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tribe fan

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Everything posted by tribe fan

  1. tribe fan

    RocketLauncher

    The issue with RocketLauncher that I have found is that the media needs to be organised in such a way that is very incompatible with how LaunchBox is organised. RocketLauncher needs each game to have an individual directory with the media inside it, and it is VERY fussy about the naming being exactly the same as the rom, which Launchbox does not as it uses fuzzy matching. This is definitely a holdover from its HyperSpin origins. HyperSpin relies very heavily on naming conventions and databases. This is where LaunchBox is leaps and bounds ahead of HyperSpin in my opinion. To me, Launchbox does for your ROM collection what iTunes does for music - it provides a gorgeous, intuitive interface that adapts to YOUR collection and saves you from having to mess with windows explorer. That said, I still love HyperSpin and if it is ever resurrected from development hell, I hope they take a page from LaunchBox's book and have the frontend adapt to your collection rather than making you feel you have to adapt to their databases. There are so many talented artists that are still churning out boatloads of eye candy for HyperSpin - it would be so cool to see the frontend scrape all that material based on the games you drop in. RocketLauncher was split from HyperSpin which was designed with arcade cabinets in mind. RocketLauncher's main objective is SEAMLESS game launching - taskbars, cursors, and anything else Windows are cardinal sins for RocketLauncher (afterall, you don't want to break the illusion of an arcade machine on steroids by pulling out a keyboard and mouse, right?). It does this extraordinarily well. Full disclosure, I don't even have a custom cabinet - I'm an HTPC user. But for me, being able to sit on the couch and SEAMLESSLY control all the features of a boatload of emulators through Pause with nothing but a wireless gamepad is an awesome experience. This isn't even mentioning fade (which hides all the nasty Windows fussing as the emulator loads), bezels, keymapping, alternate emulator, and now global emulator shaders which are supposed to be integrated soon. I love LaunchBox and its ease of use and ridiculously simple integration with RocketLauncher has made it my new official frontend. Plus, it's awesome to see it is being so actively developed and the passion shown by the developers. But to be honest, in my opinion, it has a ways to go before it supplants RocketLauncher with regards to emulator management.
  2. I'm wanting to add portable windows apps to my PC platform. The only way I can see to add Windows games is by using the import windows games wizard. This only searches through the start menu though. I'm having a tough time figuring out how to accomplish this. Any thoughts?
  3. I ended up doing something similar for my arcade games. I wanted to use hyperspin to launch my MAME games. I just added the hyperspin exe as a sub item for the Arcade platform. Thanks for the help.
  4. I want to launch a standalone exe file from LaunchBox's main menu. Is there an easy way to do that? Thanks.
  5. Thanks for the help guys. I'll be sure to give that tool a try. Also, I'm noticing that most of the games appear in LaunchBox with the default zip file name (e.g., "sf2" instead of "Street Fighter II"). Is this normal? Thanks.
  6. Hello, I have a ton of MAME games. What I'd like to do is only import games that appear in LaunchBox's database. Is there a quick way to do that? Thanks.
  7. Is there any way to change the default video folder? I have lots of video snaps from another frontend that I don't want to have to move to the LaunchBox folder.
  8. Hello, I launch all my games via RocketLauncher. When booting a game from BigBox, the video preview continues to play after the game has loaded. Is there a way to prevent this? Thanks. EDIT: I found a solution. Unchecking "Loading Game..." Message in the options menu seems to have solved the problem. Thanks.
  9. tribe fan

    RocketLauncher

    Hello, Gonna resurrect this thread. I am a longtime user of RocketLauncher and would love to integrate it into LaunchBox. I'm not quite sure where to start though. Do I add RocketLauncher as an individual emulator? LaunchBox doesn't seem to like it when I try to add emulators that aren't included in the default list. Thanks in advance!
  10. Merry Christmas everyone! So thrilled to have discovered this front end. Absolutely amazing work. Oh, and please pick me! ?
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