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x4ml

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  1. You’re close. A few things: {file.path}: leave it exactly as written. It isn’t something you fill in. LaunchBox replaces it with the game’s file path when you launch. Black screen and RetroArch freezing: the arguments I gave earlier were missing a few lines that LaunchBox normally sends to RetroArch. The most important ones are --activity-clear-task and --activity-clear-top. Without them, if RetroArch is already open in the background (for example after you tested it manually), it tries to reuse that session and gets stuck on a black screen. Force close RetroArch, then replace your launch arguments with this: -n com.retroarch.aarch64/com.retroarch.browser.retroactivity.RetroActivityFuture -e ROM {file.path} -e LIBRETRO /data/user/0/com.retroarch.aarch64/cores/geolith_libretro_android.so -e CONFIGFILE /storage/emulated/0/Android/data/com.retroarch.aarch64/files/retroarch.cfg -e IME com.android.inputmethod.latin/.LatinIME -e DATADIR /data/user/0/com.retroarch.aarch64 -e SDCARD /storage/emulated/0 -e EXTERNAL /storage/emulated/0/Android/data/com.retroarch.aarch64/files --activity-clear-task --activity-clear-top Check the package name. Sideloaded builds from retroarch.com use different names. The 64-bit build is com.retroarch.aarch64, the regular build is com.retroarch, and the 32-bit build is com.retroarch.ra32. To see which one you have, open RetroArch → Settings → Directory → Config. The path shown there includes the package name. If it isn’t com.retroarch.aarch64, replace it everywhere in the arguments above. While you’re in that menu, check that the Cores directory matches the LIBRETRO path.
  2. Currently, it’s not possible to turn off play statistics in LaunchBox for Android. If you’d like to see an option for it in the app, please create a feature request here: https://feedback.launchbox-app.com/?b=679a6b991b2011c4928c2573. Other users can vote on it there, which helps us decide what to work on next. Until then, moving the LaunchBox data folder to an SD card, as described above, keeps those writes off your internal storage.
  3. x4ml

