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jevcleem

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  1. huh interesting
  2. You can merge different versions of roms (eg different regions or newer versions) into one game - such that it only shows up once in the list, it has one default rom and then the other versions are stored under 'additional apps'. Under android/launchbox you can click play and it will launch the default rom, or you can click additional versions and choose one of the 'additional apps'
  3. I have AppsKey (which is a button on a usb remote i use) mapped to open the pause menu in bigbox/launchbox, i tested it by mapping AppsKey to a button on the keyboard and it worked so that part of the code is alright. It's just that i cant get ahk to recognize the guide button, i also found about $vk07 (and some variations) online and they all dont work. It's not that big of a deal, the resume script is a great workaround. But I think for Xemu, the default for Pause is Alt+P. I could be totally off base too. 😊 $vk07:: { Send !p Return } Tried with my keyboard, alt+p is not working
  4. Now that xemu is better supported, I tried making the following useful ahk scripts for xemu that i think are general enough to be added as default settings (at least i hope so, dont want to accidentally delete them by pressing set to default). It's my first time writing ahk scripts so feedback would be welcome - i'm a programmer and i found ahk to be so unintuitive to use, am i missing something? 😆 Save state script: Will go to your xemu log file to see what game has been started and then use the monitor window to set a game-specific snapshot. This is necessary because using hotkeys make system wide snapshots (not tied to the running game). ; Define the path to the log file logFilePath := ".\Emulators\xemu\xemu.log" ; Read the contents of the log file into a string variable FileRead, logContents, %logFilePath% ; Check if the file was successfully read if (ErrorLevel) { MsgBox, Failed to get the filename! Check the install directory of xemu in the ahk script 'save state script'. ExitApp } ; Use regular expression to extract the string between the two delimiters RegExMatch(logContents, "LaunchBox\\Games\\Microsoft Xbox\\(.*?).iso", extractedString) ; If a match is found, the result will be in extractedString1 if (extractedString) { filename := extractedString1 ; The captured match will be in extractedString1 ;MsgBox, Extracted filename: %filename% } else { MsgBox, Could not obtain the filename, check the regex expression in the ahk script 'save state script'. ExitApp } ; Send ~ key (tilde key) Send, {~ 1} ; this adds characters in monitor Send, {Backspace 2} ;an extra one is sometimes needed.. ; Wait a little to ensure the focus is ready Sleep, 500 ; Send the savevm command with the filename Send, savevm "%filename%"" ; double quote can only be added twice or is not added at all.. Send, {Backspace 1} ;remove the extra double quote ; Send Enter key to execute the command Send, {Enter} Send, {~ 1} Load state script: The same as above but using 'loadvm' instead of 'savevm' Resume script: I (and many others) use the xbox guide button as pause menu, this will however open the xemu menu. So after resuming, esc is sent to close it. You can still open the xemu menu by pressing select+start. If you use a different way, not using the guide button, to open the pause menu, this hotkey will have not have an impact, it will not close the emulator. ; Send esc key to close the menu Send, {esc} Running script (not working): I first tried remapping the guide button to an alternative input which can also open the pause menu (here it is 'appskey'). This path didn't work however.. Any feedback would be welcome because this would prevent the xemu menu from opening in the first place. ;#Persistent ; Keep the script running ; Set up a timer to check if the target app is running ;SetTimer, CheckApp, 500 ; Check every 500ms ;CheckApp: ;if (GetKeyState("Joy11", "P")) ;{ ;Remap the Xbox Guide button to send F12 ;Send, {AppsKey} ;}
  5. I seem to have an issue, I'm not sure if its because of the new launchbox version but i don't think i had it before. When launching a game using the emulator dolpin with launchbox/bigbox, the game doesn't open fullscreen anymore. When i open the game in dolphin, it does (so the settings are correct in dolphin). I've tried many different settings in dolpin and also explicily tried adding the cmd startup command for dolpin to be fullscreen (even though it should not be necessary because start in fullscreen is checked in dolphin) but nothing seems to work. edit: also tried to do it directly in cmd prompt and it works there as it should as well, so it does seem to be an issue with launchbox
  6. I've got a similar issue when " Mute Audio During Transitions" is enabled in the Pause Menu. The sound just completely stops working in windows after opening the pause menu, muting/unmuting and changing the volume doesn't work. I have to restart the computer to get the sound working again.
  7. Awesome giveaway! Recently bought a steam link, would be nice to play some GameCubeon the big screen this holiday :)
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