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jayjay

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About jayjay

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  1. You could add a loop that checks if the window exists. Something like SetTitleMatchMode, 2 Loop { if WinExist("Untitled - Notepad") { WinActivate break } } send,{right} send,6 Im rusty on ahk, so you might have to play with it a little. But iv used something like this before, it does work. It should remove the need for sleep... maybe? Unless the window opens and then your waiting for it to load, then you would still need sleep. Ha.
  2. Haha. It was just random coordinates. You can change the coordinates by opening the .ahk in notepad and changing the 100, 100 line. Glad its working ok for you. Each time a new LB update comes out, you should try removing the .dll and see if the focus issue disappears. Some times these things fix themselves.
  3. Its not a pretty solution by any means but we could try simulating a mouse click on game exit. If this dont work, it'll be the last time I comment on a "focus" issue thread. Turn on start up and shut down screens. focus.zip Download that. Right click on the zip, properties, unblock. Extract it. Put the .dll in Launchbox/Plugins. There is 2 .ahk files in the zip. The first one, RegainFocus.ahk, is just a test to make sure that the .dll is finding and launching the ahk script correctly. So put RegainFocus.ahk in Launchbox/Autohotkey. Open BigBox, Start a game that has the focus issue, Exit the game... dont press any buttons and wait for 10 seconds. Does a messagebox with the word "hello" pop up. If yes. Delete RegainFocus.ahk. Rename RegainFocus2.ahk to RegainFocus.ahk and put it in Launchbox/Autohotkey. Open BigBox, Start a game that has the focus issue, Exit the game... dont press any buttons and wait for 10 seconds. Make it a slow 10 seconds. Then try moving in bigbox to see if it active. If yes... Open (the newly named) RegainFocus.ahk with notepad. Where it says "Sleep, 8000", (sleep, 8000 means wait 8 seconds, 1000 = 1 second). So now you have to try to change this to get the timing right. From when the game exits, then for the "gameover" screen to disappear and then you want to send your mouse click. if none of it works. Then i give up.
  4. I dont know how to double quote your comments but on the page before you said... "I believe the best idea currently is to just take a screenshot of the screen before taking the save state". Disable this feature per platform when you come to it. EDIT: please.
  5. Can we not interact with pause menu user controls like we can with BB user controls? Ohh my user control loads and unloads on pause and resume. Iv lost my hard on.
  6. I should prob refrain from posting when I choose coding over sleep. Just gone 8.30pm and Iv just got out of bed 😕. That list of plugin idea's I gave you, you finished them yet. haha. I think you should try match roms to save states, cant be any worse than pause menu... haha. Anyway on a more serious note. Have you found a method to determine if a game is launched through the emulator ui. If not, when you do come back to this would you consider adding the option to disable this feature, maybe on an emulator basis... please... Seems whenever I ask for anything its usually to disable something. 😁
  7. oh yeah eh... sorry i meant... to be able to have the pause menu show that there is a save state available for the game that is currently playing... would mean matching save state to the rom... that essay above is what iv found so far... sorry Im trying to code but nothing is going right. Getting frustrated. Rushed the comment, made no sense. lol. just breath...
  8. I'd like to say something (essay) on save states because Iv recently started to get save states into BB. I have 6 emulator's on my pc at the moment... The challenge being... match the rom to the save state. Retroarch save states are easy enough to deal with. I guess the only issue is where the save states are stored. 3 options... In one folder...all save states are saved to 1 folder, the save state folder. This isnt a great idea because if any rom is named the same, then they overwrite each other. I checked, I had a mario game that was named the same for different platforms... The other thing is the amount of files to search through to get to the save state. Could be thousands. I guess you wouldnt iterate through all save states, just search for matching rom name. Separate core folders. Better and LB knows what core is being used. Content folder, which is the one I'll use to put save states in BB. Retroarch saves the states to the same directory as the rom. Means all roms will need to be individual directories.I wont be doing that by hand lol. LB knows where the rom is. I personally think its the better option. Anyway LB would need to take these options into account. Also how could launchbox know if you were to launch another game using retroarch xmb/dashboard/menu thingy? <This is a genuine question? Project 64... this I cant work out. It saves to individual directories per rom. The directories are named like "Title-MD5 checksum". The "title" does not match your rom. Project 64 has database files, in the database your find rom names. None of the rom names in the database match my mario world 64 rom. You could regex it I guess. Or maybe use the checksum, except my mario 64 checksum doesnt match the checksum of the save state directory? Also getting the checksum from the rom isnt a quick process. Dolphin... iv found a way to match gamecube iso's to their save states but iv only tested iso's. I dont think this method would work if the game is in zip etc and im not sure if there is any other format. If wii save states are named the same way as gamecube then this method will work for wbfs as well. Im not sure if this method will work for iso's but I imagine it would. PPSSPP... Same method as dolphin but only in iso format. The issue with this... my 250ish collection of .cso psp minis goes from 7gb to 40gb. You could also use this method to find save data but I havent looked to see if there is a way to differentiate between game data and save data, they both save to the same directory nut named slightly different. Cemu... in the same directory as the executable is an xml file which you can use to determine in what directory the save is in cemu. But its only a directory, not a file. This is for save data not save states. Does cemu have save states? rpcs3... I havent looked to much into it. I thought I could use the same method as my trophy plugin but some games dont have trophies. There might be a different way im not sure. Anyway the moral of the story is... shit... show. I just wanted to get that out there.
  9. jayjay

