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Elmo80

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Everything posted by Elmo80

  1. It worked perfectly, thanks very much for you assistance @JoeViking245
  2. Thanks for investigating this issue - much appreciated. The fork i'm using is this one https://flyinghead.github.io/flycast-builds/ - Flycast CI build. Retroarch's FlyCast Naomi wouldn't run F355 Challenge. The code i have tried has been discarded each time but it was along the line of WinSet, AlwaysOnTop...... but i was butchering the code language. I'll give your suggestion a try when i get home. Thanks again.
  3. Hi, I dont have a grasp of hot key script or any coding to be honest but i've given it a red hot go with this problem. I have a fork of flycast.exe that i'm specifcally using to run Ferrari F355 Challenge on Sega Noami - a bit hit or miss on launch but works pretty good when it can launch. The flycast.exe launches two windows for the rom of which one is utilised for the main screen and another a slave screen. I suspect this is due to a dual cab arcade format. I can't seem to get a service screen within the rom that will stop the additional window opening, it just seems like that's how it operates and all the game action is on the slave window. The two window titles are as follows: Flycast - multiboard slave 1 Flycast - ferrari f355 challenge (deluxe, no link) Running through launch box, "Flycast - multiboard slave 1" window is layered on top of "Flycast - ferrari f355 challenge (deluxe, no link) window. This layering order is ideal as "Flycast - multiboard slave 1" has the game detail running, so alt + enter will maximise the correct screen and its perfectly viewable. However, the problem, in launching the game through BigBox is it switches between both windows on launch and ultimatley runs "Flycast - ferrari f355 challenge (deluxe, no link)" window layrered on top and "Flycast - multiboard slave 1" on bottom. Therefore i can't see the game play. I've tried many scripts, i've found on the forum and throughout google. I've messed with the startup checkboxes for the emultaor settings in launchbox but i'm not getting any closer to what i'm trying to achieve which is to always have "Flycast - multiboard slave 1" window on top no matter the circumatance, i.e. Hide "Flycast - ferrari f355 challenge (deluxe, no link)" window. Is there anyone that could make a runnings script suggestion?
  4. Im using the latest version.
  5. Thanks i did try that script from other forum posts on the same topic and it caused more issues for me. I've had some success by ticking the aggressive window box in the start up emultor edit. It makes Big Box work a bit smoother with TeknoParrot.
  6. I have exactly the same issue. I'd appreciate if someone could share their exit and running script for TeknoParrot emulator. I think TeknoparrotUI.exe runs an additional exe for some games further complicates it. I have found within the edit emulator starup - hide all windows not full screen helps but you cant see all the TeknoParrot loading details which sometimes is useful too see things are working ok.
  7. Hi, I've been challenging myself with the Community Theme Creator (CTC) using the Bannerbox theme as a template but unfortunatley i've tapped out.... i just dont have the computer skills. Credit to the creator of the of the theme it's excellent. I really like how it flows and the game detail view has all the options/links. I've even impressed myself with making some of my own replacement platform/playlist banners and a background vid to tweak it up a little to what i have in mind for a theme - see the results. I have tried the CTC using the Bannerbox community files but i'm way out of my depth.... to be fair i think there is some complex things going on within this theme which is beyond me. It functions nothing like the finished product which is installed via BigBox when i publish through CTC (even when i make no changes to the original community files). In fact there is quite a few error messages when accesing the system page. So..... i'm here asking the community for help. Is there a way to use the Bannerbox theme i have edited the files and import into CTC to make some subtle changes and then republish? What i'm trying to achieve is changing the fonts and the blue title bar to something more to my liking. Thanks for anyone interested in helping.
  8. Does anyone have a banner for TMNT and Predator collection? Thanks
  9. Thanks. That worked! much appreciated.
  10. Thanks for the link. I was able to find a replacment banner and this may be a stupid question. I replaced the banner in the images\platform\banners but the old banner still appears in big box. I've search the whole folder and the original file cant be found. What would i be doing wrong?
  11. Hi, This theme is fantastic. I was wondering, if anyone or the creator has a banner image for the SNES that rather than USA version of SNES is the PAL version? Also how would it be possible to replace one of the fonts to something else? In particlar the menu options. I managed to change the background MP4 to a cyberpunk style night city backdrop and looks amazing. I'm quite impressed, i feel like Steve Wozniak. Thanks
  12. For future me. In some Amiga multiplayer games such as super off-road 4x4. Port 1 needs to be mapped to Port 2. Port 2 needs to be mapped to Port 3. This is done via in game controls.
