Jump to content
LaunchBox Community Forums

Boxdgm

Members
  • Posts

    5
  • Joined

  • Last visited

Boxdgm's Achievements

4-Bit Adder

4-Bit Adder (2/7)

2

Reputation

  1. I figured it out, the issue I was having is I had imported many of my mame games using the USA rom and not the standard/parent EUR roms. The way it finds and matches up the cab art is by using the name of the rom or game executable and since many of my roms had a u at the end for USA they weren't being picked up. So mvsc is what the cab art was labeled but my imported rom was mvscu, once I renamed the art .png's they were picked up right away.
  2. Love this theme, how would I go about uploading new cab artwork from the coinops next packs? i put the pngs in that look identical in format to the ones included but they arent being picked up
  3. Thank you for returning to this project. I sent my email to support with my receipt and look forward to testing it out.
  4. It is a logitech G29 steering wheel. button 24 is the round button inside the red circle and button 25 is the PS button. Ya its probably a very niche issue but man would they be the perfect buttons for start and close active window. #22&23 would also be nice which is the red wheel being turned clockwise or counterclockwise and would be perfect to flip the game box.
  5. I am building a driving cab and looking to use some of the buttons on the steering wheel to start a game and close active window via the controller mapping menu. For some reason I cant map those buttons with the controller mapping menu so I tried editing the inputbindings.xml file. Problem is the buttons I want to use are buttons # 24&25, but when I try to edit the .xml to Button24 or Button25 I get a crash when launching bigbox and the error is invalid button # and asks to submit an error report. Does Bigbox only recognize a set # of buttons or does anyone know a workaround I am not thinking of? other buttons like 1-10 work fine just seems like bigbox wont recognize buttons 24&25
×
×
  • Create New...