
Skobeloff_05
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Yes, that was also my first thought! I tried the exit script as well. But it only works with the specific LunchBox exit key or Pause Menu exit. And unfortunately, it doesn't work every time. Since I usually Quit from RetroArch menu, the Additional Apps method is what I found to be the best solution at the moment.
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Here's the details about the AutoHotkey script: First you need to download and install the AutoHotkey software. Then create a ".ahk" file and write the following code: #Persistent SetTimer, CheckProcesses, 1000 ; Check every second (adjust as needed) CheckProcesses: Process, Exist, retroarch.exe If ErrorLevel = 0 ; retroarch.exe is not running { Sleep, 2000 ; Wait for 2 seconds (2000 milliseconds) Process, Close, javaw.exe ExitApp ; Exit the script since there's no need to check further } Return Add this script as an Additional App and make it run after the main application as shown in the image attached. You'll need to do this manually for all games individually, which is a bit tiresome. It's kind of an hacky way to force close the running Java application without needing to go to the Task Manager every time. Hopefully, the devs of the emulator will the fix the issue soon. One thing to keep in mind is that, it may close any other running Java apps that you might be running besides the emulator. Let me know your thoughts on this!
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Of course! Grab the Latest builds of FreeJ2ME from GitHub: https://github.com/TASEmulators/freej2me-plus Direct links: Java: https://nightly.link/TASEmulators/freej2me-plus/workflows/ant/devel Libretro cores: https://nightly.link/TASEmulators/freej2me-plus/workflows/libretro/devel Install the latest version of Java (current is Java 8 Update 431, I think). Copy the “freej2me_libretro.dll” to the “cores” folder and “freej2me-lr.jar” to the “system” folder. Then load the game “jar” files from RA “Load Content” or via LaunchBox and the games should run. There's a bug tho. The emulator will keep running in the background even after quitting RA. So I wrote an AutoHotkey script that runs after the emulator quits as an additional app in LaunchBox to close it. I'll share more details about this script later when I get home.
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Help Us Expand the LaunchBox Games Database!
Skobeloff_05 replied to AstroBob's topic in News and Updates
Hello, I'd like to mention the "Java 2 Micro Edition (J2ME)" platform as a potential platform to add. It was really popular in the pre-smartphone era. Here’s why it meets the criteria: Java J2ME was a software platform designed specifically for resource-constrained devices like early mobile phones. It became the go-to standard for mobile games during the 2000s. J2ME games were available on Nokia, Motorola, Sony Ericsson, and many other phones. What Makes J2ME Unique: Distinct Hardware and Software: J2ME games were developed for a wide range of devices with unique specifications, utilizing the Mobile Information Device Profile (MIDP) and Connected Limited Device Configuration (CLDC). This created a framework distinct from traditional PC, console, and later smartphone platforms. Native Game Development: Developers created games specifically for J2ME. Developers such as Gameloft, EA Mobile, DeValley made games exclusive to this platform. Examples of Exclusive Games and Software: Asphalt Urban GT (Gameloft) Prince of Persia: The Sands of Time (Gameloft) Knight Tales - Land of Bitterness (DeValley) Ultimate Spider-Man (Mforma) Real Soccer (Gameloft) Tetris (EA Mobile) Bounce (Nokia-exclusive) Cultural and Historical Significance: J2ME democratized gaming by reaching audiences without access to consoles or PCs, laid the foundation for today’s mobile gaming industry, and trained a generation of developers in resource-constrained game design. How J2ME Differs from Existing Platforms: The J2ME platform represents a distinct chapter in gaming history, separate from Android, iOS, or other mobile platforms. Its focus on lightweight, resource-efficient games tailored for basic phones sets it apart. Why Adding J2ME Benefits the Database: Many users struggle to categorize their J2ME game collections due to its absence. Adding this platform would streamline game management and improve metadata accuracy. J2ME emulators like FreeJ2me and J2ME Loader are being actively developed. So enthusiasts are revisiting these games. A Database of Games Is Available Here: https://www.mobygames.com/platform/j2me/ https://tasemulators.github.io/freej2me-plus/ (although this is strictly not a database, rather a compatibility list). Since I have a lot of Nostalgia for this platform, I’ve created some custom media as well. -
Hey everyone! Apologies if this isn't the correct section of the forum to post this. But I just wanted to share my very own Java mobile games collection that I've painstakingly built. This platform is very nostalgic to me so I took quite a bit of time to organize everything. All of this was possible thanks to the new FreeJ2me core by "AShiningRay" for RetroArch which is able to run these games and allows easy integration with LB. Though, there are a few bugs such as the emulator not closing even after quitting, it's nothing a little AutoHotkeyScript can't fix! Since LB doesn't support the Java J2ME platform natively, all the logos, banners, descriptions are custom made. I've attached a zip with all the custom made media to help any future adventurers in the J2ME platform. Let me know your thoughts on this! J2ME Platform Images.zip
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Thanks for the info. Really helped a lot.
