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Zombeaver

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Everything posted by Zombeaver

  1. This is answered in the video. Demoscene is essentially art and music demonstrations by C64 scene groups that push the hardware to its limits. They're neat, and still a big part of the C64 scene today. Diskmags are news magazines in disk form. They often have music and art to go along with the current news stories in each issue. These are still being released today by various scene groups. SID refers to the SID chip which is the sound and music chip used by the C64. The SID category is a collection of music tracks composed for the C64. Again, this is still a big and active scene today. You could technically delete these but you're talking about around 100MB out of a 30GB+ collection.
  2. Why? It scales correctly at any resolution. It's ignoring your values because the aspect ratio is not set to custom, nor should it be because then the core's cropping values won't work correctly. You should not do this. I've created multiple overlays which are swapped out on a game by game basis to indicate whether there are notes, if a game is keyboard only, etc. You can change the bezel to one of a few different variants via Configurator.exe in the Overlays section, but beyond that you need to leave those alone. Whatever it is you're trying to do here, my suggestion would be to stop. You're on track to break something.
  3. It's actually not all that relevant, to be honest. If you want to use them that's your prerogative but the entire point of the video snap project is that I will not be using random YouTube videos, of random quality, and where C64 Dreams isn't what's being used during capture i.e. where it may not be an accurate representation of the game. That's not going to happen, ever. If you want to pull a bunch of stuff from YouTube for your own collection, by all means go for it. But I don't want that associated with my project. I haven't spent the thousands of hours that I have on it to just throw a pile of random videos in there and call it good. That's not good enough. If you want to contribute by capturing and uploading new videos for the project following the previous instructions, that is of course welcome and encouraged. The more help the better. Barring that though, scraped YouTube videos are not / will never be part of this project. I appreciate the thought and the effort, I genuinely do, but the reason that we talked about starting a video snap capture project to begin with was specifically because I consider this kind of thing not up to par, and as such the only thing this really does is puts time and energy in the wrong place. I wish there were more people like yourself that are willing to help with this stuff, but if you're going to put forth the effort it would be better placed to do this in the way that has been asked because otherwise, ultimately, that effort will be wasted once anything and everything that you scrape, compile, rename, etc. will inevitably be replaced.
  4. You don't need to change anything in LB. It's still linked to the same db entry in FS-UAE (that's what the UUIDs are specifying) even if the config gets updated on it.
  5. Update 11-20-2022: Zomb's Mega Bezel 11-20-2022.7z Made a few adjustments to NTSC brightness and saturation in Scanner presets - very bright areas could sometimes appear a bit brighter than they should Added missing presets for LUTech for Atari 8-bit, DOS, and PC Engine CD Remade/improved MAME bezels (I was never really happy with the previous version) It’s probably worth noting here that there are actually a couple alternate background versions available for rotated MAME (and a few others like Neo Geo and CPS1) as well. If you navigate to Zombs Mega Bezel\Resources\Images\MAME you’ll see a couple subfolders with alternate versions which you can copy out and replace in the MAME folder if you want to change it. Added preset variants for double and triple-screen arcade games like Warrior Blade and Darius respectively. These are available in the "Special" subfolder and then subdivided into "Arcade Dual Screen" and "Arcade Triple Screen" folders. Added bezel variant for Atomiswave
  6. Update 11-18-2022: Zomb's Mega Bezel 11-18-2022.7z Fine tuned Sharpsmoother values in Scanner presets. The end result being a slightly sharper image overall while still blending the most problematic bits. Made some slight changes to scanlines, brightness, contrast, and saturation in Scanner presets. There were a few situations where contrast could be slightly harsher and scanlines more aggressive than I wanted them to be. Added bezel variants for Atari 8-bit computers and DOS
