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xokia

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  1. I have a full merged set of 0.286 I'd like to update it to 0.287. I downloaded the updated 0.287 CHD and Roms. I am trying to use clrmame 0.6.3 to update 0.286 to 0.287 First thing I did was download mame 0.287 and then creates a mame287.xml file Then in the clrmame GUI for the source I use the mame287.xml file Input paths: Point to the 0287 CHD and Roms output path: I just create a directory called output_paths same with backup I am thinking I should be pointing to the MAME 0.286 directory? (didnt want to screw up my directory if it failed) I assume I take the output_path files and just copy them into MAME 0.286 directory? Now for the scanner side for the source XML I choose the same 0.287.xml Rom Paths: I point the the MAME 0.286 ROM/CHD files Backup_path same backup path that was used in rebuilder. However rebuilder seems to run fine but when I run the scanner I get a bunch of issues. Anyone know how to do this successfully? You would think with as long as MAME has been around it would be more user friendly or at least provide more meaningful prompts.
  2. Need way more information on what you are trying to do? Currently this is a random question with no context.
  3. Do folks still use joytokey for PC games? Or is there something better? If joytokey is there any shared configs anywhere for platforms or games?
  4. Gotcha nice! I was wondering where that was at in launchbox. I do use a portable version of launchbox so this is a helpful tip. I did get the esc to close to work with the v2.0 of AHK. The full screen part I did not get to function. I will uninstall AHK 2.0 and point to this version of hotkey. *edit* got the 1.0 version to work for the exit. I think I abandoned trying to get full screen to work. The window doesn't open in the same spot every time so trying to get the curser to land in the right spot seems like an exercise in frustration. Now I need to go learn joy2key for all my old PC based games. Does anyone know if there is any kind of archive for joy2key settings for specific platforms? I use exclusively xinput for all my controllers.
  5. My batch script works this was the issue hiding the console window. Couple extra questions: 1. I want the program to close when Esc is pressed. I tried to create a "running" ahk script to close Arculator.exe but I think since its launched with the batch file the batch file exits after it launches arculator and AHK injection no longer works from launchbox. 2. I noticed you are calling .ahk file from your script after it launches Arculator and you are using AHK 2.0 If I install Autohotkey 2.0 does that screw up the autohotkey 1.0 code I have in launchbox?
  6. Maybe an issue with loading .bat files I cant tell. Works perfectly from command line fails from launchbox and hangs at the loading screen. *edit* not a beta issue. Resolved in other thread
  7. Attached is .bat file I am stuck. If I launch it from the cmd line it works perfectly. If I launch it from launchbox I get the loading screen and it gets stuck there. I cant escape it I cant close it just stuck on the loading screen. Doesnt even look like it called the batch script at all. This is the beta release of 13.27 if that matters. 2026-04-12T03:25:20.5062156-07:00 Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Start 2026-04-12T03:25:20.5093746-07:00 Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before JoystickTimer Enabled Set 2026-04-12T03:25:20.5124524-07:00 Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Resume Video 2026-04-12T03:25:20.5138663-07:00 Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Check Already Focused 2026-04-12T03:25:20.5175106-07:00 DataManager.SaveInternal started. 2026-04-12T03:25:20.5195919-07:00 AddEditGameViewModel Closed Event Started 2026-04-12T03:25:20.5537363-07:00 Saving InputBindings.xml... 2026-04-12T03:25:20.7092213-07:00 Saving GameControllers.xml... 2026-04-12T03:25:20.8668946-07:00 Saving ListCache.xml... 2026-04-12T03:25:21.5215233-07:00 AddEditGameViewModel Closed Invoke Start 2026-04-12T03:25:21.7787300-07:00 AddEditGameViewModel Closed Updating GameDetailsViewModel 2026-04-12T03:25:22.7593521-07:00 Saving Settings.xml... 2026-04-12T03:25:23.3410678-07:00 Saving Y:\LaunchBox\Data\Platforms\Acorn Archimedes.xml... 2026-04-12T03:25:24.7328456-07:00 AddEditGameViewModel Closed Updating ContentBackground 2026-04-12T03:25:24.7369041-07:00 AddEditGameViewModel Closed Invoke End 2026-04-12T03:25:24.8655325-07:00 GameDetailsViewModel returning to pool... 2026-04-12T03:25:26.8514274-07:00 DataManager.SaveInternal completed successfully. 2026-04-12T03:25:28.2816651-07:00 GameDetailsViewModel return to pool: Video control dispose... 2026-04-12T03:25:28.2933052-07:00 GameDetailsViewModel return to pool: Video control nulling... 2026-04-12T03:25:28.2962608-07:00 GameDetailsViewModel return to pool: Invoking UI thread... 2026-04-12T03:25:28.6501658-07:00 GameDetailsViewModel.Dispose: Nulling out all image sources... 