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LogicalEgo

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Everything posted by LogicalEgo

  1. PC Engine based off the original Japanese box.
  2. DOS76 said If you are going to do all of those systems anyway you can include a Famicom Disk System also. I dont personally use that system but I am sure I can come up with something.
  3. I noticed that there is not any banners for TurboGrafx CD, PC Engine, PC Engine CD, SuperGrafx, Famicom and Super Famicom systems. This is the first of them to come. I don't like lumping all those systems under one because they are separate systems despite sharing a platform. I took the assets I had and edited the original TurboGrafx 16 and made this.
  4. I noticed that the BigBox mode device backgrounds were pretty much non existent. I took it upon my self to whip it a few quick ones. Full credit goes to gibbawho over at hyperspin forums for making the original PSD's in the universal mega theme. I just altered some of his and moved things around and made an Icon character set of the systems I am using and for future use. Preview of some below. If interested I will upload to what ever official image database LB/BB uses to make it available to everyone.
  5. After a reboot my access to Emumovies is back, I have no idea. I guess my intertubes were clogged.
  6. Anyone having a issue logging into Emumovies through LB? Working in HyperSync and their website but I keep getting sign in errors through LB. I had some issues the other day, but it's working for me now. It gave me problems after I hit my daily.
  7. How is the D-pad on the F710? Always was interested in how they felt.
  8. Minor issue I ran into on a fresh install. Bigbox mode would not remember my configuration while importing with LB in the background. After the import was finished I shutdown LB, retarted BB, edited settings, exited and everything saved correctly. Not a big deal but worth mentioning and maybe already a known issue.
  9. LogicalEgo

    Mame Roms

    Keep in mind that some hacks/clones are worth it. Like the 4 player Konami games converted for 2 player setups. I know it was a huge pain in the ass but I manually built all my sets from a merged set from [redacted], pulled out all the games and I wanted and all the clones I wanted with Don's Hypertools which is far more easy to use and sort then most other rom managers but that is just my opinion and not fact.
  10. I use 4 Xbox 360 pads wireless on my set up. It works right out of the box with LB/BB and Retroarch which is my main emulator back end. It also works in Dolphin, PPSSPP, PCSX2, DEmul, nullDC and any other emulators I have thrown at it. I can't really say for the logitech but it is worth a try.
  11. Mine are also in bin cue but for some reason it only picked up the cue files. That was the reason I was surprised when I ported over PSX and saw like 15 entries for each game haha.
  12. I guess I should have been more clear when I said odd. I didn't mean it in a negative way but that I did not have to do that for my Sega CD library.
  13. Kind of a weird work around but I guess that will do
  14. I may have missed it some where but can you scrap a specific file type per system? My PSX library contains cue and bin files, the scrapper is picking up both so my collection has about 10 of the same games in the scrap results. I would prefer to exclude scrapping the bin files and make cue priority.
  15. I actually choose to do a complete fresh install with the beta client and wipe all my library's to help test all the quirks. I am really in no rush on my HTPC to get everything ironed out and rather help with the process.
  16. I dont know if this is a bug or not but with the latest beta client every NES game that I imported that started with a number, 720, 1942 etc got meta data attached correctly, no images and appears in the All tab but not in the NES library. I was able to go into the games and download images but they still appear in All but not in NES.
  17. Metadata submission inside of LB would be fantastic. I know myself and a few older Hyperspinner's would not have any issue with submitting artwork and the likes.
  18. I do have a question about using the new Beta and the local metadata and images. Once we go through this process of updating imports how do we then flag our old imports to use new metadata once we make the switch to a newer api. Btw great job on the quick work and responses.
  19. Quick question, which cores does Launchbox/Big Box use as priority in RA versus what RA offers? The reason I ask is I am using Final Burn Alpha cores for my arcade rom sets and prefer this over mame. FBA CPS1 core for Capcom Playsystem 1 games, FBA CPS2 core for Capcom Playsystem 2 games, FBA Neogeo for Neo Geo games and FBA SVN for all other Arcade titles. I plan to each make these there own system/playlist but I wanted to make sure LB/BB was not going to use the mame core for each of these list. Can I edit the autohotkey files to add the cores myself? Thanks!
  20. Great feedback. I did not know the GameDB was down. I was just on the web page the other day but maybe fetching data is completely different. I am a 5+ year Hyperspin vet and finally started to let it go and I stumbled upon Launchbox via SimplyAustin (cheers). I really like what I see so far and it has everything I was wanting Hyperspin to eventually have but the development there is basically dead. You all seem to really like what you are doing and that is leaps and bounds a huge plus sign for me. Keep up the good work and I will patiently wait for things to come in. Kudos for the tip to reimport metadata per system. I was actually looking for that and couldn't find it.
  21. Is there a way to set a single image as a system back ground for the system and then use the same image for the game list back ground? The reason I ask is that the scrapping method so far with launchbox/bigbox is not picking up a lot of things. It really surprises me how much is missing. Also is there anyway to bring over my Hyperspin images into Bigbox for cart and videos for the stuff that isnt being picked up? I noticed the naming conventions are different between the two even when using a no-intro rom set.
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