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Shot in the Dark: Renaming Windows Controllers
Skobeloff_05 replied to fromlostdays's topic in Monkeys
Hi, I'm not sure if this will work with Wii Motes, but I've used this method with my PC gamepads. You can rename your controllers using a simple registry change. I'm sure this won't damage your PC in any way. I'm not forcing you but if you want you can try this method :D Go to search and type "regedit" then run it. Go to "HKEY_CURRENT_USER\System\CurrentControlSet\Control\MediaProperties\PrivateProperties\Joystick\OEM" There should be a few sub-groupes. Click those and see if you can find your controller names on the right side. If you do see your controller name in a key called OEMName, double click it and change your controller name. I found this method in a youtube video. https://www.youtube.com/watch?v=nrT7WXFEEZI Hope this helps :D -
Sega Dreamcast core of RetroArch not working with Launchbox
Skobeloff_05 replied to Skobeloff_05's topic in Troubleshooting
I finally found a solve !!!! The problem was the "Threaded Video" option in RetroArch. When I disabled the option, everything worked perfectly :D Thank you all for help :D -
Sega Dreamcast core of RetroArch not working with Launchbox
Skobeloff_05 replied to Skobeloff_05's topic in Troubleshooting
SentaiBrad said https://i.imgur.com/mSIpA0U.png That is the line, apparently inputting it in on the forums trips some sort of command... wtf. xD I have the same line in Launchbox but my games are not working. I but I don't have the ( -c...... ) command. What does it mean? -
Sega Dreamcast core of RetroArch not working with Launchbox
Skobeloff_05 replied to Skobeloff_05's topic in Troubleshooting
I'm sorry. I forgot to say that I DO have the BIOS files dc_flash and dc_boot in system\dc folder and that I DO have my directory set to the "system" folder. I just don't know whats the problem. -
Sega Dreamcast core of RetroArch not working with Launchbox
Skobeloff_05 replied to Skobeloff_05's topic in Troubleshooting
There is a new core of RetroArch named Reicast. It's a Sega Dreamcast core. But the problem is I can't seem to attach it with Launchbox. In RetroArch by going to load content and selecting the game, It runs perfectly. So in Launchbox I went to, Manage Emulators- RetroArch- Associated Platforms- added an Associated Platform named Sega Dreamcast and in the Default Command-line Parameters box I added -L "cores eicast_libretro.dll" And selected my game (which is Mortal Kombat Gold) to run with RetroArch. But when I try to start the game, RetroArch launches and immediately it crashes. I don't know what I'm doing wrong. Can anyone please help me with this? I really want to enjoy playing Dreamcast :D -
Merry Christmas ? Thanks for making such a great great app. I don't know what will I do without it. LaunchBox is the greatest frontend ever made for any game and console. I use it to showcase my games. It helped me show my friends my games collection. Again thank you for making LaunchBox. I hope you have a happy new year. Greetings from Bangladesh.
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@Zombeaver Thanks for the reply and such great information. If this is the case, then I think it's much faster and easier to just run ePSXe and start a game :p
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First of all, sorry if I posted in the wrong area. I'm new here. I've been using LaunchBox for a few months. And I'm loving it. Thank you sooooooo much for making such a great app. But my problem is, in order to load PS1 games in ePSXe from Launchbox, the game opens without any gui. So it's not possible to pause the game by pressing ESC or changing game disk. Can you tell me how to fix this? Sorry if this question was already asked.