QuincyR
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it doesn't at the moment, though it does have button naming included. I was debating if I should include that feature. i had it enabled for LED blinky and sorta liked it for a while before I started skipping the audio. My next focus is to get output from all the different emulators working to animate the lamps. The current build works with mame lamp output if you have it enabled.
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Hi Everyone, I wasn't sure if it was ok to post this here, mods please let me know and I can move or remove as required. I started two small personal projects that are now live. With help from Claude and building off what a few other apps have started in the market, I built a virtual controller program (which builds on what UCR started, consider it a spiritual successor called UCR-Next) with a bunch of new features. It imports profiles from UCR v090 (or builds profiles from scratch) and can act as a stand in replacement (at the user's discretion) if you install it to a folder with the same name.UCR-Next github The second item is LED-Next, a modern Windows replacement for LED Blinky. It drives arcade button led and animations. It has better performance, switching between games in LaunchBox displays the LED buttons as fast as 3 milliseconds. It's stable and won't leave lights on if the app encounters a problem. It runs in the background and can import your LED Blinky data, building on it with a new database. You can find it here: LED-Next github Pics are on the github links above Both are based on my current arcade setup, launchbox frontend, and ultimarc led Pac64 controller boards. LED-Next comes with a launchbox plugin so when using either Launchbox or Bigbox the switching works as you would expect. The two apps can also share some data. Both apps are free and have many new features; please see their respective GitHub pages. I will continue developing both, adding new features and support for different frontend software, etc. So far I’m using both with my setup and they are working well. I hope others find them useful and suggest some new features you may want to see. Thanks!
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For me its constantly crashing after this update. I see the follwing: - Crash when loading certain playlists ( I have a recently played playlist where it crashes the moment i open it on launchbox ), or clicking on a game in a playlist. - Some playlists that look different with the new layout, and i can't make it look the same as the default view in launchbox - I even had a strange warning popup saying there were missing dependency files for a few games, but there was no dependecies listed on the emulator. Reason: I think its crashing when Ive made a change to a platform list ( adding a game or updating a game ) and other playlists that reference that platform ( like my arcade all playlist) have not updated to reflect the change. that causes my recently played playlist to crash the moment it tries to update. The crashing also happens in bigbox when accessing those playlists that trigger a crash. Prior to this the only crash i experienced was when i edit a game and access the harddrive to search or load a file, and i right click (techncially that crash has been happening for a long time)
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That would actually solve the issue i think. if it could look for a single word in all the metadata is that possible?
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- 33 comments
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Thank you for creating this theme, its part of the reason I've switched to bigbox from other front-ends. I do have a few questions if anyone could answer them? 1. Is it possible to show the total game number for each platform? I suppose same when scrolling through a platform, it'd be great to see what number out of X I'm currently on. 2. When you have clicked on a platform and see the games, would it be possible to still show what platform it is? I have a lot of games I'm importing and when Attract mode starts, if I didn't see what category it landed on, I often don't know which platform at a glance I'm looking at. Or if anyone could point me to which file would allow this? For example I think I would want to display the platform name and count instead of the release year. Not sure what Xaml file I should modify to do it.
- 33 comments
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When is the new beta build getting released?
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Big Box - Crashing while in attract mode
QuincyR replied to jonathanmarcoux's topic in Troubleshooting
This is getting frustrating. for whatever reason, its crashing more frequently after importing about 8000 games. Big box has crashed 7 times today. I don't think its been running for more than 1.5 hours, The fastest was 15 minutes after I started it while exiting a menu category. So I don't think the issue is possibly connected to attract mode, it may be something else as it has occurred when I was simply navigating myself/ I'm really disappointed, I can't import my game library with this stability issue. -
Big Box - Crashing while in attract mode
QuincyR replied to jonathanmarcoux's topic in Troubleshooting
I have another thought, could this be caused by the resuming of videos during Attract mode? I just noticed that the videos don't start from the beginning each time the same game comes up ( which i actually like btw). However, I'm willing to bet the crash occurs when the video has played though fully, and needs to start over, or on the second attempt to start the video from the beginning. -
Big Box - Crashing while in attract mode
QuincyR replied to jonathanmarcoux's topic in Troubleshooting
Hi Everyone, I recently purchased the lifetime Big Box license and started migrating my library over from CoinOps & Hyper spin. I started with by only downloading videos from Emu movies and I've also run into the attract mode crash a number of times. Sometimes it takes hours, sometimes it takes minutes. I'm using the latest version of Launchbox/BigBox and there are no FLV videos, only Mp4 in my collection. I'm partly thinking it might be audio related and not a video specific problem, probably switching between 5.1 and 2.1 stereo videos is causing a problem. I'm hoping to try this out a bit more and see if there is a connection, but it would be great to find this issue so I can use the shell feature.