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MD-Geist

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  1. Having the same issue, hope it can get sorted soon. Thx for looking into it 🙏.
  2. @JoeViking245Thank you so much for the quick fix, always appreciate your continued support of this plugin. Have a great weekend 🙏
  3. @JoeViking245 Hi, sorry I should of been a bit more specific... I keep getting a error once pressing 'Start Update' that reckons " Error creating Consoles/Games list "
  4. @JoeViking245 Hiya, hope you are doing well... I think the introduction of the PS2 game achievements might of perhaps broken the plugin? I've tried a fresh install but with no luck... Unless I might be missing something. Thanks 🙏
  5. Good idea adding the TurboGrafx-16, thanks 😎
  6. @JoeViking245 Good evening, hope you've had a good day 😊 I agree with you completely on the example of the games that 'removed badges themselves' after the other 2 games that had badges added manually ect ect... Most important here is just the ability to manually add a badge to a game and have it remain, once that was done it stuck just fine, thank you for that. I deleted the 'Added.xml' and replaced the required file, booted up Launchbox and ran the initial 'Update' ... quick heads up it was still listed as 'RetroAchievements Badge Updater 2.1.3' and not 2.1.4 ... I headed straight over to my 'Sega Master System' and the game ' Master of Darkness ' and manually added a badge, which displayed correctly, then ran the 'Updater' again... I'm happy to say that the Badge stuck this time, fantastic work 😎 I did quickly test out ' Aero Fighters 2 | Sonic Wings 2 (AES) ' and it still runs just fine under MAME. The way I have my 'Arcade' emulation setup is 'default emulator' = MAME, since that gives access to 'High Scores' on games that support them and MAME also has the best general support for games ect... Then as soon as I see a new 'Arcade' game gets 'RetroAchievements' I will add it again under the same entry as an 'Additional App' and make a small note next to the application name it has (Achievements Supported) ... Then as emulator choose 'RetroArch' but I have it setup to use 'Final Burn Neo' as it's core for 'Arcade' ect... so anyway if I wanna play MAME version with highscores double-click game, if I wanna play RetroArch with Achievements right-click and highlight 'Play Version' then just click on ' Game (Achievements Supported) ' ect... Lol, anyway everything seems to be working better than ever with the Plugin, apart from the version listing 2.1.3 still... I'll play around with it a bit more this evening and tomorrow and if anything comes up let you know directly, but I think you've nailed it now. Thank you so much for all the time & effort you've put into this, it's greatly appreciated 🙏🙏
  7. I quickly tested out the naming conventions on ' Akumajou Special: Boku Dracula-kun ' and changed it to the name as listed on the RetroAchievements site, exactly the same as 'Aerofighters 2 / Sonic Wings 2' ... Not changing the Launchbox DB ID but only the name ect... Similarly the game in 'Details' section now displays the supported Badges ect...
