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polygonslayer

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Everything posted by polygonslayer

  1. Blu_Haze said Yeah, the Retroarch module for RocketLauncher remaps your folders to "srm" for in game saves and a "save" folder for states. Any time you launch a game with that module it creates those folders in your main Retroarch directory. It then makes subfolders in each of those for the system. So a Super Nintendo folder, Sega Genesis folder, etc. Ah, I see. Didn't know that, then again I haven't really used Retroarch. :) Zombeaver said Holy crap is CRT-Royale gorgeous... So much so that I've converted several other platforms over to use RetroArch at this point. The more I use RA the more I'm actually loving it. It works perfectly with Steam's in home streaming as well, for anyone interested. With all the love RA is getting here, I might need to give it a go :)
  2. Zombeaver said Getting pretty frustrated at this point... I have no idea why something so bloody fundamental has to be so convoluted and has so many hoops to jump through. Yep, I felt the exact same when I was trying to get this stuff working. Took me weeks to get it right at first (especially also getting all working in Kodi.. ugghhh), all via just experimenting and reading forums :( How are you loading the discs? Mine are through daemon tools. Blu_Haze said One of the main things that keeps me from using RocketLauncher is how intrusive it feels. I especially don't like the fact that it wants to take control of my game saves and states with no option to turn that off. I prefer to let Retroarch handle that and it would take a lot of compromises to make both of them work together how I would want. It also seems to want to mess with my emulators settings. The lack of controller support without using programs like JoyToKey, or Xpadder, is also a big negative for me. It's a shame, too, because I think that RocketLauncher has several nice features such as HyperPause, MuliGame, and the loading screens. Taking over save files? What do you mean by this? Is this with Retroarch? I don't use it myself so wouldn't know. The lack of native controller support is definitly a big negative. Hopefully something they implement soon.
  3. Yep, I will totally agree that the initial introduction to RL is a complete mess haha. I ended up getting most of the "how to" from the forums from what I remember. Once you get over the initial hump though it's fairly easy to use :) DOS76 said @polygonslayer thanks for the info I will have to look into getting to work outside of LaunchBox and then see how it goes from there. Regarding setting up RL in LB I got these command-line parameters for each associated platform: Example for Mega Drive/Genesis: -p LaunchBox -f "C:\Users\xxxxx\LaunchBox\LaunchBox.exe" -s "Sega Genesis" -r The platform (Sega Genesis) at the end needs to be spelled the exact same way as RL does in it's listing. Hope that helps :)1
  4. A related question to the description not fitting. When you select a game in Big Box mode you get the option to "Play" then followed by any additional apps you got. Sometimes the game title of a different language version, or a special version of a game is too long and you can't read it all. Will there be a way that when you move down to those they could scroll across so you could read the whole text? :)
  5. Zombeaver said How exactly is RocketLauncher going to help me with disc swapping in some way that LB doesn't currently? With RL I currently press the "-" key (planning to set up with gamepad combo) on my keyboard to bring up a screen which lets me pick what disc to swap without the emulator closing. It works great in any game I've tried it so far. Great for those games that doesn't allow you to save before the disc swap. No need to quit back to windows, rename save state files etc. It all happens like you would want, like as if you were swapping the discs in a real system. :) Sure, Launchbox can set up emulators, but it doesn't seem to have all the options that you get with RL and I always had problems getting emulators to "behave" the way I wanted before with other frontends. Can't comment on LB since I found it would be simpler for me to just stick with RL instead setting everything up again in LB. I think that if I were to set everything up from scratch I would probably do a lot of it in LB, but for select systems would probably use RL for things like disc/floppy swapping etc. Another good thing regarding PS1 emulation (LB might have similar options, not checked) is that you will find that a lot of times you can get some games that just don't work right with your chosen emulator. For example I have never gotten Toshinden working right with epsxe, it always runs way to fast, but in RL I have that game flagged to be launched using Xebra instead. DOS76 said This seems interesting how do you set it up in LaunchBox though do you still point to the emulator that you want or do you point it to a RL file that is linked to your emulator (sorry for my ignorance in advance as I have no clue really how RL works). I point to RL as the emulator and have every system use it to launch. There are some commands to put in that let's RL know which system your launching, but I'm at work at the moment so can't remember it at the top of my head. :) Regarding the CUE/BIN issue people are discussing. I seem to recall that epsxe doesn't load CUE files correctly and that it won't play the music tracks. At least I seem to have that problem before so I use Daemon Tools to mount it and then have epsxe launch the disc that way and it worked. Not updated my epsxe emulator in a while though so not sure if it's a bug that is still around. :/
  6. I use RocketLauncher to manage all my emulators and handle the launching, fullscreen, closing etc, but it's all in the background. RL isn't really a frontend itself, it used to be part of the HyperSpin frontend, but they split a little way back. What I find handy is that there is so much already done out of the box in RL and I hardly need to touch the settings for my emulators. It does it all when it launches it via scripts that come with it. I have my PC set up in the living room and use an xbox pad to control everything :)
  7. Regarding the disc swap I would recommend looking into launching your PS games using RocketLauncher. I'm using that at the moment for swapping discs/floppies etc. For discs it works great with daemon tools and swapping discs with epsxe etc :) You could use it for only PS1/PS2 etc. but I personally use it to launch all my emulators, it's fantastic! It takes care of all the "esc" to close, various settings and a bunch of stuff I haven't fiddled with myself like fade in and out. It also works great with Launchbox which is my main frontend. The combo of these two are essential for me these days, especially since I was using the nightmare of Kodi beforehand. ugh..
