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pgathriller

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Everything posted by pgathriller

  1. I'm using an Image to duplicate the UI Element of the Wheel to create a wheel that shows in both directions (this would be for a Cocktail screen) Any idea why the "duplicate" wheel has a 'jumping' effect on it? Is this just like lag from duplicating a UI Element or do I likely have some weird effect enabled somewhere? 2023-11-28 18-49-50.mkv
  2. Altered the WheelsGamesView of _Theme Components in the CTC but when I install and apply the theme, the option for that view isn't there?
  3. Nice, this thread is much closer to what I would be looking for! But like an actual database on this Cause like, even for Golden Tee, they list 2k and just says there's another version that's "Tournament Edition" but doesn't actually say what that means
  4. Thanks for the reply but, unfortunately, that site doesn't seem to have any info on the actual changes between game versions. The highlighted line refers to the fact that the main series barely changed at all from Golden Tee 3D, 97, 98, 99, 2k, and Classic (as they're essentially all the exact same game but with new courses) But what I'm looking for is like what's the difference between Golden Tee 3D Golf 1.7 and Golden Tee 3D Golf 1.8 I'm sure it's just like insanely small improvements but wondering what they were or if it's even documented
  5. Was setting up Golden Tee 3D in MAME last night and saw the how many different versions there are for the Rom: Version 1.4 Version 1.5 Version 1.6 Version 1.7 Version 1.8 Version 1.91L Version 1.92L Version 1.92S Version 1.93N But there didn't seem to be any notes I could find on what exactly the differences are? I'm sure it's minor stuff, but is there any sort of rom database that might include the differences in different versions of a Rom? There's even completely different Golden Tee games like Golden Tee Royal Edition Tournament and Golden Tee Supreme Edition Tournament but there's no descriptions that I could find that actually explains what the differences are with these games.
  6. Perhaps I'm misinterpreting the millisecond speed values for BigBox attract mode but jesus that wheel whips itself at every settings I try Would love a speed that's drastically slower, or even just a speed setting where BigBox just cycles thru every game in order in a platform/playlist
  7. For more context, I'm using RetroArch to launch my emulators Which leads me to believe this is somehow an issue with RetroArch as running a standalone version of MAME, outside of RetroArch, seems to have no issue assigning inputs properly
  8. Here's a weird one: When I move either of my arcade controller's Joysticks 'Right', MAME suddenly began recognizing this movement as 3 different inputs Attached a video of me assigning controls in MAME; as you can see, moving the joystick applies 3 separate inputs bundled together into MAME 2022_06_12_03_47_Img_4248-2.m4v
  9. Yeah, using MAME 2003 Plus core via Retroarch I'll try getting the ROM version for regular MAME 2003 and even for my newest version of MAME to see if either of those work It's just weird that it seems to work with every other game
  10. Hey, so I have all my bezel art working fine except for Smash TV The actual rom I have is smashtv6 I've tried renaming the bezel file to all sorts of different things like smashtv, smashtv6, smashtv_6 Any idea what the file name needs to be to connect the bezel art to the game??
  11. I was using regular Mame2003 Decided to try switching Mame2003 Plus and putting the samples in the sample folder for Mame2003 Plus and it worked! So it looks like I'm good -- thanks!
  12. So I want to play Donkey Kong in MAME 2003 so that it saves my high scores I have the Donkey Kong rom from the MAME 2003 non-merged rom set in my ROMs folder (LaunchBox > Emulator > RetroArch-Win64 > system > ROMs > MAME 2003 Roms) And I have the necessary dkong.zip file of sounds scattered into multiple locations cause I just kept copy/pasting it all over to see what would work (so far nothing) Where do these sound files go if I'm using MAME 2003 via RetroArch?? I've seen a couple different answers online and they also seem to be for folks using RetroPi or just straight MAME 2003 so can't find a direct answer The dkong.zip file containing the sounds is currently in: LaunchBox > Emulator > RetroArch-Win64 > system > mame2003 > samples LaunchBox > Emulator > RetroArch-Win64 > system > mame2003 > samples > dkong LaunchBox > Emulator > RetroArch-Win64 > samples LaunchBox > Emulator > RetroArch-Win64 > samples > dkong LaunchBox > Emulator > RetroArch-Win64 > system > ROMs > MAME 2003 Roms > samples LaunchBox > Emulator > RetroArch-Win64 > system > ROMs > MAME 2003 Roms > samples > dkong But none of those locations seem to be correct -- any other location suggestions?
