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shadowfire last won the day on May 1 2020

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  1. You can change these lines (around line no 297) to change the dimensions in pixels: <Setter Property="Width" Value="196"/> <Setter Property="MaxHeight" Value="196"/>
  2. Go to "Options -> Visuals -> Boxes -> Spacing" and set "Text Lines to Show" to "2" The game title should be visible below the covers, not on hovering above. Like in the screenshots posted here
  3. If you are comfortable with editing XAML, there's a "Badges" section in Views/Settings.xaml. Uncomment the line that says: <!-- <SolidColorBrush x:key="LD_BadgesBackgroundBrush" Color="#ee444444"></SolidColorBrush> -->
  4. Yes, I'm working on it so hopefully soon...
  5. Lambda beta is supposed to show the game titles below the cover. Have you set "Game Text Lines to Show" to 1 or greater in the "Spacing" section of LaunchBox config?
  6. Sorry, I could not reproduce that issue so I'm unable to help you with that...
  7. I don't have retroachievements myself so it's sort of an unsupported feature (the code is copy/paste from a different theme) but according to the Changelog the latest version of LaunchBox seems to have a fix for that.
  8. Had a similar problem when I tried to update to 11.4 yesterday (2020-08-30) through the menu. Got an error pop-up during install (sorry, I didn't make a screenshot) and after that LaunchBox.exe wouldn't launch at all. Fixed it for the time being by manually reinstalling 11.3. First time in years I got an issue updating LaunchBox. I'm on Windows 7 (x64) with these MVC++ 2015 versions:
  9. Just in case you didn't know: you can turn off most of the info details and FanArt in Lauchbox's Game Details options (no need to hack the code) and the font settings are based on Windows' font settings. So if you increase Windows' font size to couch-distance it should apply to the theme as well.
  10. Interesting 'solution' ? No sorry, I don't know which part of the application handles loading and rendering. But I've noticed a few per game factors that can lag rendering on my system: 4K images, lots of screenshots (and maybe FanArt; the theme uses a workaround to display only one of them) and blur ratio of the main background image. You can rule out drop shadows since this theme doesn't use any.
  11. That's what I originally wanted as well but unfortunately I couldn't find a way to make that work. It's seems that Launchbox restricts image types allowed in the Details panel to FanArt and Screenshots. That's why I decided to use FanArt with the title overlayed as sort of a banner representation of the game.
  12. Yes, that's intended behavior. The background of videos is darkened when there's no FanArt in case someone has "Auto-Play Video" turned off to hint the area where the video player is. (Otherwise it would just show a large play icon which can be confused with meaning "play game" or something.) But if you prefer to have it transparent you can override it by removing the comment tags in line 55 of Lambda beta 1.1/Views/Settings.xaml so it reads like this: <SolidColorBrush x:Key="LD_VideoBackgroundBrush" Color="Transparent"/> (You may have to restart Launchbox for it to take effect.)
  13. I'm sorry, but there are various reasons why this particular style was chosen. In an earlier version I experiment with various box selection style and the reason why the bordered style didn't make it was because it made it difficult to see which box is selected when you have a lot of box art on screen. E.g. when you use a keyboard shortcut to jump ahead in the list or use the "choose random game option". Eventually the current style was the style that was chosen because of it's visibility, simplicity and consistency with other UI elements. (And keeping the other options around made the code complex to maintain.) The only thing you can do without hacking the code (which I wouldn't recommend) is - if you're boxes have the same aspect ratio - minimise the padding and tweak the aspect ratio in Launchbox' Boxes settings.
  14. Not 100% sure if this will also work with WMP (as I mentioned mine is broken so I can only test VLC for now) but you can try adding MaxHeight to your already modified VideoControls line in GameDetails.xaml like this: <controls:VideoControl x:Name="VideoControl" Background="{StaticResource LD_VideoBackgroundBrush}" Visibility="{Binding VideoVisibility}" MaxHeight="500" Margin="0,-10,0,5"/> The value of 500 is just a suggestion, you may want to tweak it depending on your preferred window size. Also this will most likely pillarbox your vertical videos anyway because reducing height also means reducing width. Thanks, appreciated Note that the workaround I'm working on will have a fixed aspect ratio but I'll make it relatively easy to change the default to another one (e.g. 16:9, 4:3 or 3:4 vertical)
  15. ( @tycho1974 ) I would recommend using the MaxHeight property since that would not mess with scaling when you want to to reduce the width of the Details panel. Set it either on the video control or one of it's containers should do the trick. Note that my workaround will apply to both VLC and WMP since the theme is not aware which back-end is used. Btw. can someone provide me with a vertically-oriented video so I can test this? I don't have an EmuMovies account...
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