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community COLORFUL resources
Kefka2b replied to viking's topic in Third-Party Applications and Plugins (Released)
Is there a Windows 9x video and device image available? -
Is it possible to map multiple different kinds of controllers per console?
Kefka2b replied to Fuzzykropolis's topic in Noobs
I have switched to reWASD since as it recognises all my controllers (Ds4Windows didn't) apart from the dualshock 3 where I have to use dshidmini with their BTdriver in order to use pressure sensitive face buttons in PCSX2, and was able to remap everything correctly as Xbox360 controllers (DualSense switches to PS mode directly when CEMU is opened to use gyro features). This allows for all controllers having buttons properly mapped, consistent mappings and hotkeys in all emulators, and consistent navigation in LB/BB. Here's what I have remapped in reWASD as xbox360: 2 DualSense as general purpose controllers An 8bitdo arcade stick An 8bitdo M30 Megadrive/Saturn style controller A Brawler 64 An Exlene GameCube controller What i don't use in reWASD and Connor use to navigate BigBox (apart from the light gun as you can map keyboard inputs to it): Sinden light gun mapped with Sinden software 1 Wiimote connected directly with CEMU 2 wiimotes connected with bluetooth passthrough in Dolphin. Dualshock3 connected with Dshidmini in SXS driver mode -
The folders containing the chd files have to be in the same folder as the roms in the zip format, so for example: Roms\MAME\area51.zip Roms\MAME\area51\area51.chd I don't remember the exact file name for area51 but that will give you the idea. CHDs are just a part of the game, you still launch a game with the zip files as non CHD games.
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I have now many controllers and want to create badges for specific use cases, for example I now have pressure sensitive face buttons configured on PCSX2 with a Dualshock 3 controller and would like to easily recognise games in my PS2 collection that use pressure sensitivity in their gameplay using a custom badge. I went ahead and used Gran Turismo 4 as my guinea pig, edited the game, created a new controller called Dualshock 3 (as it didn't exist yet) with pressure sensitivity as category, added a PNG logo (a pressure gauge) to LaunchBox/images/badges called PressureSensitivitySupport.png (took the Light Gun badge as example for the naming convention), however the badge doesn't show up under the game in LB. Is this possible ? Or maybe I'm doing something wrong? I wanted to extend this to other use cases , for example Wiimote with or without Nunchuk, currently it's just a hand badge for both (motion category), I was thinking of actually displaying or not the Nunchuk on the custom badge to make it clearer if it is required or not.
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Amazing they look beautiful! Thanks!
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Rescue Mission on the Master System, but that's just personal nostalgia😛 Haven't used wiimotes as guns but I don't think you can really play without a crosshair which ruins the fun IMO. Get a Sinden! The set up can be a major pain and just hard to grasp at the beginning, but once done it's verrrrry good.
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@ci2ownfirst of all thank you very much for creating the LG platform logos. I just installed them and wanted to give my feedback, the platform logo is a bit hard to see as it is a bit small and is getting mixed with the bigger gun logo. I think this would work a lot better.
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Don't know about standalone MAME but the Retoarch version is really easy to setup, just need to map the global input settings (Gun trigger, gun reload, Gun aux A, etc...) by opening Retroarch without games, to what is mapped in the Sinden software (it should be mouse and keyboard keys), then save global configuration, open a game set the player 1 input in the game quick menu to light gun (save as core or content directory remap), just need that Sinden border on (easiest way if the Sinden default border doesn't come up is to use Reshade (look it up), and you should be good to go (at least as basic setup).
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@AstroBob probably the same thing I was trying to achieve with light gun games.
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Thanks. My idea was to create a separate section in Bigbox to easily navigate between platforms containing light gun games as I usually plugin my Sinden gun then play a few games then unplug it (hence the idea of hiding light gun games from controller based games lists). I configured it to be able to navigate in Bigbox, use pause screens and use emulator hotkeys so I can leave controllers and keyboards behind while using it. I guess creating custom platforms would be the most sensible as I also put light gun roms in their own sub folders so reimporting them would be easy. However I spent 3 hours setting up the category with all the platform playlists and media yesterday I don't think I have the motivation to start from scratch again. I think what I wanted to do would be a useful feature. There's definitely more use cases.
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Hi I just separated my light gun games within their own platforms (created as auto-populated playlists) under a "Light Gun Games" category, I would now like to hide all light gun games from regular platforms but still have them appear in the various light gun platforms I just created, is this possible?
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These are all the platforms I know have light gun games so far and that are in my collection: -3do -Atari 7800 -Arcade: MAME, Teknoparrot, Naomi, model 2, Model 3. - Nes - SNES - Wii - Master System - Mega Drive / Genesis - Mega CD / Sega CD - Saturn - Dreamcast - Playstation 1 / 2 / 3 - XBOX
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Also would love this