  13. Hey, so I have this Atari Fightstick w/trackball In BigBox, everything works great -- can navigate the menus. start games, add coins, press start, exit out into the backend menu, etc. The problem I'm having is being able to Exit MAME after starting up a game -- the most straightforward way to do this seems to be going into MAME and assigning a button to "UI Cancel" in the User Interface settings of MAME; however, the buttons I've circled in Red don't seem to be assignable to anything in MAME even though they currently work as my 'Back' buttons in BigBox Is there an easy way to do this? I'm guessing maybe with a script but that's just above my current level of understanding if someone can walk me through how to do that (if that's even actually the solution here)
  14. Yeah, took me a bit of digging before I realized that but now everything looks exactly how i'd like! Any idea on that system null error i'm getting? When I click "Close" on it, it seems everything is running perfectly fine, so I'm not sure what it's affecting or why it pops up
  15. Figured out #3! I had to make a full copy of the CriticalZone Theme's file folder, then set that copy-version to my actual theme. Then I went into my View settings to figure out which Wheel view I was using and was able to delete everything in that view's XML file about the clock, date, platform logo, etc to clean out anything I didn't want. The trick is to edit the XML files of a copy of a theme, apparently BigBox doesn't like when you try to edit the original theme's files
  16. Figured this one out! Inside Retroarch > Inputs > Hotkeys, I made Esc "close content" and disabled "confirm quit", that way a single push of Esc both closes the game and Retroarch, which in turn fully closes MAME as well and brings me fully back into BigBox 1 down! 2 to go!
  17. New user that just got CriticalZone successfully running how I'd (mostly) like it to! Couple things I haven't yet figured out: 1) What is the proper way to exit a game? I've been pressing Esc twice to exit a game, which seems to not be the correct way to do it because if it's a game running MAME, once the game closes, I'm actually brought into the GUI of MAME itself, then I'll exit MAME and be brought back to BigBox (For context, all of my games are running through Retroarch and its various cores) 2) I have Big Box start up right into my All Games Wheel, but if I Esc out to change a setting, then head back into my Games Wheel, I've been getting this error popping up: Object reference not set to an instance of an object. App: Big Box Version: 11.12 Type: System.NullReferenceException Site: Void QueryMap(System.Object, System.EventArgs) Source: BigBox at Unbroken.LaunchBox.Windows.BigBox.Controls.VideoControl.<>c__DisplayClass8_0.QueryMap(Object sender, EventArgs args) at Meta.Vlc.Wpf.VlcPlayer.<.ctor>b__18_0(Object s, RoutedEventArgs a) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at Meta.Vlc.Wpf.ThreadSeparatedControlHost.<OnInitialized>b__22_0(Object sender, RoutedEventArgs args) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.BroadcastEventHelper.BroadcastEvent(DependencyObject root, RoutedEvent routedEvent) at System.Windows.BroadcastEventHelper.BroadcastLoadedEvent(Object root) at MS.Internal.LoadedOrUnloadedOperation.DoWork() at System.Windows.Media.MediaContext.FireLoadedPendingCallbacks() at System.Windows.Media.MediaContext.FireInvokeOnRenderCallbacks() at System.Windows.Media.MediaContext.RenderMessageHandlerCore(Object resizedCompositionTarget) at System.Windows.Media.MediaContext.RenderMessageHandler(Object resizedCompositionTarget) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) Recent Log: 12:54:24 PM Exception But once I click "Close", everything seems to run fine, so not sure what's causing it or what it means 3) I love the look of the CriticalZone theme with Hyperspin videos running -- but I don't need any of the extra stuff (Platform name, clock, game title, poster/cartridge, etc) Is there an easy way to disable some of these things?
  18. Got it, okay, that makes sense -- I know which view he's using to pull that off then I don't have too many games in my build so I might actually try to just add them manually Thanks for the replies! EDIT: Ah, it seems I can't just download specific games individually but have to download the entire 22gb pack of all of Hyperspin's videos to get the games I'm looking for Oh well, I got time lol
  19. Just got BigBox and customizing themes is more difficult than I was expecting as a lot of the menu options are pretty vague to me I found this YouTube video of someone who seems to just be cycling through the default views of CriticalZone and he enters a really cool layout here: https://youtu.be/pydRz70mOVI?t=88 Is all that extra artwork additional things he's put into the theme? Because it seems very unique to all the other default views for CriticalZone and I can't seem to recreate the same layout he is showcasing in that section
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