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shadowfire

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Everything posted by shadowfire

  1. Yes! It's toggled with the "Show Text On All Games" option. Without text it also crops the boxes to your configured aspect ratio so all boxes are the same size. Alternatively you can set text rows to 0 in settings which doesn't crop the boxes. Also, when the titles are hidden titles will be shown in a tooltip when hovering over a box.
  2. Yeah it's almost there but unfortunately I don't have time to finalise things because of other priorities. I hope to pick this up again in November...
  3. (I was about to send you the link ) Okay, thanks.
  4. Getting closer to release (90% done), here are a few updated screenshots: New List View (Shark skin) : New List View (Glassmorphic skin) : Scroll down to Recommended Games in Details View (Glassmorphic skin) : Compact List View - fits on 1024x768 (Glassmorphic skin) : Compact Details View full width (Glassmorphic skin) : I've made several more skin variations which can be selected through a skin chooser command line tool. Atm. I'm considering which ones I will include and what kind off skin should be default; solid (like Shark) or translucent (like Glassmorphic). Personally I prefer solid skins but maybe the community expects something like Glassmorphic because it's closer to what Lambda beta looked like? (Solid skins basically have background art disabled.)
  5. My 2 cents: I've been dual-booting Linux/Windows for over 2 decades now (Linux for productivity, Windows for games). Honestly I'm not a Windows fan but getting Windows games to run on Linux has often been a painful experience so I decided to keep Windows around solely for games..... But Proton may very well be a game changer. Theoretically over 98% of my Windows Steam games should run on Linux now (emulated games have never been an problem; plenty of emulators like DosBox, ScummVM, UAE, Vice, MAME etc. are cross-platform), so I started testing a few Windows games recently (Dark Souls, Mortal Shell, Quake Live) and yeah, things are looking good. Almost got SteamVR to work as well. I'm considering migrating most of my games to Linux or at least games that require Windows 10 or higher (from what I've read Elden Ring should work fine on Linux). So yeah, I definitely would be interested in a LaunchBox port for Linux. While Lutris and GameHub are decent launchers they lack a lot of features that LaunchBox has. And if Steam Deck takes off maybe there will be new audience as well? PS plenty of devs I know including me disagree that development technologies are "behind" on Linux It's just a different cup of tea. (Btw. Application appearances on Linux are usually not handled by the application itself but by desktop environment themes through GTK or QT for a consistent look and interaction. Not that it cannot be done, e.g. Chrome's Youtube App, SideQuest and Tauon Music Box have a custom appearance.)
  6. Thanks, that will make things a lot easier for me. While I'm at it, any chance there will be something in there to customize the game count summary in ControlsView.xaml? I would like to shorten "Displaying 123 of 4567 games." to something like "123 / 4567". (I did a feature request on Bitbucket a while ago but at that time it seemed impossible.)
  7. Does this (and maybe some other new bindings) also work with regular LaunchBox themes? It would make version control a lot easier.
  8. Not sure about Retro-Arch (I rarely use it) but I was told MAME's bezels are placed within MAME's artwork directory and not anywhere within LaunchBox's directory tree. Maybe that helps?
  9. @C-Beats Never mind, after playing with it for awhile embedding the image left in the title field seems not too bad. A lot of other apps do this as well so it doesn't look too weird. The only "nice-to-have" would be a way for the user to change it's visibility and/or size but that's probably hard or impossible to do atm. without weird hacks. (I tried to re-purpose the scrollbar visibility binding for this but that feature seems to be broken.)
  10. Thanks. Yeah plan B is inserting it into another column (I know how to do that) although that's not ideal from a visual and user perspective. (It can e.g. misalign the column header when e.g. the image is left of the title, also images can't be toggled or indicated from the column menu.) I am considering the Badges column for plan B since it's already based on graphical information and therefor more flexible layout-wise when combining both elements...
  11. Nice This feature was on my wishlist for a while... Unfortunately I'm having issues implementing it in my existing listview (the code is like the most other listviews with sortable columns), LaunchBox doesn't like it (it becomes highly unstable and I have to revert to and older backup) when I add an extra column with a header that's not in it's index. Any ideas? Or is my only options to use an existing indexed column?
  12. Btw. any code examples on how to implement "Improvement: Added the ability to display the content image in LaunchBox's ListView (for theme devs)"?
  13. Is 12.13 supposed to be released as official around now? Because the website changelog says it's still in beta and while I have beta updates turned off it still downloaded the release when I did a manual check for updates...
  14. Thanks. So where will the bezels be stored? Within MAME's artworks directory or somewhere within the LaunchBox/Images directory tree?
  15. Came here because I'm having the same issue and yeah, I can confirm my MAME binary is named mame64.exe... A related question (hope it's not too off-topic): I already setup a few games in the past with bezels from within MAME itself (MAME's artwork directory), what will happen when I use LaunchBox's bezels wizzard? Will the old bezels be replaced or will LaunchBox prioritize it's own bezels? I would probably prefer keeping my old bezels for those games...