    Waydroid on POP OS

    Waydroid isn’t something we officially support or test, but LaunchBox runs on it like on any Android device. The problem is that Waydroid can’t see your Linux folders by default. Copy your ROMs into Waydroid’s internal storage (~/.local/share/waydroid/data/media/0 on your Linux PC), make sure LaunchBox has “All files access”, then import from there.
  4. Thanks for the logs; they showed us the problem. When the game starts, the stats screen tries to use your games list’s Launching View. That view doesn’t have a dual-screen layout, so the second screen stays on the background. Can you check this and try the workaround? Go to the games list for the platform you’re testing, open the menu, and choose View Settings. Look at Launching View. If it shows anything other than Box Art (for example, a theme name), switch it to Box Art. Launch a game again. The stats should now show on the second screen. Please let us know what Launching View was set to. We’ve also fixed this for the next beta, so LaunchBox will use the built-in stats screen whenever a theme’s launching view doesn’t support dual screens.
  5. No. You can’t turn it off. LaunchBox records play count, last-played date and play time on every game launch, and no setting stops that. The "Show Play Time Tracking Prompt" option only affects sessions longer than about 4 hours, and even then the stats are still saved. The only way to keep those writes off internal storage is to put the LaunchBox data folder on an SD card: Close LaunchBox and copy the LaunchBox folder to the SD card with a file manager. Go to Settings → Options → Data Folder and choose the new location. A small temporary file is still written to internal storage on each save, but the stats themselves end up on the card.
  6. Thanks for the report! To help us find out why the stats screen isn’t opening, could you send us a debug log? In LaunchBox, open the menu → Options, and under General, turn on Enable Debug Logs. Fully close LaunchBox (swipe it away from recent apps) and open it again. The log file is created at startup. Reproduce the issue: launch a game from LaunchBox with the dual screen attached, wait until the stats screen should appear, then come back to LaunchBox. In your LaunchBox data folder (shown under Options → Data Folder), open the Logs folder and find the newest Debug ….log file. Send that file to me in a direct message here on the forum. Click my name (x4ml) → Message, attach the log, and include a link to this thread. Please also say which emulator and game you tested with. Once you’ve sent it, you can turn debug logs back off.
  7. Sorry, my earlier answer wasn’t quite right for your setup. "Update RetroArch" only shows up if you’re using the RetroArch build that LaunchBox installs itself. Since you see "Download and Install", you’re on a different RetroArch (probably RetroArch Plus from the Play Store), so skip that option. Installing it would just give you a second, separate copy of RetroArch. To use Geolith now: Make sure Geolith is installed in your RetroArch (Online Updater → Core Downloader). In LaunchBox, long-press your Neo Geo platform → Emulator Settings → Default Emulator → choose Custom Emulator (With Code). Tap Custom Emulator Launch Arguments and paste: -n com.retroarch.aarch64/com.retroarch.browser.retroactivity.RetroActivityFuture -e ROM {file.path} -e LIBRETRO /data/user/0/com.retroarch.aarch64/cores/geolith_libretro_android.so -e CONFIGFILE /storage/emulated/0/Android/data/com.retroarch.aarch64/files/retroarch.cfg If you’re on regular RetroArch instead of RetroArch Plus, replace com.retroarch.aarch64 with com.retroarch in all three places.
  8. Not something you’re missing: our core list doesn’t include Geolith yet, so it can’t be picked, and the "Downloaded cores" list only shows cores LaunchBox downloaded itself, not ones installed through RetroArch’s Online Updater. For now you can either run Manage Emulators → Update RetroArch and then pick Geolith under "Add downloaded core", or set up the platform with "Custom emulator with code" and point LIBRETRO at geolith_libretro_android.so
  9. Not yet, but it’s possible. Android supports app shortcuts on the home screen, so we could add an “Add to Home Screen” option for each platform. Tapping the icon would open LaunchBox straight into that platform’s game list. If you’d like to see this in LaunchBox for Android, please create a feature request. That way we can see how many users want it and prioritize it.
  10. Please, let us know if the issue is fixed in beta-4
  11. Beta 4 is now available for testing. This build adds new Second Screen Views options for choosing and ordering the dual-screen Game Details pages, improves NAS re-imports so regional releases and editions that share a title are relinked correctly, and fixes several controller, dual-screen, and stability issues reported during Beta 3. It also adds support for more emulators and platforms. We'd appreciate your feedback as we continue polishing version 1.23. Full details are below: Added support for new Android emulators: Xenra (Gold), Xenra (Green), ax360e, ax360e (Free), X360 Mobile (Old), xendroid, Dolphin (Debug), Dolphin Handheld, Dolphin Ishiiruka, Dolphin MMJR3, DolphinCS, Borked 3DS, Lemonade Alpha, Citra (Antutu), Citra (Antutu Storage Access), Mupen64Plus AE (Alpha), Mupen64Plus AE (Legacy), Suyu (RelWithDebInfo), PPSSPP Legacy, ARMSX1, EmuCoreR, ARMSX3, EmuCoreC, Vita3k+, Virtual Virtual Boy, MiceWine, Winlator CMod, Winlator CMod (Old), Winlator CMod Proot, Swan.emu, Ruffle, SWF Player, SWF Player Pro, and Swiff Added the Web Browsers, Microsoft Xbox 360, and Sega Titan Video platforms Added RetroArch core mappings for Sega Titan Video and Sega Model 3 Added Second Screen Views options to choose which dual-screen Game Details pages appear, including Statistics, the order you page through them, which page opens while a game is running, and which pages are hidden while playing. Themes can also provide their own pages Fixed NAS re-imports and Update Games scans skipping regional releases and editions that share a title. These games are now relinked by file name, and Update Games now shows how many games were relinked and lists any that could not be matched Fixed holding A to open the game menu with "Skip Menu and Play Game on Tap" enabled, which could launch the game when choosing an option such as Edit Metadata Fixed pressing B on the PIN screen on dual-screen devices closing one screen and leaving LaunchBox stuck on the splash screen when reopened Fixed game achievements opening on the Library screen instead of the Details screen on dual-screen devices Fixed a crash when returning from platform view settings on dual-screen devices, and repeated Back presses navigating twice Fixed the launch activity for the Google Play version of ARMSX2 Fixed entering IPv4 addresses when adding NAS connections manually Fixed Android system-bar spacing and toolbar positioning that could leave gaps or overlap platform and game lists Fixed RetroAchievements platform matching to use metadata aliases and Scrape As settings, including Sega Master System Fixed crashes when opening editing pages from game menus while artwork was updating, when closing a popup with the on-screen keyboard open, when saving a new platform, and when the second screen switched views while videos were loading
  12. Hello, I thought I fixed this issue, but no. It's really difficult to do it without being able to reproduce it. Hope the next beta will finally solve it.
  13. I reproduced this issue. Will be fixed in the next release
  14. We have uploaded the new version 1.23-beta-3. If you have version 1.23-beta-2 downloaded in the LaunchBox/Updates folder, you need to delete the current version, install 1.23-beta-2, and update to 1.23-beta-3 through the app's alert. If you don't have version 1.23-beta-2 downloaded in the LaunchBox/Updates folder, download the official 1.22 version from the LaunchBox website, open the app, enable the "Update to Beta Releases" option on the Options page, fully close the app, and then open it. Let us know if it resolved your issue
  15. Thanks for the report! We're investigating this issue
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