Voted, and I hope bezels gets the top vote. In saying that, I do have 2 ideas that may be suggested for the future. One idea that can be taken on board for the video tutorials schedule, and one for future development of LaunchBox.
First Idea, A Video Tutorial, by the amazing ETA Prime, on how to do a Windows Unbranded Boot and replacement UI shell for LaunchBox/BigBox. This will show ppl how to make BigBox feel like it's own embedded system for an arcade or console experience. This would be helpful to ppl who are trying to do this sort of thing, but can't find any info bout it. I know there's the "Auto Start LaunchBox Or Big Box When Windows Starts - LaunchBox Tutorial" video done a while back, but that only scratches the surface of what can be done to make BigBox feel like it's own thing, instead of a normal program running on Windows. I tried finding info bout this, but it's not very documented on the internet, just bits here and there on forums etc. I had to piece it together myself, from what I know how McDonalds and shops do their POS systems, and Microsoft's dev docs website, and of course the LaunchBox forum. I've set things up for a friend on a computer so the Windows OS boot logo is replaced with the LaunchBox Rubiks cube logo, replace the Blue Screen of Death message with a Black Screen of Death message, disabled the welcome screen UI at first start up, and made 2 accounts, an admin account that has the normal Windows explorer.exe shell, and a BigBox account, that autologs in, and BigBox set as a replacement windows shell. For anyone interested, here's the Microsoft dev page detailing the guide on how to do this. https://docs.microsoft.com/en-us/windows-hardware/customize/enterprise/unbranded-boot Now it is documented on the Microsoft dev page, but a video tutorial is the better method of teaching things in my opinion. Less chance of ppl screwing up.
Second Idea, Attempt to make it easier for Network shared builds, i.e. Native Support for Client/Server builds. Now I know there are numerous ways to achieve this and make workarounds, symbolic links, Syncthing, etc. And if u got it working as if by magic, there could be downsides like performance issues, as discussed on the forum post below back in 2018. But the idea of having some kind of central server and having LaunchBox, on a HTPC Games Console, or an Arcade Cabinet for example, direct itself to that central spot for its bits and bobs, or selective what is local and what is on the server, is getting more and more required and needed, every year that passes by. Every generation of game that passes by, the file sizes are getting bigger and bigger. Now, yes, we can compress these files into CHDs, compress into 7-Zip Archives, trimming and debloating the needless crap in disc based roms, get higher capacity HDDs/SSDs, use an amazing plugin on here that saves recently played games in its uncompressed form for quicker loading times, but all these are sticking plasters on a bigger problem. And this isn't even including the big elephant in LaunchBox, the Images folder. The image sizes that are downloaded can be all over the place, from low, to stupidly hi-res, and yes you can use a simple bit of software to trim and resize these images in bulk, but that method is not automatic, and doesn't address the main problem, the size. Not to mention the high costs to ppl on a metered internet connection, having to download images multiple times to make their Games Library builds look pretty, the very reason LaunchBox exists. If, and It's a big IF, bc the LaunchBox Devs work their asses off bringing us updates that makes things better and greater, but if the Devs can make LaunchBox have, say 2 modes of operation, client side and server side, and allow us, using a wizard for example, choose what folders are used on the network instead of local, adding cache support etc, I think that this kind of update, would unlock a massive amount of potential for LaunchBox. Maybe making LaunchBox the 'go to place' to organize someone's Game Library. Much like Plex for Movies, TV Shows etc. It's gonna be a ton of work, but I honestly think it will make it one of the best additions to LaunchBox.