up from the top, presumably to light up the plastic marquees they sometimes have. Well it turns out it is perfect for a really cool piece of acrylic that I can laser etch and should look really cool when mounted up. anyhow I’ll be back with more when progress is made. happy Tuesday everyone!
  2. Last update for today (maybe) hey everyone Just an update to show off a few things, I had originally intended to just throw my parts into a cheap pc case but find the cheaper options to be pretty bad. So I opted to just build the pc into the cabinet and designed and laser cut an acrylic motherboard mount so I could keep the motherboard cool and raised off the shelf. I still have some wire management to do and will probably need to need to design and 3D print a gpu support because it’s not bolted down to anything and I had to remove the gpio cover from the graphics card for clearance. That said it’s running well and when my larger 11tb drive shows up I’ll connect both it and my 8tb drive and start putting LaunchBox together. I have attached some photos of it running and the motherboard tray I designed, please let me know if anyone wants the files for that and I’ll put them up. See you guys on the next update.
  3. Hey everyone as promised here is the big image dump of picture I took of the new cab. It arrived around 10am which was way earlier then scheduled but I was home so it was fine. today I build an acrylic test bench to mount my motherboard into the cab. I will laser cut it here shortly and will update this when it’s mounted. Eventually I’ll put it on slides do I can slide it in and out for maintenance purposes. please let me know if you want to see anything specific. This will get much more exciting once the pc is in and I can finally start finalizing my LaunchBox/Big Box setup. hope everyone is having a wonderful Monday. later for now.
  4. Hey Everyone Another Short Update! Freighting service called today and informed me that they will be delivering tomorrow the 15th between 1pm and 3pm. Expect there to be a big photo update as I will try to take photos of everything including: How it was shipped All angles of the cab Close ups of wiring and buttons the Jamma connector it came with monitor quality little details all around cab more..... Unfortunately I start work on a major film on tuesday that will last most of the year so updates may become a bit infrequent as my hours are usually crazy. i will try to at least do little updates on the weekends when I can. Also can anyone recommend a good low profile PC case that doesn't cost much and will fit the AORUS B450 AORUS M motherboard? I think it will be easier and cleaner to build it in a case rather then just mounting the components to the cab. It may also make it easier to upgrade components when needed. Anyhow that is all I have for today, Hope everyone is having a good Sunday.
  5. Hey everyone! just an update, I have received notice that my cabinet has shipped and should arrive in 5-7 days. in the meantime I have also found a distributor in China that is going to supply me with Namco coins to use with my cabinet. I have attached a photo. I ordered 500 and will probably give away or sell some and keep 50 to 100 for myself. I thought it would be fun to play with real coins rather then just smashing a button. I’m not sure if anyone is reading this but I’ll continue to update it and maybe someone will find it useful in the future. if anyone has questions or recommendations for upgrades or changes to the cabinet, let me know. thanks
  6. Just picked up my first chewlix cabinet and I plan on doing an extensive LaunchBox/BigBox install. pc specs: AMD Ryzen 5 3600 GTX 2070 super 16gb Ram 1TB NVMe for OS and software install 11tb media and game drive I have spent over a year compiling games and media and building and organizing. I plan to have two set, a set with everything and a hits list consisting of only my favorite and most commonly played games. I will also be using 2 Sinden light guns for shooting games and I may or may not add a spinner to the auxiliary control panel. I do want to know if anyone else has done a build like this and what navigation buttons you have used? the cabinet has a digital coin mechanism that I’m told accepts pretty much any coin. I plan to wire it up and use ether 100 yen coins or cherry tokens. Might add a NESica card reader down the road if I can find one at a reasonable price. I may also mount a small screen above the marquee to act as a digital marquee. I plan on using Sanwa buttons and joysticks which it does come with but I may swap them for other colors depending on how the ones it comes with feel. I’ll also be using a iPac 2 or possibly even a j-pac. I’ll be keeping logs and updating as I go, I also have two Tiato arcade stools on order to complete the Japanese arcade feeling which I plan to resurface with blue felt and have the Tiato and Sega logos embroidered on them. if anyone has similar builds, I’d love to see them, google didn’t turn up a lot of results.