  8. Cool, yeah I was thinking I would have to resort to using something like that, but I'm kind of shocked there is no PDF viewer out there with native controller support, even if only simple page flips etc. :/ Thanks for the reply, will have to try and set up my xpadder to do it :) Launchbox support for pdf files would be really awesome, but yeah, I'm sure you got plenty of more important features :) Cheers
  9. Hi, Not really directly regarding LaunchBox, but when your in Big Box mode for example and select to view the manual, it opens it in your default PDF viewer. Which when sitting in the couch is a bit of a pain to stretch out for a mouse just to flick through it. So, does anyone know of any PDF viewers that supports controllers/gamepads? or any other solutions? I did a search on the forums and on google, but couldn't really find anything :/ Cheers :)
  10. That would be absolutely fantastic! :D Curly braces, haha, always wondered what those things were called :) Cheers! Love how easy it is to edit the info on game titles, how you can rate games, mark them as completed etc. All of these things were stuff I wanted when setting it up in kodi originally, and here it's all there already :)
  11. Cool, I was more worried about renaming the tags for languages and discs etc :) Since AdvanceLauncher in kodi uses the weird { } All the other import functions seem to be great so far!
  12. A cool, great to hear. :) It's very impressive work for one coder, got to say! Easy to use, snappy and looks great on the TV already. Might wait to do the big importing though until some of the detection stuff is in. Not sure if I wanna go back and re-name it all etc. Took forever to already name it the way it is haha. The switching of discs RocketLauncher handles perfectly already so not worried about that :) Really recommend RL as a background manager for anyone who want more functionality and options there, only thing is that it's fair from as userfriendly as Launchbox. Took me a good while to figure it all out.
  13. Hi everyone, new member here. I've been trying to set up my HTPC for a good while now and up until recently have been using RocketLauncher along with kodi (Advance Launcher) as the frontend. However, I do find that kodi is just too slow and is quite cumbersome so when I found Launchbox, saw the video and tried it out yesterday for myself (bought the premium since I want it for use on my TV) I've decided that I will be moving over. There are a few things I'm wondering about, some of which might be feature requests? Probably stuff that has been asked for before. I did have a quick look around the forums, but couldn't find any specific answers to exactly what I'm wondering about. So when importing games/roms into Launchbox is there a way for it to automatically detect if I got multiple language versions of a rom? Like in AdvanceLauncher it would look for tags. It would look something like this: "Gamename {English} cd1.xxx" then the next being "Gamename {German} cd2.xxx" etc. The importer would collect all the roms that have the same name before the brackets and order them based on the cd-number. Would this be something that could be implemented into Launchbox? The same was used when having multidisc games. I found that you can set this up manually by using Additional Apps, but having a lot of games would make this a very long process :/ It would be great (might be asking a bit much here) if the importer would recognize the {} brackets as well if your already planning on implementing something like this? since it would take a long time to re-name everything :p I've seen other people ask for importing local info on games as well, and I would love it if I had the option, but that is less of an issue for me than the multi language/disc games. In any case, love the style of Launchbox and will definitely be migrating over as I can see this just get better and better :) Advance Launcher I feel has slowed down a lot in development and working inside kodi (which also does a ton of other stuff so it's understandable) is just a pain. Cheers :)
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