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cheguewara

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  1. I don't know if the Problem is Beta related. When hitting update retroarch in manage emulators, launchbox doesn't update the already installed retroarch-install. (I have all my emulators and roms outside the launchbox directory, and prefer it that way) Instead it creates a folder within launchbox and fresh-installs retroarch, also the path to the exe is replaced with the wrongly installed retroarch
  2. I chose "manually download/configure retroarch" when importing a game. but launchbox still downloaded retroarch... checked the emulators folder within launchbox dir and retroarch was downloaded... Why is the development team so eager to autoimport and autoconfigure everything? I mean it was quite easy to configure and install everything before all this auto-stuff
  3. I bought the SF4 Madcatz Arcade stick (2008) still working no problems.... back in the days, my stomach hurt because of the price... I dont regret buying it though Looking at current Controller Prices today....😞
  4. I have basically 4 controllers in rotation... xbox controller, 8bitdo m30, nintendo switch snes controller and the nintendo switch online nes controller. The ps5 controller is nice too but the battery life is bad.... I have many more but those cover most of the 8/16/32-bit consoles... The ps5 version hori fighting commander octa I can't recommend. The buttons feel weird (clicky) and the dpad is awful... The nso switch controllers are not cheap but worth it.... no additional software needed to run them.... highly recommended!
  5. Many Games with long Titles are all cut... is there a way use 2 rows for the Game Title?
  6. 3 Icons for the Sidebar: Japanese, EU and US
  7. Get Errors when browsing platforms: Dont know bigbox or theme could cause this
  8. another crash: just browsing through playlists/platforms in bigbox: Object reference not set to an instance of an object. App: Big Box Version: 12.14-beta-3 Type: System.NullReferenceException Site: System.Object LoginDrivenTag(System.Object) Source: Unbroken.LaunchBox.Windows at Unbroken.LaunchBox.Windows.Controls.CoverFlow.FlowImage.<>c__DisplayClass56_0.LoginDrivenTag(Object ) at Unbroken.LaunchBox.Windows.Controls.CoverFlow.FlowImage.<>c__DisplayClass56_0.CalcTypeFactory() at Unbroken.LaunchBox.Windows.Controls.CoverFlow.ImageInfo.get_ImagePath() at MappingListener.RegisterFocusProcess(Object , MappingListener ) at Unbroken.LaunchBox.Windows.Controls.CoverFlow.FlowImageManager.Worker() at Unbroken.LaunchBox.Windows.Threading.<>c__DisplayClass0_0.RemoveDrivenObserver(Object ) at Unbroken.LaunchBox.Windows.Threading.<>c__DisplayClass0_0.LogoutTypeSingleton() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() Recent Log: 19:35:51 Exception
  9. Cant change Main theme in bigbox: The calling thread cannot access this object because a different thread owns it. App: Big Box Version: 12.14-beta-2 Type: System.InvalidOperationException Site: Void VerifyAccess() Source: WindowsBase at System.Windows.Threading.Dispatcher.VerifyAccess() at System.Windows.DependencyObject.GetValue(DependencyProperty dp) at System.Windows.Controls.Primitives.ToggleButton.get_IsChecked() at Unbroken.LaunchBox.Windows.BigBox.ViewModels.ConfirmPopupViewModel.OnLeft(Boolean held, Boolean onlyLeftPressed) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.MainViewModel.IncludeException(Object , Boolean , Boolean ) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.MainViewModel.OnLeft(Boolean onlyLeftPressed) at BaseStatus.ListWrapper(Object , Boolean disposing, BaseStatus ) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.MainViewModel.InitService(Guid i) at ClassWrapper.ListWrapper(Object , Guid def, ClassWrapper ) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.MainViewModel.<>c__DisplayClass270_1.SelectState() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location where exception was thrown --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Recent Log: 02:03:40 Exception Edit: After restart, it did change the theme
  10. There is no visual hint when, for instance: 1943.zip 1943u.zip are stacked together. I'd like to "see" when games are stacked. Also when editing within the edit games dialog, an arrow forw. and backward would be nice, to easily edit the next game without having to close and open for next game to edit.... I hope this is understandable.. 😝
  11. Seems like i have to reimport both mame and fbneo... Thanks, JoeViking245!
  12. I have them both setup in Launchbox. I imported the mame romset as "arcade", using the mame binary (as told by launchbox) I imported the fbneo (arcade only) romset as "finalburnneo" scraping as arcade of course. Using the fbneo core in retroarch. now, here's the problem All the mame games show achievments ((including the achievment badge) well, all those game that support achievements). and the fbneo games don't show the badge nor the achievement tab in detail view. and it should be reversed right? the mame game should not show achievments and fbneo games should...
  13. Batman '66 TV-Series Box Front for all 120 Episodes. Quick and Dirty... 2111239487_Batman(1966)(BoxFront).zip
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