Thank you for your input, Headrush69. That mapping sequence is reasonable. However the issue I ran into is that even with 1st and 2nd player mapping, I seem to have to use both player buttons just to move one character. For example, SNES Castlevania IV, the a button makes the character jump, and the joystick works fine. However I have to press a button in the second player area to make him whip. Even when I isolated the input needed to whip, and place it within the player 1 control, it still defaults to the second player position.