2026-04-12T03:25:28.6531369-07:00 GameDetailsViewModel successfully returned to pool 2026-04-12T03:25:31.0070656-07:00 Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Start 2026-04-12T03:25:31.0186237-07:00 Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Before Pause Video 2026-04-12T03:25:31.0217609-07:00 Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Completed 2026-04-12T03:27:16.9172121-07:00 Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Start 2026-04-12T03:27:16.9225028-07:00 Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before JoystickTimer Enabled Set 2026-04-12T03:27:16.9262204-07:00 Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Resume Video 2026-04-12T03:27:16.9296341-07:00 Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Check Already Focused 2026-04-12T03:32:23.1070636-07:00 ContentViewModel Context Building 2026-04-12T03:32:23.1864107-07:00 ContentViewModel Context Built 2026-04-12T03:32:23.1897897-07:00 ContentViewModel Context Opening 2026-04-12T03:32:23.2059828-07:00 ContentViewModel Context Opened 2026-04-12T03:32:27.8150038-07:00 Music.Pause Start 2026-04-12T03:32:28.0433048-07:00 Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Start 2026-04-12T03:32:28.0481824-07:00 Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Before Pause Video 2026-04-12T03:32:28.0513248-07:00 Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Completed 2026-04-12T03:32:28.7409039-07:00 MameHighScores.Prepare: Beginning the preparation process... 2026-04-12T03:32:28.7566116-07:00 Aborting MameHighScores.Prepare: Uploading MAME high scores is disabled in settings. 2026-04-12T03:32:28.7579176-07:00 Begin M3U Check. 2026-04-12T03:32:28.7599059-07:00 RomPath after M3U build: Z:\Arcade\Acorn Archimedes\3D Tanks (19xx)(-).adf From What I can tell its calling the .bat file correctly <Emulator> <ApplicationPath>Z:\Arcade\emulators\Arculator_V2.2_Windows\arculator.bat</ApplicationPath> <CommandLine /> <DefaultPlatform /> <ID>931612fc-b33a-40ff-9edc-f01975d2d88e</ID> <Title>Arculator</Title> <NoQuotes>false</NoQuotes> <NoSpace>false</NoSpace> <HideConsole>false</HideConsole> <FileNameWithoutExtensionAndPath>false</FileNameWithoutExtensionAndPath> <AutoHotkeyScript>$Esc:: { arculator.bat
  8. I think the change went in just this release but IDK. Previously when launchbox unzipped files it did so to a /tmp/gamefile. This breaks a feature in retroarch to allow controller mapping based on platform because to retroarch the platform would be "tmp" The fix was to still use the tmp directory but it now copies the filename of the folder of where your gamefile is sitting to the tmp directory. So it would look like /tmp/sega/gamefile. Retroarch would see the "sega" and create an appropriate sega remapp file specific to that platform. If that plugin is using hard coded paths (bad coding style) then I could see it causing an issue. I would assume clearing out the "cache" would resolve the issue? But I would think \tmp should be considered temporary.
  9. Some of retroarch's cores do not reliably work with zipped files. FB Neo, MAME, sega saturn, dreamcast, psx beetle to name a few. You will get mixed results. I'll try it out this weekend. Thanks for the update *edit* Launchbox unzipping the folder for retroarch appears to work correct now. They get mapped to the correct system when using the tmp directory.
  10. Any news on if/when the fix to retroarch will make it in? This is the issue I pointed out a while back if your rom is zipped launchbox unzips to a /tmp directory. This breaks retroarchs ability to create console level overrides. Retroarch use the directory preceding the rom file as the console name. i.e. the console would be tmp and every console system that had zipped file would try to use the tmp overide file.
  11. I think I found a potential bug in the MAME import wizard. I recently update my MAME 0.274 to 0.286. During that process I changed directories structures. I used to have z:\games\MAME_0.274\mamegame.zip I switched to z:\games\MAME\mamegame.zip I reran the import wizard and chose the upgrade option and pointed to the new directory. It did get a lot of the games correct. But about 1200 of them it changed to z:\games\MAME\MAME_0.274\mamegame.zip. I was able to manually hack the arcade.xml to fix it. But if you change directories during the upgrade it doesnt seem to get everything correct. What was weird about this is it caused it to fail in a weird way. Since I updated MAME to point to the directory where the ROMs where at some games would still work. I assuming when it initially failed it just started parsing the directory structure it knew about to try and locate the ROM. Other times it would just crash MAME and nothing would happen.
  12. Other then logging everything to a logfile is there anyway to turn on a terminal window to see what launchbox is doing? Sometimes its just spinning its wheels doing something or waiting for something but gives no indication what its doing. Or why its so dang slow.
  13. IS there any real reason to run the clones? Is anything extra included that the parent doesnt already have?
  14. Selecting all the .iso isn't that hard. Much easier then trying to add the individual eboot.bin files. But an auto import for the .iso would be nice. I just select files to import then select all the .isos all at once and launchbox imports them just fine.
  15. Some of that I get but if I hide in launchbox what would be the reason someone would want to see in BigBox? Or if I tag a game as broken in launchbox it still shows up in bigbox. This is where I guess I had the false expectation that launchbox would be the "master frontend" and bigbox would be more of a "slave front end". Since bigbox is more gamer/controller centric and launchbox is more organizational centric. My time is put into launchbox organizing things, testing to make sure they work ect. The game controller is connected to launchbox because I test that things work there. I.e. launch the game from launchbox. I'm not trying to control launchbox from a game controller. When I switch over to big box with its simpler interface I want the config to be simple along with it, if its "broken" when running in launchbox it highly likely also "broken" in bigbox. Just my $.02
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