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Kefka2b

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  1. I curate my rom sets however I mainly remove all the baby, girlie, Barbie , billions of American football and wrestling games.
  2. Take the occasion and convert all your games to .CHD , this will reduce the size drastically and also you'll end up with 1 file per game. Otherwise go to the Sony PlayStation platform XML file in the Launchbox folder and with a file editor like Vs code use the search and replace all feature and replace all .bin by .cue, if you converted your games to CHD format then replace .bin by .chd
  3. It's also good to have more management features if you are using bigbox as shell.
  4. I am not able to get the device PNG images to display before transitions to videos for all custom playlists and categories, basically for all the ones that don't have a colour attributed in the theme files and default to the green box (where it shows number of players , year etc either for games or Platforms). Is it expected?
  5. Thanks for your reply! so this would work and need to be setup on a game by game basis? I am using a build with all my games and the idea would be to be able to switch from Light gun games to controller games easily.
  6. Hello AHK wizards! I am looking for a script that would keep the Sinden border window always on top of everything. I know I can use bezels with borders and I am doing it for Retroarch games already, however it's quite clunky for other emulators, and most importantly and this is why I am looking for this, is to have the border on top of LB/BB to navigate menus with the gun directly (it always requires to disable / re-enable again the border to show, when either opening the pause screen, or quitting a game back to BB for example, as I have an off-screen gun button shortcut for border activation/deactivation to use other buttons in game, it makes it hard to re-enable without the border on). Sinden has a process running always, but when opening the border with the gun shortcut, a second window containing the border is actually opened until the border is disabled again from the gun. Big noob question, where should I put the script in Launchbox? Thanks!
  7. Can confirm I am able to use the options with Trigger set to "Enter", just a bit of a hassle when opening the pause screen the border needs to be disabled and re-enabled to show-up, I am having the same thing with other programs like Retroarch where the border is behind the program, which is ok as I use the Megabezel shaders with integrated borders for all my Light gun games (all are 4:3 aspect ratio) with content directory shader presets, the border remains on top correctly on PCSX2 for example.
  8. Sinden controls are bound to keyboard/mouse, I guess I'll have to change the default trigger from "mouse 1" to "enter" to actually confirm choice in the Pause screen. Pretty cool being also able to fast-forward and rewind from the gun itself with Retroarch hotkeys as it allows to bind a controller and a KBM key to all input options!
  9. Oh well I feel stupid now, that was a simple as that lol.
  10. Hi, I have set this option (Num 6) to be able to open the Pause screen from keyboard (idea is also to be able to open it from Sinden gun) but it doesn't do anything. The controller automation works fine using the home button. What is this option supposed to do?
  11. Hey here's my submission: - F-Zero (SNES) - PES 3 (PS2) - Time Crisis (Arcade) - Baldur's Gate: The Dark Alliance (PS2) - Team Fortress (Windows)
  12. Thanks everyone at the Launchbox team, the best front end by far and a great community. Really looking forward to the save manager features in 13.16! My question is regarding Bigbox themes, is there plans to take over theme development of at least the most popular themes (Colorful 4K and 3 or 4 more for example), and update them regularly, implementing all features available in Launchbox (install/uninstall Steam games for example), and also integrating customisation options for themes directly like in emulation station (colours, button aids styles etc...), feels like Bigbox is a bit left behind and relying on users to develop themes (I'd like to learn CTC but I don't have the time). I'd love to setup a Bigbox as shell system but it feels like I would be needing to move back and forth to Launchbox frequently.
  13. I would also really like this to be implemented as I am using loads of different controllers, arcade stick and a sinden light gun.
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