  13. Hello, I think there could be a simple solution for this issue but I can’t unfortunately pin point it. The issue I’m having is when using the C64 and Amiga emulators through RetroArch Port 1 (Player 1) is also controlling Port 2 (Player 2) when only one controller is connected, i.e. xinput le bluetooth wireless. This generally happens when it’s a two player game and when initiating play for player 1 by pressing a button on the controller will also activate player 2 and things go a bit crazy from there. In the Retroarch control settings – I have Port 1 and 2 setup for the same xinput le bluetooth wireless controller. Edit* i've been able to fix this to some extent for C64 and other platforms for multiplayer games. I've changed the Port 2 control in Retroarch menu to N/A#2 which therefore defaults to my second controller when connected. However, for Amiga multi player games such as "Ironman 4x4", it's really strange. Both Port 1 and Port 2 needs to be connected to seperate controllers and Port 2 controller works fine. Port 1 has limited control but generally doesn't work as if there is some kind of conflict. All Amiga single player games work the Port 1 controller but i have to hit the j/m button in the emulator keypad. It seems like for some Amiga multiplayer games Port 2 is the applicable port to utilise and in Retroarch Port 2 is only avilable when the 2nd controller is connected. It seems like for these games i need a remap overide for the game/core to apply Port 2 as Port 1 to work around this issue but i wouldn't have a clue how. If anyone has the same issue and knows how to resolve? Thanks in advance for any assistance.
  14. Turns out this issue was related to sensitivity of the Xbox elite series 2 analog stick. Anything below 0.3 in input setting for analog stick input sensitivity within Retroarch the analog stick won’t register. N64 core needs around 0.5 to register and 0.8 to be acceptable for play. I never thought this would be an issue. This creates another issue because the Amiga core hates anything above 0.2 and like hotkeys you can’t create overrides or remap for seperate cores for these settings in Retroarch. The joystick is a good alternative for amiga core. Writing this for future me as I’m bound to forget.
  15. Yep done that too. Also updated all cores. All manual control inputs were the same defaults saved. I removed all remaps and overrides for the core. I’ve also tried two Xbox controllers and the nes30 pro. Same issue. in port 1 controls for Retroarch controls when game loaded it identifies the controller ok. It does say configuration override when I load a game and then auto config identifies the controller. the only way I can get directional movement is to remap for the core.
  16. Correct, all the defaults you described are in the port 1 controls and without any remap for the core or game. The anolog sticks won’t work. The only way I can get directional movement is by changing the analog stick to the dpad controls. I then remap to keep that setting otherwise it just defaults back.
  17. Hello, Hoping someone can share some screen shots of their xbox controller mapping for N64 on Retroarch? In order for me to get any directional movement in N64 games via Retroarch, e.g. Mario Kart i've had to apply the analog left stick to the d-pad. It seems i'm unable to use the analog control sticks on the xbox controller for any N64 games retroarch. I appreciate the N64 controller is very different but still seems odd when the orginal N64 controller has an analog stick. I never really played an N64 back then so not sure how much the analog stick was actually used across the portfolio of games. Thanks for any assistance.
  18. Will do. Thanks for your assistance.
  19. Thanks for the tip. That setting in reSWAD preferences was checked. I’m not sure why it didn’t recognise the ps4 controller as Xbox in Retroarch but perhaps I’m not understanding the program well enough. I’ve deleted reWASD and ds4windows. I’ll try reSWAD again. Do you set new game pad config as a new game? I did manage to get the Atari controller to work in Retroarch as a bluetooth game pad and save/configure the control. The trick was to set controls back to default so not to affect the other configured controllers. It worked alright but as there isn’t enough buttons to emulate the Xbox- controller for the various hot keys, so it’s not good for big box. Keyboard is needed. Fun to use a joystick again but feels like we did it harder back then when compared to modern game pads.