  8. @JoeViking245 I've deleted the old 'Added.xml' and replaced the required file, booted up Launchbox and ran the 'RetroAchievements Badge Updater 2.1.3' ... I'm happy to say that ' Akumajou Special: Boku Dracula-kun ' and ' Dragon Quest VI: Maboroshi no Daichi ' both had RetroAchievement Badges at default without the need to add manually (initially at least, things got a bit weird later as I shall explain), so to check the issue I have now used the games ' Kekkyoku Nankyoku Daibouken ' for 'Nintendo Family Computer' & ' DoReMi Fantasy: Milon no DokiDoki Daibouken ' for the 'Super Famicom' respectively ... I am so, so happy to say that both games displayed the badges correctly after manually adding them and in addition remained there after another 'Update' on the Plugin ... This is where things get a little strange, as mentioned above the games' Akumajou Special: Boku Dracula-kun ' and ' Dragon Quest VI: Maboroshi no Daichi ' had badges listed at default, but once I manually added badges to the 2 other games (' Kekkyoku Nankyoku Daibouken ' & ' DoReMi Fantasy: Milon no DokiDoki Daibouken ') for the purpose of further testing then the badges on ' Akumajou Special: Boku Dracula-kun ' and ' Dragon Quest VI: Maboroshi no Daichi ' disappeared again ... I was able to manually add them again afterwards and ran the 'Updater' on the Plugin and they stayed then... Strange little error but I figured I should mention it... Fundamentally though the issue seems resolved as on these custom platforms 'Nintendo Family Computer' & 'Super Famicom' now badges are able to be added manually, correctly display and stay post 'Update' on the Plugin. So that is fantastic 😎. I did just want to mention again under 'Sega Master System' I ran across another small issue as stated in the previous post... There is a game called ' Master of Darkness ' that showed no badge at default but is supported, I added a badge manually - which did display correctly - and ran the updater, the badge disappeared (Similar to the issue the Sony PSP video showed) ... I tried another game, in this case ' Spider-Man vs. The Kingpin ' which also showed no badge despite being supported. I added a badge manually - which also displayed correctly - and ran the updater... In this instance the badge remained post update as it should. This is a somewhat small issue but I figured I should mention it again, incase a 'fix' here might 'fix' other games with the same issue ect. If required I can make a small video again to illustrate, just let me know 🙏 I played around abit with naming conventions as you suggested... I just went straight for a game I knew had badges but did not list it in anyway on Launchbox, so under 'Arcade' I chose ' Aero Fighters 2 | Sonic Wings 2 ' ... I went to the RetroAchievements site and just copy / pasted the name from there into the name for the game in Launchbox, I did not delete / reset the Launchbox DB ID but kept it as it was. I'm happy to say the game box displayed the badge next to it immediatly as well as the 'details' section now correctly showing the badge support. I took some Screen caps to illustrate, very simple. Only drawback is I lost my 'clear logo' but as soon as I did a 'Tools - Download - Update Metadata & Media for selected games' I got it back no probs. I will try this with a few other games (I want to try on 'Akumajou Special: Boku Dracula-kun' ) and let you know how it goes. Sorry if this post is very long-winded, thank you again so much for the time and effort you have spent troubleshooting and fixing all this 🙏
  9. Heya @JoeViking245, thank you for the swift reply, I shall try the new revision and play around with the naming conventions as you have described above and get back to you with my findings. Lol I'm so glad you tried and enjoyed the ' Akumajou Special: Boku Dracula-kun ' ... It's actually a strange little spin-off game within the 'Castlevania' series, I played it as a child but it was in Japanese 😜... It always stuck with me though, very cool game. Thx again, I shall update you asap 🙏
  10. Good morning @JoeViking245, I hope all is well. As you have stated above, yes most of the 'Nintendo Family Computer' & 'Super Famicom' games currently show badges by default after the initial update on the Plugin, which is excellent 😎 The issue as you correctly mention is the addition of a manual badge which then will not appear next to the game, but are added to the 'Added.xml'... I did just check the 'AllGames.xml' to check if ' Akumajou Special: Boku Dracula-kun ' for 'Nintendo Entertainment System' is listed... it is listed under the name ' <title>Akumajou Special: Boku Dracula-kun | Kid Dracula</title> ' ... also for the 'Super Nintendo Entertainment System' the game ' Dragon Quest VI: Maboroshi no Daichi ' is listed as ' <title>Dragon Quest VI</title> ' ... The names for these 