  7. For anyone who wonders in here with the same issue, here is how I fixed it. firstly you must make sure the option to override default startup screen is unchecked in LaunchBox. secondly I wrote a very simple bat script to delete the swtrilogy.nv file from the NVRAM folder in the supermodel folder. then in LaunchBox I added the .bat file to the list in the additional apps tab and told it to run after closing. thats it! hope this fixes someone’s issues.
  8. Don’t know if you saw my edit but make sure to delete the nv file by hand the first time you run it so the .bat file can start the loop. You can also open the NVRAM folder and double click the .bat to check that it’s deleting it properly.
  9. Just open notepad and type: del and the path (Make sure the beginning and end of your path has quotes) for example: del “C:/users/Visivopro/LaunchBox/emulators/supermodel/NVRAM/swtrilogy.nv” to your swtrilogy.nv file then save it as whatever.bat then in LaunchBox go to the additional apps tab and add the .bat file and tell it to run after closing program. Also to make sure you don’t cause any other issue make sure to check your emulator settings for supermodel on LaunchBox and make sure the override default startup screen is not checked, that was causing supermodel to lose focus and quit after mouse click. between those two things it should clear up any issues. If you still need help feel free to ask and I can do my best to help. also make sure you delete the nv file before running it again in big box for the first time. That should make sure it gets deleted every time you close supermodel.
  10. I build arcades for clients (Great at wood working, not so great with software YET) and I always cringe when they ask for light guns and always have to tell them that they don't work very well and i always get "well I saw random YouTuber with them and they worked great " yeah well you didn't see the 14 days of work he put in to making them work half way decent. I have most recently be just recommending the dolphin bar with a wiimote.
  11. interesting i will take a look at that and yes this cab has lightguns but to be honest they are kinda shit, I have aimtrak guns and the calibration is terrible! can't wait for the LCD guns to come out, I have mine per-ordered for September.
  12. OMG! I fixed it and I feel like a total idiot!!!! Some how I had the check box checked for overriding the default startup screen and somehow that was shifting focus to windows and clicking it made it freak out. so now it works perfectly. Thanks for all the help!
