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MesonW

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About MesonW

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    8-Bit Processor
  • Birthday 10/06/1974

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  1. Which is what i have, but fair enough, if it can't do it, it can't do it. I have a 4 year old Android phone with only a few GB spare space. I guess I'll have to stick to other platforms just now.
  2. Hi there, forgive me if I've missed something, but when trying to export only a few MAME games it starts to copy the entire set of ROMs. I have a non-merged 2010 set and would love to try a handful of older games with a 2010 RA core if possible. Is it still too early days for specific ROM exporting in MAME? PS. Very cool to have Launchbox on my phone btw On Launchbox 10.3, Windows 10 64bit
  3. Okay it turns out that TurboGrafx-16 is an unsupported platform at the moment. While Retroarch itself supports it, Launchbox Android currently doesn't. It worked fine when I exported a handful of SNES games. I should've checked for a compatibility list ☺️
  4. Hey folks. I've installed Launchbox for Android and exported and transferred a set of games from the desktop version, which appear fine in Launchbox. However when trying to setup a default emulator, Launchbox displays no emulator to pick. This is despite having an installation of Retroarch on the same device. I've uninstalled and reinstalled both Launchbox and Retroarch in different orders but still nothing. Anyone any tips for getting Launchbox to detect Retroarch?
  5. Mine's found nothing. The Platforms screen is empty :s
  6. If I drag from the browser to the desktop they save as .png. I then drag them again onto LB and all is good. But I guess dragging them once to LB and carrying out a mass conversion once per sesh or ad-hoc is a bit quicker. Thanks for the application pointer. (Was hoping Jason or anyone close to the code would go "oh yeah looks like we've lost .bmp support from the details pane" lol)
  7. Thanks for your reply. I've only tried Chrome which doesn't let you drag an image into LB at all. That bug is quite old though, so it must have not been a problem for Launchbox previously. The images show fine in the main pane, just not in the details... like LB has lost support for displaying .bmp files in the details pane. I don't really want to switch to a 3rd browser just for this. At the moment I'm saving the images to the desktop and importing them from there, but it's an arduous multistep process that way.
  8. Incidentally, the boxart is also a .bmp, but it shows fine in the main pane. As do .bmp screenshots if I change the Image Group to screenshots.
  9. Hi all, I recently added a large collection of DS games and it scraped many many images... fab. But when I try and add a couple of screenshots to one of them, they're not showing in the Details pain. It seems to be related to them being imported as .bmp files rather than .png files. Dragging them from a web page in Firefox to the Edit window imports then as .bmp even though the original image on the site is a .png. Saving the image manually to the screenshot folder with the right name causes it to show up. Is this a peculiarity of Firefox or a bug in Launchbox? I've done it this way many times in the past but probably on earlier versions of Firefox and definitely earlier versions of LB. Am on LaunchBox 9.1, Windows 10 Home 64bit, Version 1803, OS Build 17134.407 Firefox 63.0.3 The drive they're on my main system SSD as all other images. Any ideas? Is there a way to ensure they are dragged into Launchbox as .png rather than .bmp?
  10. Wow, I am super impressed. I take my hat off to you Jason. Thank you for, well... a) reacting to the issue so quickly, like you're on the pulse of your users b) fixing it so quickly, with a direct link to the latest beta (which is now in my DropBox j.i.c.) c) ... LaunchBox!
  11. Thank you, this did it for me, I realise I didn't have the Save Settings on Exit ticked
  12. Well would you believe less than a week later, I sold 1860 games (and virtually all my TV-based consoles) to a buyer looking to sell them on. I kept all the handheld consoles and games, and the last gen machines (360, PS3, Wii), which means I still have over 700 consoles games... though a couple of hundred are digital. Which then prompted a purchase of two further handhelds (a GBA-SP AGS101 and a New 3DS XL) and a Wii U. Oh and the PC games have slowed a little, but currently stand at around 1400 (1000+ of those on Steam). However I still can't get enough of LaunchBox My most recent tweakings have been sorting my NES collection and setting game-specific refresh rates to trigger with MAME
  13. I still own over 2000 physical console game originals, but they're all in storage and being enjoyed by nobody. I once dreamed of those wall-to-wall setups, but lack of space and the (welcome) additions to family meant it never came to anything. Now I am sort of glad I never had it all set up like that. I've gone digital and have enjoyed browsing my LaunchBox library way more than I ever managed with my real library. For that I am very grateful to you guys Jason and Brad. Now if I could only stop my new addiction of buying digital PC Games!
  14. A little while back I had an issue with my Emumovies subscription, whereupon it was cancelled and then reinstated. Since then it appears that I cannot download movies any more via LaunchBox (Version 6.9-beta-20 on Windows 10 64bit Home). I have my details entered into the Options window and clicking Test results in "Successfully logged in to Emu Movies". The same credentials also happily allow me to log into the Emumovies website. However, when I attempt to edit a game and Download Images/Media, only images and audio are found. I have tried this deliberately with two games I knew previously had movies (Alien Crush and Aero Blasters on TurboGrafx-16), where they only disappeared because I changed the games' Platform from "TurboGrafx-16" to "PC Engine TurboGrafx-16" (which is incidentally configured to 'Scrape As' TurboGrafx-16). Any ideas? Thanks a lot, Will
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