2 games as listed in the 'Added.xml' does differ, there they are named ' <title>Akumajou Special: Boku Dracula-kun</title> ' & ' <title>Dragon Quest VI: Maboroshi no Daichi</title> ' respectively. I have included the 'AllGames.xml' & 'Added.xml' for you to check out... The 'Added' has a few more games to it now, as I went Platform by Platform to see if the issue occurred anywhere else i.e. Manually added badges not showing ect ... I'm happy to say it seems isolated to the 'Nintendo Family Computer' & 'Super Famicom' as I did not see this issue anywhere else (I tested across about 20 Platforms with 1 game added per Platform where applicable), also I made sure after each new addition to run the Plugin 'Update' again to see that the badges would remain, and in all instances they did, with the strange exception of 1 in my 'Sega Master System' Platform, the game is ' Master of Darkness ' ... When I tried to add a badge it did show up, but as was the case with the 'Sony PSP' issue from Video 1 the badge disappeared again after the update, I did test 1 additional game in 'Sega Master System' to see if the problem reoccurred, here I manually added a badge to ' Spider-Man vs. The Kingpin ' , the badge registered and I ran the update again, and the badge remained for this game ... Definitely exceptional progress overall to the Plugin, not least of which was making use of the 'Scrape as' to help locate games, as it has literally added 100s of the various Japanese games that required manual additions before. Thank you so much for the work you have put in, if I can provide any addition files / info please just say 🙏 Added.xml AllGames.xml
  11. @JoeViking245 I deleted the 'Added.xml' and replaced the required file, booted up Launchbox and ran the Updater. At first glace everything seems A-ok ... I went over to the games that I showed in the video examples, 'Sony PSP' first, the 'Jean d'Arc' registered fine with no need to make any manual additions, 'Kingdom Hearts - Birth by Sleep Final Mix' required a badge added manually, which I did, and ran the update again to see if the issue where it wipes them away reoccurs... I'm very happy to say the Retroachievement badge stuck this time 😎. Onto the custom NES / SNES Platforms for Japanese games... the ones I showed in the example video - Dragon Ball on NES & Dragon Quest on SNES respectively - registered the badges by default, excellent,.. So I found others for the purpose of the 2nd issue. On the 'Nintendo Family Computer' I took ' Akumajou Special: Boku Dracula-kun ' .... And on 'Super Famicom' I took ' Dragon Quest VI: Maboroshi no Daichi ' . Regrettably the issue where no visual indication shows for the badge on Launchbox still persists in this instance, similar as was shown in the 2nd video. I did go back over to the custom platform 'Microsoft MSX2 - Translated' and added a badge manually to 'SD Snatcher' again also, which displayed correctly, I ran an update on the Plugin again and the badge remained perfectly fine ... So it seems the custom NES / SNES Platforms are being troublesome for some reason specifically... I'll include Screen caps for these 2 platforms details incase you can perhaps spot the problem... I also briefly tested 'NEC TurboGrafx-16' & 'NEC TurboGrafx-CD' and both registered manually added badges just fine and also kept them post Plugin update. Thank you again for your continued support in all this 🙏
  12. Heya @JoeViking245, thank you so much for the additional work & fixes, I shall tinker with it a bit this evening and in the morning and get back to you. Thanks again 🙏
  13. I don't think the videos are uploading correctly... Is .mp4 acceptable here?
  14. Heya @JoeViking245, I hope this day finds you well... I've had opportunity to install revision v2.1.1 and happy to say that Sony PSP is now registering most badges by default, thank you for that...I'm still having the issue though that once a badge has been manually added the next time the Plugin 'Updates' Badges it wipes away those that were added manually, despite still showing in the 'Added.xml' ... I have included a small video to illustrate. In addition the custom NES / SNES platforms for Japanese games 'Nintendo Family Computer' and 'Super Famicom' show many supported games now that weren't before, an excellent time saver, but the only problem is when trying to add a new badge manually it will not show up on Launchbox at all, despite registering in the 'Added.xml' ... I have tried this on another custom named platform i.e. 'Microsoft MSX2 - Translated' and there the badge will register and even remain post Plugin 'Update' ect ... I have also included a small video of this. Thank you very much, I hope these help. 🙏 134609045_SonyPSP(BadgeWipe).mp4 822661491_CustomPlatforms(NoBadgeDisplayonNESSNES).mp4
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