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nicolasonline

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  1. Good to know. Thanks for your assistance with this
  2. After doing some digging in the changelogs I found out this was implements to the Change View as a feature improvement in version 12.5 Is there an official place I can download older versions of Launchbox? Thanks
  3. In version 11 when assigning a Shortcut to Switch a Theme or Switch a View, and you'd press that Shortcut key, the Theme or View would just Toggle/Cycle through every time you pressed the shortcut. In version 12 it seems that everytime one presses the Shortcut, a popup list menu shows up for the either the Theme selection or the View selection, and you have to manually select the Theme or View you want then confirm. It no longer toggles through the Themes or Views without any popup menu. I tried going though all the Options and Settings to see if I was missing something, am I missing something? Or is this the new standard behavior for switching Themes and Views? Thanks Edit - Forgot to Add the Screenshots below. The "Popup" screen is what I wanna avoid - and go back to the behavior of just cycling through the views/themes without the screen
  4. Thank you so much @Retro808 can't believe I missed that
  5. Hello, I am putting the finishing touches on my custom theme. But I cannot find a way to edit the exit screen of a game that shows "Game Over". Want to edit the color, font, background etc. I saw on a post here from a while back that apparently the default theme has a shutdown.xaml file. But I can't seem to find it in the default theme or any of the other community themes. Tried doing a search within system and style theme files to find it and can't seem to locate the code. If anyone can point me towards its location would be much appreciated thanks! nick
  6. When launching a Nintendo 3DS game from BigBox, it opens in Citra perfectly in fullscreen, but if I want to access to the "Game Pause" screen via my Controller hotkey, it doesn't show the "Game Pause" screen automatically. I have to Alt+Tab to get to it. The interesting thing is that the Game Pause screen actually opens as an extra "Big Box" Window. This works flawlessly with Dolphin and RetroArch but for some reason cannot get it to work with Citra. Any ideas would be appreciated!
  7. Hey @C-Beats I do indeed confirm it has been resolved! I'm so excited and happy about 11.10's new views and thankful to you and @Jason Carr for your constant follow-up and diligence. I genuinely had a fun time troubleshooting with you guys! Looking forward to designing my first theme for the community and If I come across anything else I'll let you know, thanks again!
  8. Hey @C-Beats I have had a chance to test the beta 2 update in regards to the Grid Jump issue. The issue has unfortunately not been resolved. But the good news is that some changes have happened, which could point to the source of the problem. Change # 1: The good news is that now a Grid with 15 Games no longer jumps (it did in Beta 1) as you can see below: b.mov Change # 2: The bad news is that now a Grid with 10 Games is jumping (it did not in Beta 1, and it also did not do this in final release of 11.10) as you can see below: a.mov Finally the problem persists (as it did with Beta 1 and final release of 11.10) with a number under 10 games, like 9, as you can see below: c.mov I hope those differences can help, let me know if there's anything else you'd like me to try out!
  9. Awesome! Will check out to see if it resolves the NavigationRows jump issues with specific number of games. Thanks
  10. That's so strange? Are you using the Property SelectedItemZPosition in the CoverFlow? It has to have a relatively larger value than ItemZPosition like below relative to CameraZPosition? And it's still not working? CameraZPosition="2" ItemZPosition="2" SelectedItemZPosition="2.5"
  11. Honestly am torn between v4 and v4.2? I love the contrast of v4. Maybe in v4.2 if the red space is increased a little bit along the x axis? As it goes just a tiny bit beyond the midpoint, it might look a bit better closer to 2/3 of the way along the x-axis cause it's all red? (The effect is less visible in v4 cause of the white contrast on the left).
  12. the eternal battle between form and function. It's a tough decision but from what I can tell going through this thread and previous versions, it seems like the majority aren't bothered by the lack of text list view. Though yes it would be nice to have. I guess the real question is over the long term which would be more pleasing/give the most utility. Also I think a huge bonus is the WallGamesView grid, that was such a highly requested feature because it gives a very good zoomed out view of everything, one could argue, philosophically similar to what a text view does (a little bit). My vote is still between TGV1 and 3, but would be happy with anything that comes out even 4!
  13. It's my pleasure @viking! I'm definitely voting TGV3 after your latest mockups! It looks amazing. As for the Platform3 mockup below, yeah I didn't even think about the code when I did the mockup haha sorry about that. But I did try and dig up some xaml properties for quite a bit and tried a few things but have come short. Maybe @C-Beats can point us in the right direction? Is there a way to set selected="false" to a Desaturated property? Or reduced opacity on for the non-selected items on the CoverFlow? If it's hard to be done by code or not possible, I think I may have a couple workarounds I may test tonight For Opacity: create a Rectangle PNG image (578px by 2160px) at the exact size of the white selector area, that is the same color as the off-white background with a gradient transparency at exactly location of the middle selected logo. So having 2 gradient points and 3 photoshop bucket markers. Like this when the logo wheel is turning, the transition from the transparent non-selected version to its selected fully opaque version is very smooth due to the gradient overlay. Check out the file I attached below and gradient points set at 35% vertically and 65% vertically, like this the space between 35 to 65 allows any sized selected logo to fully appear but at the same time creating the faded out non-selected logos. For saturation I'm gonna try something similar with a couple extra steps in the code, but it may not work at all, I'll report back. Merci encore!
  14. Salut viking ca va? Love all the work you've been doing. Just wanted to chime in with my opinion on the TextGamesView My vote definitely goes to TextGamesView1 or TextGamesView3. I think the decision is difficult because both are really nice obviously but I think for TGV1 (oh le train) it's probably better when one is sitting close to a smaller screen like on your PC monitor, but with TGV3 it looks much better on a TV and those Context Mockups you made on the TV really helps to visualize that. Since I'm gonna be using it mainly on my TV (I don't know if there are numbers on what percentage of BigBox users are TV vs Monitor) but that could help in the decision also. But yeah I'm probably leaning more towards TextGamesView3 because of that reason. I think the only thing that could be cool to try out with TGV3 would be to find a solution to not having the blurry video to fill that space under the video if it's in 4:3. I know it's difficult because to fill that space with 4:3 is hard. So I tried different solutions, but I think what could potentially be a good candidate would be to actually take a cue from TGV1 and give it some more breathing room and reduce the size of the 16:9 space so that the video actually aligns with the text above on the vertically. Like this the "blurry" 4:3 behind the video would actually not feel so cramped. It could also work great for regular 16:9 videos as I did a quick mockup below. Maybe if all videos were 16:9 then keep it stretched out as it is is good, but yeah this might be a good solution for both, what do you think? My vote in any case goes to TGV3, but if either TGV3 or TGV1 make it, would be amazing! Finally about PlatformWheels3 , it seems like it has been voted out/discarded. I may be too late, but just wanted to say I absolutely love it! I know what you mean with it seeming a bit off, and I agree, so I tried to play around with something. I think a huge difference helped when I removed the shadow, as most of all your other stuff don't have shadows. And I reduce the opacity of non-selected platform clear logos as well as their saturation and it could be an idea? If at some point in the future you decide to bring it back. Cannot wait to check out the new features and views once they're out. Thanks again for your amazing work!
  15. awesome. will do when the next push is out! Also forgot to confirm that I also have the missing icons in LaunchBox
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