    Poll Results

    Disabling it on pause and also in BB for platforms that dont use retro achievements. Removing "View Achievements" from my xbox 360 platform is prob the main one id like to remove it from.
  10. jayjay

    Poll Results

    With retroachievements... Being able to disable it per platform,. Also having rank and score available on any view. I can do this myself with a plugin simple enough. But thought I'd throw it out there.
  11. Sorry @The_Keeper86 I have just modified the city hunter xaml but when I tried this plugin it has issues. Everything is happening twice. Two "view trophies" in textgamesview. The data is being written to file twice. And the worse thing is the data file sometimes is being wiped. Its as if I have 2 of the same plugin installed. I cant figure out why its happening. Until I can figure it out i'll have to remove it.
  12. BBTrophy.zip I rewrote this plugin. It isnt compatible with the previous version. Sorry about that but the data is handled much better now. So if you had the previous version delete the previous dll and trophy directory. In this version I have added a backup feature. If for whatever reason you lose your new trophy directory or files... In Launchbox/Backups your find "TrophyBackup.txt". If you need to restore your trophies, COPY this file to Launchbox/Trophies. Open Launchbox, go to tools, and click restore trophies and wait. It will gather the needed data again. How to install: Unblock dll. Put BBTrophy.dll in Launchbox/Themes/"select a theme"/Plugins. Modify TextGamesView.xaml of your chosen theme. Example is in the zip. As before, the game needs to be started once for the plugin to gather that games data. Issues: It isnt compatible with .iso, only .bin. The backup feature, there is no indication of progress when re-gathering data. But there is a message box on completion. Launchbox gives each game a unique id. This plugin uses this id to match the trophy data to the game. If this id changes, the game would have to be started again, the backup feature wont re-gather the data until the game has been started again. The only way this id will change is if you remove the game from launchbox and add it again. Because of these issues Iv included the source in the zip, in case someone else wants to make it better. Im struggling to find the time to work on anything.
  13. Video.flv Im gonna be using them for that^. Its not ready yet though as you can see... and if I actually manage to complete anything I start on. I couldnt post it to youtube, its not working.
  14. Some Screenshots View File All these images have been automatically generated. Scanning through them they mostly look alright. All named to game title. I havent gone through them properly so have a look before moving them into LB. These images are ones that I couldn't scrape. But I think I might have accidentally left some psp mini screenshots that are already available on the database in the pack. Sorry im to lazy to go through them all. A mixture of sizes. Gamecube - 534 PS1 - 138, each game has 2 images so 2..7... whatever double 138 is. Its late. PSN - 15 - again 2 images PSP minis - 288 WiiU - 5 - 2 images Submitter jayjay Submitted 05/08/2019 Category Game Media Packs  
  15. Version 1.0.0

    42 downloads

    All these images have been automatically generated. Scanning through them they mostly look alright. All named to game title. I havent gone through them properly so have a look before moving them into LB. These images are ones that I couldn't scrape. But I think I might have accidentally left some psp mini screenshots that are already available on the database in the pack. Sorry im to lazy to go through them all. A mixture of sizes. Gamecube - 534 PS1 - 138, each game has 2 images so 2..7... whatever double 138 is. Its late. PSN - 15 - again 2 images PSP minis - 288 WiiU - 5 - 2 images
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