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Benuno

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Posts posted by Benuno

  1. 24 minutes ago, adu said:

    Thanks ! I've tried the beta, it works flawlessly in 720p, and this theme is .... Wow .... Can't wait for the final version !

    No Problem! @Zazamastro 's templates/fonts were clean and simple, only did small preference changes to the layout. In the latest uploads (on page 1) I could improve the performance during game scrolling by fading a duplicate of the menu background on top of the video/images instead of fading/triggering each element. Changing the opacity of a video takes much more performance than a static single image.

  2. 6 minutes ago, Sala_mander said:

    Hi,

    I'm a noob at using skins for BigBox, but really like the look of Scala so went ahead and downloaded it (and the updated 0.9.2 files), copied the scala folder to the Themes directory. The Scala theme is now selectable in the Manage Themes menu. However, when I activate the theme in BigBox, I'm not able to see much difference. No horizontal platform menu, introductory video, etc. All views look much the same as Default.  Other themes work fine.

    Should I be doing some manual tweaks to use this skin? I'm using Bigbox 12.7, latest update.

    Sorry if this is an obvious question, or else a local issue not related to Scala....I've been trying all kinds of things but no success.

    You need to extract all the subfolders inside the main folder "scala" into your launchbox main directory including "themes", "videos" etc.

  3. 17 hours ago, ArcadeGuru said:

    Hi! 

    First of all, thanks for this theme, elegant and clean!

    I'm testing 0.9.2 on a LG OLED 65'' TV (1920x1080) and here my feedback:

    - With Horizontal Wheel 1 view the search bar is misaligned to the right so the letters from V are cut

    - In wall view there is no video preview but the sound of video can be heard in the background... weird

    Congratulations in any case, it is already a very usable theme! ^_^

    1. Yeah you are right - thx for mentioning it (the Community theme creator showed it me different than inside bigbox if i remember correctly :S) will fix it. Btw set both bigbox.exe settings dpi scaling to system(advanced) if your windows dpi setting is over 100% to fix scaling issues. Edit: already fixed it, attached to the upload comment on first page.

    2. I have hidden the video in the latest 0.9.2 wall view 1 as the real-time video blurring takes quite a gpu perfomance hit (50% gpu usage on my gtx 1070) which is just too much for lower spec-pcs (with hidden video we have like 1-2% gpu usage) and also not great if you are multitasking. Wall View 2 now has a tiny video window instead.

  4. @Zazamastro is currently busy, so the latest current files are available here for download attached to this comment!

    This version includes much needed performance improvements, new alternative wall view, a lot of BigBox settings overwrites for intended experience (wheel easing = off, wheel speed= 100ms most important) as well as minor layout improvements. Blurred background videos from wall view were removed due to heavy gpu usage, will be re-added later as an alternative option to select from inside bigbox.

    I recommend trying out to use Windows Media Player (with K-Lite Codec Pack installed) instead of VLC inside the BigBox settings, as it potentially reduces CPU usage (on my Laptop at least).

    All visual bugs should be fixed now! If not pls let me know.

     

    1759003251_SCALA0.9.2.zip

    • Like 1
  5. On 10/29/2021 at 11:45 PM, Jason Carr said:

    Both situations have their positives and negatives, but no, it wouldn't be more portable to always use absolute paths. Always using absolute paths would mean you couldn't move anything anywhere without causing issues.

    That said, I can see the use for a setting that allows absolute paths to be used, but we don't have that as of yet. Honestly, I don't believe it's been a common request (this actually may be the first time), so unfortunately it probably isn't going to be prioritized any time soon.

    I think an absolute path checkbox for game launch with a launchbox item list setting for drive letter priority could be really useful for a lot of people. I use it to start game copies temporarily from an ssd, on another pc with changing drive letter names like a gpd win 2 etc.

    You can already do this with LaunchBox by setting up an emulator entry which uses only the filename as an parameter, replacing the paths backslash with file name unsupported characters (I use |?| for example - you can also add a dummy file ending for emulators with multiple file formats) and setting up a custom .exe redirecting to the game/emulator with the correct game path.

    Below is a simple batch example for launching any .exe game this way. You have to replace all "\" occurences inside a platform .xml file (located inside "LaunchBox\Data\Platforms") with "|?|" and every relative path beginning "..\..\" with a drive letter like "C:|?|" for this script to work. Also remove all root folder paths via regex by replacing "<RootFolder>.*?</RootFolder>" with "<RootFolder />" (I recommend using Notepad++). After that you can then convert this .bat code below to an .exe with bat to exe converter for example and execute your PC games this way irrelevant of the drive letter.

