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jayjay

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About jayjay

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  1. Hey guys. I dont have this problem but you could try the following... In LB, go to tools, Manage Emulators. Select Cemu and open the "Running AutoHotkey Script" tab. Copy and paste the following into the running ahk script tab SetTitleMatchMode, 2 loop 20 { Sleep 500 if WinExist("Cemu") { Sleep 1000 WinActivate break } } If you already have some code in the running ahk script tab, place this^ code at the top above anything else. Just to explain a little what is going on with this code. "Loop 20"... the code within the squirrely brackets will loop
  2. I updated this plugin some time ago. As @slipsystem hasnt been on for over a year I thought Id share it. Slipsystems Movie Scrapper.zip Extract the "Slipsystems Movie Scraper" folder to Launchbox/Plugins. All credit goes to slipsystem. If you get some use from this plugin consider donating some cash to slipsystem here: https://www.paypal.com/paypalme/slipsystem Source: FanartTv.zip Update notes: Updated targeting framework. Added security protocol to Json class. Removed reference to Unbroken.dll
  3. If it zooms in and out to fast, put a sleep, 100 or something in the function.
  4. Remove the "KeyWait" lines.
  5. Hopefully: MyFunction: iF ProcessExist("Retroarch.exe") { iF ProcessExist("CDisplayEX.exe") { } else { Gui, Hide run, nomousy.exe Sleep, 500 Process, Close, nomousy.exe ExitApp } } else { Winclose, Cdisplayex Gui, Hide run, nomousy.exe Sleep, 500 Process, Close, nomousy.exe ExitApp } return
  6. #Persistent #SingleInstance Force #WinActivateForce Gui, +AlwaysOnTop Gui, -Caption ;removes caption and border Gui, color, Black ; sets window color Gui, Add, Picture, W%A_ScreenWidth% H%A_ScreenHeight%, Gui, Show, , Blocker SetTitleMatchMode, 2 WinWait, Cdisplayex WinSet, Transparent, 0, ahk_exe CDisplayEx.exe WinWait, RetroArch VICE WinActivate, RetroArch VICE Sleep, 200 Gui, -AlwaysOnTop Gui, Hide Hotkey, ~NumpadSub & NumpadEnter, Function1 SetTimer, MyFunction, 1000 Loop { if WinActive("ahk_exe Cdisplayex.exe") { Zoom() } } Proc
  7. if @JoeViking245 code works cool, id use that. With my last example you could replace thee loop with: Loop { if WinActive("ahk_exe Cdisplayex.exe") { SomeOtherFunction() } } Then at bottom of script the function would look something like: SomeOtherFunction() { if (GetKeyState("1Joy5") == 1) { Send - KeyWait 1Joy5 } if (GetKeyState("1Joy6") == 1) { Send = KeyWait 1Joy6 } } return
  8. Could try putting loop in a timer and use getkeystate: #Persistent #SingleInstance Force #WinActivateForce Gui, +AlwaysOnTop Gui, -Caption ;removes caption and border Gui, color, Black ; sets window color Gui, Add, Picture, W%A_ScreenWidth% H%A_ScreenHeight%, Gui, Show, , Blocker SetTitleMatchMode, 2 WinWait, Cdisplayex WinSet, Transparent, 0, ahk_exe CDisplayEx.exe WinWait, RetroArch VICE WinActivate, RetroArch VICE Sleep, 200 Gui, -AlwaysOnTop Gui, Hide Hotkey, ~NumpadSub & NumpadEnter, Function1 SetTimer, MyFunction, 1000 ;put previous loop in timer, bot
  9. If you put this at the top of the script and you have "return" then whatever is after the return wont get executed? Long time since I played with ahk. Cant you just: $z:: if WinActive("ahk_exe Cdisplayex.exe") //might need to check the quotes are correct { Send, - msgbox "im sending -" //check to see if button press is working } Else { Send, z msgbox "im sending z" } Return At the bottom of script?
  10. Yeah .net core works. To fix system drawing error. Install system drawing 5.0. Once installed open project file and replace: <ItemGroup> <PackageReference Include="System.Drawing.Common" Version="5.0.0" /> </ItemGroup> to <ItemGroup> <PackageReference Include="System.Drawing.Common" Version="4.7.0" /> </ItemGroup> works for me. Edit: I didnt read your post properly. I haven't had any issues with security rights. Not sure if my solution will work for you.
  11. Try changing your path to C:\Games\Emulators\LaunchBox\Core\BigBox.exe
  12. Hey @The_Keeper86. Im currently working on moving this to .net core and improving on it a bit. It will take me some time though.
  13. I guess from your explanation the way this currently behaves is: LB/BB hides/changes the mouse on game start up. When you exit the first .exe the plugin + ahk combination changes the mouse back. Having the mouse show on pause screen would annoy me. Maybe if the mouse isnt to big you could use a move mouse command to hide the mouse in the corner of screen.... i dunno. Might be tricky trying to have 1 script catch all. Yeah your right. Sorry was being a bit thick. LaunchScript.zip This plugin you can have the following scripts: OnAppExit.ahk - will work fo
  14. @Mr.Laor are you using a badge plugin created with my custom badge creator? Iv just tested a badge on my mame collection and although memory usage is similar to normal, seems the cpu goes a bit haywire. Edit: actually scratch that, only goes a bit crazy when loading a platform then settles again.
  15. The last plugin has "script not found" error message pop up when it doesnt find one of the scripts. Sorry about that use this one instead: LaunchScript.zip 1. Yeah the OnAppExit does fire when switching between LB and BB. 2. I think OnGameExit happens as soon as you exit the game. I dont think LB unhides the mouse until the game over screen disappears. @DrGrizzPHD posted a method for the steam/windows games, should work for all games, with the OnGameExit issue over here,: So if we nick that script and add the stuff you need it should look something like this: Sleep,
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