  13. Maybe this will help? this is how my ini is set up, do you see anything off or strange? ; ; Supermodel Configuration File ; [ Global ] InputStart1 = "KEY_1" InputStart2 = "KEY_2" InputCoin1 = "KEY_3" InputCoin2 = "KEY_4" InputServiceA = "KEY_5" InputServiceB = "KEY_6" InputTestA = "KEY_7" InputTestB = "KEY_8" InputJoyUp = "MOUSE_YAXIS_NEG" InputJoyDown = "MOUSE_YAXIS_POS" InputJoyLeft = "MOUSE_XAXIS_NEG" InputJoyRight = "MOUSE_XAXIS_POS" InputJoyUp2 = "KEY_UP" InputJoyDown2 = "KEY_DOWN" InputJoyLeft2 = "KEY_LEFT" InputJoyRight2 = "KEY_RIGHT" InputPunch = "KEY_A" InputKick = "KEY_S" InputGuard = "KEY_D" InputEscape = "KEY_F" InputPunch2 = "JOY2_BUTTON1" InputKick2 = "JOY2_BUTTON2" InputGuard2 = "JOY2_BUTTON3" InputEscape2 = "JOY2_BUTTON4" InputShift = "KEY_A,JOY1_BUTTON1" InputBeat = "KEY_S,JOY1_BUTTON2" InputCharge = "KEY_D,JOY1_BUTTON3" InputJump = "KEY_F,JOY1_BUTTON4" InputShortPass = "KEY_A,JOY1_BUTTON1" InputLongPass = "KEY_S,JOY1_BUTTON2" InputShoot = "KEY_D,JOY1_BUTTON3" InputShortPass2 = "JOY2_BUTTON1" InputLongPass2 = "JOY2_BUTTON2" InputShoot2 = "JOY2_BUTTON3" InputSteeringLeft = "KEY_LEFT" InputSteeringRight = "KEY_RIGHT" InputSteering = "JOY1_XAXIS" InputAccelerator = "KEY_UP,JOY1_UP" InputBrake = "KEY_DOWN,JOY1_DOWN" InputGearShiftUp = "KEY_Y" InputGearShiftDown = "KEY_H" InputGearShift1 = "KEY_Q,JOY1_BUTTON5" InputGearShift2 = "KEY_W,JOY1_BUTTON6" InputGearShift3 = "KEY_E,JOY1_BUTTON7" InputGearShift4 = "KEY_R,JOY1_BUTTON8" InputGearShiftN = "KEY_T" InputVR1 = "KEY_A,JOY1_BUTTON1" InputVR2 = "KEY_S,JOY1_BUTTON2" InputVR3 = "KEY_D,JOY1_BUTTON3" InputVR4 = "KEY_F,JOY1_BUTTON4" InputViewChange = "KEY_A,JOY1_BUTTON1" InputHandBrake = "KEY_S,JOY1_BUTTON2" InputRearBrake = "KEY_S,JOY1_BUTTON2" InputMusicSelect = "KEY_D,JOY1_BUTTON3" InputTwinJoyTurnLeft = "KEY_Q,JOY1_RXAXIS_NEG" InputTwinJoyTurnRight = "KEY_W,JOY1_RXAXIS_POS" InputTwinJoyForward = "KEY_UP,JOY1_YAXIS_NEG" InputTwinJoyReverse = "KEY_DOWN,JOY1_YAXIS_POS" InputTwinJoyStrafeLeft = "KEY_LEFT,JOY1_XAXIS_NEG" InputTwinJoyStrafeRight = "KEY_RIGHT,JOY1_XAXIS_POS" InputTwinJoyJump = "KEY_E,JOY1_BUTTON1" InputTwinJoyCrouch = "KEY_R,JOY1_BUTTON2" InputTwinJoyLeft1 = "NONE" InputTwinJoyLeft2 = "NONE" InputTwinJoyRight1 = "NONE" InputTwinJoyRight2 = "NONE" InputTwinJoyUp1 = "NONE" InputTwinJoyUp2 = "NONE" InputTwinJoyDown1 = "NONE" InputTwinJoyDown2 = "NONE" InputTwinJoyShot1 = "KEY_A,JOY1_BUTTON5" InputTwinJoyShot2 = "KEY_S,JOY1_BUTTON6" InputTwinJoyTurbo1 = "KEY_Z,JOY1_BUTTON7" InputTwinJoyTurbo2 = "KEY_X,JOY1_BUTTON8" InputAnalogJoyLeft = "KEY_LEFT" InputAnalogJoyRight = "KEY_RIGHT" InputAnalogJoyUp = "KEY_UP" InputAnalogJoyDown = "KEY_DOWN" InputAnalogJoyX = "MOUSE_XAXIS" InputAnalogJoyY = "MOUSE_YAXIS" InputAnalogJoyTrigger = "MOUSE_LEFT_BUTTON" InputAnalogJoyEvent = "MOUSE_RIGHT_BUTTON" InputAnalogJoyTrigger2 = "KEY_D,JOY_BUTTON2" InputAnalogJoyEvent2 = "NONE" InputGunLeft = "MOUSE_XAXIS_NEG" InputGunRight = "MOUSE_XAXIS_NEG" InputGunUp = "MOUSE_YAXIS_NEG" InputGunDown = "MOUSE_YAXIS_NEG" InputGunX = "MOUSE_XAXIS" InputGunY = "MOUSE_XAXIS_INV" InputTrigger = "MOUSE_LEFT_BUTTON" InputOffscreen = "MOUSE_RIGHT_BUTTON" InputAutoTrigger = 0 InputGunLeft2 = "NONE" InputGunRight2 = "NONE" InputGunUp2 = "NONE" InputGunDown2 = "NONE" InputGunX2 = "JOY2_XAXIS" InputGunY2 = "JOY2_YAXIS" InputTrigger2 = "JOY2_BUTTON1" InputOffscreen2 = "JOY2_BUTTON2" InputAutoTrigger2 = 0 InputAnalogGunLeft = "KEY_LEFT" InputAnalogGunRight = "KEY_RIGHT" InputAnalogGunUp = "KEY_UP" InputAnalogGunDown = "KEY_DOWN" InputAnalogGunX = "MOUSE_XAXIS,JOY1_XAXIS" InputAnalogGunY = "MOUSE_YAXIS,JOY1_YAXIS" InputAnalogTriggerLeft = "KEY_A,JOY1_BUTTON1,MOUSE_LEFT_BUTTON" InputAnalogTriggerRight = "KEY_S,JOY1_BUTTON2,MOUSE_RIGHT_BUTTON" InputAnalogGunLeft2 = "NONE" InputAnalogGunRight2 = "NONE" InputAnalogGunUp2 = "NONE" InputAnalogGunDown2 = "NONE" InputAnalogGunX2 = "NONE" InputAnalogGunY2 = "NONE" InputAnalogTriggerLeft2 = "NONE" InputAnalogTriggerRight2 = "NONE" InputSkiLeft = "KEY_LEFT" InputSkiRight = "KEY_RIGHT" InputSkiUp = "KEY_UP" InputSkiDown = "KEY_DOWN" InputSkiX = "JOY1_XAXIS" InputSkiY = "JOY1_YAXIS" InputSkiPollLeft = "KEY_A,JOY1_BUTTON1" InputSkiPollRight = "KEY_S,JOY1_BUTTON2" InputSkiSelect1 = "KEY_Q,JOY1_BUTTON3" InputSkiSelect2 = "KEY_W,JOY1_BUTTON4" InputSkiSelect3 = "KEY_E,JOY1_BUTTON5" InputMagicalLeverUp1 = "KEY_UP" InputMagicalLeverDown1 = "KEY_DOWN" InputMagicalLeverUp2 = "NONE" InputMagicalLeverDown2 = "NONE" InputMagicalLever1 = "JOY1_YAXIS" InputMagicalLever2 = "JOY2_YAXIS" InputMagicalPedal1 = "KEY_A,JOY1_BUTTON1" InputMagicalPedal2 = "KEY_S,JOY2_BUTTON1" InputFishingRodLeft = "KEY_LEFT" InputFishingRodRight = "KEY_RIGHT" InputFishingRodUp = "KEY_UP" InputFishingRodDown = "KEY_DOWN" InputFishingStickLeft = "KEY_A" InputFishingStickRight = "KEY_D" InputFishingStickUp = "KEY_W" InputFishingStickDown = "KEY_S" InputFishingRodX = "JOY1_XAXIS" InputFishingRodY = "JOY1_YAXIS" InputFishingStickX = "JOY1_RXAXIS" InputFishingStickY = "JOY1_RYAXIS" InputFishingReel = "KEY_SPACE,JOY1_ZAXIS_POS" InputFishingCast = "KEY_Z,JOY1_BUTTON1" InputFishingSelect = "KEY_X,JOY1_BUTTON2" Crosshairs = 3 PowerPCFrequency = 49 GPUMultiThreaded = 1 MultiThreaded = 0 MultiTexture = 0 EmulateSound = 1 New3DEngine = 1 FullScreen = 1 Throttle = 0 ShowFrameRate = 0 FlipStereo = 1 WideScreen = 0 VSync = 1 XResolution = 1920 YResolution = 1080 EmulateDSB = 1 QuadRendering = 1 Stretch = 0 ForceFeedback = 0 port_in = 1970 port_out = 1971 EmulateNet = 0 Legacy = 0 HideCMD = 0 DirectInputConstForceLeftMax = 100 DirectInputConstForceRightMax = 100 DirectInputSelfCenterMax = 100 DirectInputFrictionMax = 100 DirectInputVibrateMax = 100 XInputConstForceThreshold = 30 XInputConstForceMax = 100 XInputVibrateMax = 100
  14. Yes it does select it right away, then looses focus and moves behind, as for the INI there doesn't seem to be any specific controls for just that game, should there be?
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