    @echo off
    
    set _tail=%*
    call set _tail=%%_tail:*%1=%%
    
    set _args=%1
    setlocal enabledelayedexpansion
    
    rem replace custom string for backslash
    set "_args=%_args:|?|=\%"
    
    setlocal DisableDelayedExpansion
    set "_args=%_args:~1,-1%"
    set "_args=C:%_args%.exe"
    
    rem skip drive check if preferred drive letter has game
    if exist "%_args%" goto :next
    
    rem replace ! and & temporarily before split
    set "_args=%_args:!=exclamamarki%"
    setlocal enabledelayedexpansion
    set "_args=!_args:&=andsymbol!"
    set "_args=!_args:(=rndbrackopen!"
    set "_args=!_args:)=rndbrackclosed!"
    setlocal DisableDelayedExpansion
    
    for %%a in (%_args%) do (
        set gamefulli=%_args:~3%
        set cdrive=%%~da
    )
    set cdrive=%cdrive:~0,-1%
    
    rem undo ! and & replace
    setlocal enabledelayedexpansion
    set "gamefulli=!gamefulli:andsymbol=&!"
    set "gamefulli=!gamefulli:rndbrackopen=(!"
    set "gamefulli=!gamefulli:rndbrackclosed=)!"
    setlocal DisableDelayedExpansion
    set "gamefulli=%gamefulli:exclamamarki=!%"
    
    rem search drive letters with priority order
    for %%i in (C D X E F G H I J K L M N O P Q R S T U V W Y Z) do if exist %%i: (
       if exist "%%i:%gamefulli%" (
    	set "_args=%%i:%gamefulli%"
        goto :next
       )
    )
    
    :next
    
    rem split folder path and name
    For %%A in ("%_args%") do (
        Set Folder=%%~dpA
        Set Name=%%~nxA
    )
    
    rem go into .exe folder path
    cd "%Folder%"
    
    rem wait for an .exe to close to have functional launchbox pause screen
    START /WAIT "launchbox-game" "%_args%" %_tail%
    exit

     

  6. 2 hours ago, Rlad said:

    Looks good but seems to have lost some of the simplicity from the original design, the area around the play button looks a little haphazard. The mock ups are cleaner and have more symmetry.

    Around the play button you don't see most of the badges at once and currently the lower badges row is only for custom badges. Also we have to decide how to display missing game info as the placement can look of when for example the age rating is missing. For whatever reason I couldn't get my BigBox install to show only 2 rows - therefore the main wall view is 5x3 currently. I can make copies of each view with disabled badges to make it look more clean as another option to select inside BigBox.

  7. Besides t he missing "horizontal platform menu at the top of the screen always visible" which I am unable to include (if someone knows how this can be done please pm me) I managed to make most layouts similar to  @Zazamastro templates and also added (custom) badge rows (instructions will follow - you'll only need to edit the BadgeName so it matches your plugin .dll file).
    Excluding the wall view which you manually have to overwrite the skin  c an be solely edited with the COMMUNITY Theme Creator :). @Zazamastro also did a nice fitting startup video for the theme making the transition to BigBox more seamless. Below are some screenshots how it currently looks inside BigBox - release will be this week most likely.

    BigBox_2022020115-_-09_19181.jpg

    BigBox_2022020115-_-07_48207.jpg

    BigBox_2022020115-_-07_59983.jpg

    BigBox_2022020115-_-08_25988.jpg

    BigBox_2022020115-_-09_09580.jpg

    BigBox_2022020115-_-24_49696.jpg

    • Like 1
    • Game On 1
    • Unusual Gem 1
  8. Fluent

    View File

    I adjusted jhayes0027 great Unlocked Theme to my preferences.

    This theme should run fluent on low-spec machines due to most images not being loaded during game scrolling. The wall view covers are big enough to be good visible on small screens like the gpd win.

    In the platform section you can select last played games by going right and then down with your gamepad/keyboard. 


     

  9. On 11/11/2021 at 8:15 PM, 51mm5 said:

    Does the Steam launcher work with Rockstar Launcher games?  I have a steam controller so I rely on this wonderful plugin to have the Steam overlay work with my games so I can use the Steam controller.  I'm thinking of purchasing the newly released GTA Remastered Trilogy Auto Trilogy which is only available via the Rockstar launcher and not Steam but not sure if it will work well with Launch box and this plugin.

    Yes, this is possible with any launcher (excluding Microsoft Store games) but you need to set up custom emulator entries for each Launcher. Just pm me (on Steam) for more info/files. My Scripts are working for me with any Epic Games/Ubisoft Connect/Rockstar Games/Amazon Games/Origin game utilizing this great plugin!

    Roughly speaking my scripts kill the intended launcher if running and then immediatly launches it with the given game url and waits for the Launcher to appear and then remembers the first fullscreen window appearing on screen after some timeout. Then after the game window is closed after having played the script automatically kills the game's launcher after some timeout (to be able to upload save data) to save ram etc.. For Microsoft Store Games my ahk script also detects game closure and repositions the game window to make it borderless windowed without exclusive fullscreen for glosc to work seamlessly on top.

    • Thanks 1
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