  16. Not sure if this is specific to beta, but all of a sudden I seem to have issues downloading Steam screenshots: First I thought there was an issue with my API key, but I don't seem to have problems importing Steam games/posters/videos...except for screenshots.
  17. I've implemented this feature in a new theme I'm developing and when I'm testing for robustness I'm noticing a huge performance drop after a while in LaunchBox to the point it's almost freezing. I think the main reason why it's noticeable in my theme is because I'm not displaying the feature in a separate tab but below other game details (below notes) so it loads pretty much immediately when a game details view is initiated. What I did to test this in my theme: (with Details bar open) select a game (in Box view), use cursor keys to navigate quickly through other games, select another platform, select and run a game and exit the game, navigate to another platform etc. and soon LaunchBox starts to lag. Another minor issue that came up is that I'm having trouble changing the alignment of the thumbnail images (no deal breaker). It seems that it wants to stay horizontal and vertical centred. Maybe because it loads a placeholder image first? Also maybe there should be an options in de Details option panel to turn the whole feature off? (Like with e.g. achievements). I can think of a couple of reasons why a user doesn't want to have this feature enabled. (e.g. like not being tempted to buy more games because they want to catch up on their backlog ) I'm using the second beta that came out today btw.
  18. Just an update on progress (I'm working on this project on and off): the 12.8 update and Steamy inspiration gave me a way to try out an idea I had a while ago; replace the sidebar with a dropdown-type menu. (It wasn't easy to getting this to work though.) Advantages: -more horizontal space for game boxes and details -it's even suitable for a lower 4:3 resolution like 1024x768 -navigating categories makes more sense to me -cleaner look/aesthetics? Disadvantages: -other categories are less visible -dropdowns covers content when a dropdown is open -maybe there is a small performance penalty when using the dropdowns (most of the work was to mitigate this) I've been trying this variation out for a week or so now and I'm leaning towards this version because I kinda like it... I'm less distracted by the sidebar and at the same time I'm more interested in browsing other categories for some reason (before I always stuck to Platform Category without touching any of the other categories).
  19. Good to hear, it there anywhere we can find example code or documentation?
  20. I can confirm this issue; I've been working on a new theme for awhile that uses game and platform logo's as an Fanart overlay in the Details panel. It occasionally happens (not always) and it feels like some images are temporary 'locked' when editing. I can usually work around it by selecting a different game with the Details panel open, then close the Details panel and then select and edit the first game again. Usually that works but sometimes it doesn't. Also restarting LaunchBox (and keeping the Details panel closed) will resolve the issue on my end.
  21. Update: I've made some changes, did some code streamlining (which is still a lot of work I have to do before it's ready for release) and made use of some new features in LaunchBox 12.7: As you can see I also redesigned the Favorite/Ratings bar in the lower game details header (I found a workaround that let me set my own colours). New functionality from left to right: -Favorite toggle -Completed toggle -Ratings bar (tooltip provides ratings details) -Video link button -Wikipedia link button -Achievements toggle* *) I kind of prefer achievements to be hidden by default because of potential spoilers. Clicking this button reveals the achievements panel.
  22. Hi, I wasn't fully satisfied with the Lambda beta UI so I spend (way too much) time redesigning things into a hopefully more straightforward UI and user experience. Many hours of work but most of the result can be summarised in a 1 minute video: Most notable changes: -Combined Title/menu/button bar -Details panel: all media are now grouped into one tabbed viewbox (thumbnail grid on hover, click image to enlarge) -Details panel media viewbox: Front/back box images now included (zoomable on hover) -Details panel media viewbox: Fanart has platform logo and game logo overlayed (when available) -Lots of smaller layout changes -Various style sheets (skins) included, selectable via a command line menu: (btw. not the definitive list, I'm still experimenting with styles) For example this is how Lambda 2 looks in Lambda beta style: Note: it may take awhile before I release the theme, I still got plenty of work on streamlining code and tweaking things. (I'm probably not adding more features because I'm sort of on the limit of what I can do with the theme API.) Also there are a few issues I'm unable to resolve unfortunately: -(mayor) LaunchBox crashes occasionally when hitting one of the menu buttons. (This crept in last autumn, I suspect because of a change in LaunchBox's code.) Edit: This is fixed in LaunchBox 12.7 -(minor) When the details panel is visible and a game with a lot of Fanart or screenshots is selected, LaunchBox freezes up for several seconds. It will become responsive again when all media is loaded. Edit: solved; this was caused by a specific platform logo png file. -I'm not sure how well it performs on slower systems.
  23. Out of curiosity: how does LaunchBox determine if a game is from GOG? I've noticed on a few GOG games that badges are missing and there are no GOG media downloads even though GOG is set as the source and the game is installed in my GOG games directory. (E.g. Just Cause 2 - Complete Edition)
  24. You can change these lines (around line no 297) to change the dimensions in pixels: <Setter Property="Width" Value="196"/> <Setter Property="MaxHeight" Value="196"/>
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