  7. New version: 11-16-2022 Zomb's Mega Bezel 11-16-2022.7z Added bezel variant for PC Engine CD Added new preset family - Scanner I quite like the way this one look and it’s become my new favorite. The below are all using SCA1-Scanner for reference:
  8. New version: 11-15-2022 Zomb's Mega Bezel 11-15-2022.7z Added bezel variants for 3DO, Sega CD, and Sega Master System Corrected LUTech presets for Dreamcast and x68k to use the correct background X scale value Moved assets that are part of the base Mega Bezel package to an internal folder and updated references in presets accordingly Added new preset to Presets-HiResContent (both 1080p and 1440p) called CPYN-Cypher-NoScanlines - this is designed for high res/upscaled content where you don’t want any scanlines/mask at all; it is not intended for sprite-based content
  9. Okay so below you'll find the release candidate for v1.0 of this pack. It's currently missing a 4k variant (1080p and 1440p are included) so I'm hoping someone with a 4k monitor is willing to help me do a bit of testing as I don't have one at my disposal. If anyone wants to volunteer to do this please let me know and I can walk you through how to test, it's quite simple. The differences between them is minor and essentially just amounts to slightly altered values for scanlines in specific situations. You will need Retroarch 1.11+ and Mega Bezel V1.5.0_2022-10-11 which you can find here. The video driver in Retroarch needs to be set to Vulkan and aspect ratio needs to be set to full. Installation: 1) Extract Mega Bezel V1.5.0_2022-10-11 to Retroarch in the shaders\shaders_slang\bezel folder (create a folder named "bezel" if you don't have one already). So once extracted you should have a path of Retroarch\shaders\shaders_slang\bezel\Mega_Bezel 2) Extract the attachment below to your Retroarch folder following the path included in the archive. So once extracted you should have a path of Retroarch\shaders\Mega_Bezel_Packs\Zombs Mega Bezel Zomb's Mega Bezel 11-13-2022.7z Usage: Hopefully this is fairly self-explanatory, but it basically follows a waterfall. First you choose the preset folder based on the content type (in most cases you would want one of the non-HiResContent ones): Presets-1080p (standard resolution content at 1080p) Presets-1440p (standard resolution content at 1440p) Presets-HiResContent-1080p (this is for content where you're using upscaling above the platform's native resolution, like you might be doing with say Dreamcast for example; on a 1080p display) Presets-HiResContent-1440p (same as above but on a 1440p display) Then you choose whether you want curvature or flat. Then you can choose any of the presets in this folder if you want the non-platform-specific (wood) background or you can proceed to the platform specific folder to choose a platform-specific version of any of those presets. Alternately you can navigate to the Rotated folder for a list of rotated presets (for vertical shmups) which use the non-platform-specific background unless you navigate to the platform-specific subfolder. The LUTech folder is sortof an experiment with using custom LUTs which alter the colors for fun. Think of these as essentially color-grading for video games.
  10. Alright, these are pretty much done for now. I still want to do a little bit of cleanup first but I should have these out in the next day or two.
  11. Getting pretty close to having these done for an initial release. I finished the ones I mentioned wanting to do previously plus N64 on top, but decided I'm also going to do 2600, x68k, and Dreamcast. After that I'm calling it good enough for the first release.
  12. Honestly, it's on the backburner at the moment as a few of the PCSX2 devs/mods thoroughly pissed me off a couple months back and it made me less inclined to work on this. I made the mistake of actually trying to work with them for a while to bring a lot of the issues that these configs are designed to address to their attention, and it got me literally nothing but grief. I don't really want to get into it but suffice it to say that they take an aggressively unhelpful approach to development in a number of ways, to the extent that I literally want nothing to do with them. I will get back to fixing their shit for them eventually, but I have a couple other projects that have taken over my project time in the interim.