  20. Unfortunatley, things still are not working out with this problem. I've tried both Ds4Windows and reWASD. Ds4Windows did not want to recognise the 8bitdo Nes30 Pro controller (even when in switch mode) nor the Atari VCS joystick. reWASD did eventually find the 8bitdo Nes30 Pro controller but only as a dualshock controller and when i set it up as a virtual xbox controller, Retroarch identified it as a bluetooth gamepad with relatively few buttons mapped. If i change the control settings in Retroarch that will screw up my Xbox elite settings. In fact, i conenected my PS4 controller to reWASD, and turned it into a virtual xbox controller and still came up as a bluetooth gamepad in Retroarch. The Atari VCS joystcik wont be recognised by reWASD. I'm really not sure what i can try. RetroarchI is really frustrating, save configuartion for a controller doesn't actually do what is described.... it's save configuration for all controllers. Any other ideas?
  21. Ok great thanks. i'l check out the software. It seems like what i need for sure. Though i can't tell if the price for lifetime is in USD or my currency Australia.
  22. Thanks for the response. Does reWASD need to be set up as an app within LaunchBox or is it a program that is installed and run in the background of Windows? Also, my experience is, Retroarch automatically detects the controller that is connected to Windows. Do you need to turn any settings off in Retroarch? What i'm thinking is if Retroacrh is running, when i turn the Nes30 Pro controller on, it will automatically utilise the auto settings rather than what reWASD would apply.
  23. Hi All, I've got myself in a spin trying to understand how multi controllers work on Retroarch and in particular hot keys. I've been reading a lot through the forums and i'm getting confused, partially due to Retroarch evolving overtime. The steps don’t line up and my computer skills are not advanced with editing config files. I have an xbox series 2 elite controller which Retroarch automatically assigns as “xinput bluetooth controller” including all buttons – Port 1 & Port 2. I’ve then saved hotkeys for certain things. All works great. I’ve introduced an 8bitdo Nes30 Pro controller which Retroarch also recognises and automatically assigns as “Nes30 Pro” and assigns buttons (as auto) n- Port 1 & 2. It works ok. First thing – when I assign the buttons on the Nes30 Pro for Port 1 & 2 rather than it being auto and then save the device configuration in the port 1 & 2 setting it overwrites the controls for xinput bluetooth controller with the same, so I always have to go back to default settings – this is okay because both controllers work fine independently so there is no need to actually assign buttons over the auto for the Nes30 Pro. However, I don’t really understand why assigning buttons to one controller, i.e. the Nes30 Pro and saving overwrites the other? Second thing – hot keys. xinput bluetooth controller has button 10 as a hot key for the Retroarch menu. If I change this hot key when the Nes30 Pro is connected, it also changes it for the xinput bluetooth controller. I can’t seem to have independent hot keys for each controller. This is a problem because button 10 on the xinput bluetooth controller is the xbox button which I have adopted for the Retroarch menu, but on the Nes30 Pro button 10 is the select button which is also the c64 keyboard overlay hotkey for that particular emulator. Therefore, when I need to use the c64 keyboard overlay I always get the Retroarch menu and can’t access c64 keyboard overlay. I realise I could set a hot key with a button or combination that roughly works for both controllers for things such as the Retroarch menu but that seems awkward. I have read that it’s possible to have independent hot keys for each controller but this must be done through the individual configuration files for the controller but I’m confused. Is this correct and how is this done? It be great to have a solution, as I’d like to use one of the Atari VCS joysticks (which have less buttons) for some of the old c64 games and open up the Retroarch menu’s and etc with defined hot keys. This is an issue for launchbox hot keys too but i wont complicate things further. Thanks in advance for anyone that can help.
  24. Hello, Hoping the community can help me out with a problem. I have c64 games that are zipped of which some of the zip files contain multiple disk files, i.e. street rod.zip have contained two .adf disk files. I use launchbox app to open the game through Retroarch using the relevant core (default). All games work and i've succesfully been able to apply a save state within Retroarch. The problem i'm having is when i try to save within the game, e.g. street rod specifically, it doesn't save. I open the game again and there is no save. I've tried closing Launchbox with my gamepad mapping (start + select on xbox controller) which closes the running emulation window. I've tried exiting from the pause screen. I've also tried quitting from within the Retroarch menu. All methods of exiting result in the game not being saved. I'm not sure what else i can try. Could this be a problem with the game being launched through a zipped file? or this just not possible with the emulation. I'm actually also having the same problem with Amiga emulation through Launchbox/Retroarch. Thanks ****it was the zip file if anyone was also wondering. You need to unzip to enable in game save.
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