  13. Yeah I have a couple CRTs for my retro consoles - a JVC and a Sony Trinitron. I prefer the JVC between the two and that's my daily driver, so this is a little nod to that. I'm still working on these. I've made a lot of improvements since posting previously and made a bunch of additional variants to play around with (alternate masks, alternate levels of halation, alternate color LUTs, etc.). I just want to make a few more platform-specific backgrounds first. SNES, Genesis, PSX, Neo Geo, CPS2 (horizontal and vertical), and MAME (horizontal and vertical) are done. I want to at least have CPS1, NES, Saturn, and PC Engine done as well before the initial release.
  14. I've been going down a rabbit hole for the last week working on a new set using HSM. Pretty happy with how it's going so far. A few preview pics:
  15. Glad to hear you got it working! Just for reference, and it sounds like you already guessed as much, typically you don't want to use a fastloader option if prompted, because they don't work unless TrueDrive is enabled and in most cases it's disabled; the fastloader isn't needed in these cases to begin with because TrueDrive Off + Fastload Off is faster than TrueDrive On + Fastload On.
  16. You still need a separate emulator entry in LB like what's shown in the video. The only difference is that both of them are directed to the standard Launcher .exe. You still need separate entries though because they use different checkboxes.
  17. The keyboard enable hotkeys key is Numpad Minus. C64 Dreams doesn't use Launchbox's pause menu at all. You're on your own for that as it's not an intended part of the functionality here. Everything is done externally or via Retroarch. Swapping to the controls screen is done via overlays in Retroarch. Swapping to manuals is done via additional third party software, external to Launchbox. It's not designed to use Launchbox's pause menu to do anything. Pretty much the only thing you could change it to is Select + LB. You'd need to open the Retroarch folder and edit retroarch.cfg and search for the "input_overlay_next_btn" parameter and change it from "6" (Start) to "4" (LB) and then change the "input_exit_emulator_btn" parameter from "4" to "nul"
  18. Ci sarà un post una volta uscito il prossimo aggiornamento, come al solito. Spero di farlo entro Natale, ma nessuna promessa. Fino al rilascio della versione 1.0, tutti gli aggiornamenti saranno sostituzioni complete della raccolta. Al momento non esiste un metodo di aggiornamento, dovrai solo eliminare i vecchi file ed estrarre quelli nuovi.
  19. Not too bad I suppose, most of the work has just been tweaking values in presets, which is still ongoing. I've made several more improvements since the last screenshots. I've added additional options to the configurator for adjusting the settings via Shaders > HSM Mega Bezel. You can enable it (it's mutually exclusive from the other included shader presets because it needs to use Vulkan instead of GL) or disable it, choose from the included presets, and enable or disable the intro (the animation where the TV turns on in the beginning). And if you're using one of the generic ones you can swap out the overlays via the Overlay section. These basically just run different bats to change values, overwrite files, etc. in accordance with whatever you choose.
  20. I spent pretty much all day yesterday working on some HSM presets for C64 Dreams. The default values aren't the correct aspect ratio, colors, etc. so took quite a bit of tweaking to get it the way I wanted, with no doubt more to come before release. I have a generic one and two from Namec's pack, each with an additional curvature preset. The generic one can be combined with any of the existing bezel overlays, changeable in the Configurator.
  21. Actually yeah I just did 1.11 the other day. I've attached it below. retroarch-1.11-cg.7z
  22. This is theoretically possible. You wouldn't actually change anything in C64 Dreams itself as it's self-contained, it can be run from any location. You would just need to update Launchbox's xmls to refer to the altered location for starting the games. i.e. the normal relative path for Bruce Lee for example would be .\C64 Dreams\Games\Bruce Lee\Bruce Lee.vbs (this would be with the C64 Dreams subfolder located in the Launchbox folder as it's designed by default) and you would need to change it to say X:\Emulation\C64 Dreams\Games\Bruce Lee\Bruce Lee.vbs (or whatever the new path is going to be). You should be able to do that fairly easily en masse with something like Notepad++
  23. Sì, i controller 360 e XB1 dovrebbero funzionare automaticamente.
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