@EvoluZion3 do you have a walkthrough to point LB to launch RA with Bezel A, Video Layout B (To fit bezel), and shaders C? And how to bind it to certain systems?
I'm probably overthinking this, but how do I go about "Rewriting" @Mr. RetroLust's shader presets for the latest version of RetroArch (Not even sure if I should use slang or glsl).
As of right now I'm thinking of making a folder called RetroLust (Maybe one for each slang and glsl) and copying all named shaders into it and pointing the cgp file there (Unsure if that would work).
Hola Akiles35.
No soy seguro, pero este tipo de problema es mas con LaunchBox que con un tema.
Trata de reinstallar LaunchBox sobre la instalacion inicial.
Disculpa, pero conosco menos que Mr. Retrolust, y el tampoco esta seguro de que es el problema.
(Entiendo que usted esta Espanol pero este foro es en ingles. No sea como los franceses 😉 )
I probably am... I though it was you mentioning that about the MAME bezels.
But... But... How long is eventually? LOL
Keep up the good work ? I'll be patient(ish).
Hello kind Sir.
Any chance (since you've been working on vertical screens lately) I could twist your rubbery arm to make a Vectrex bezel?
I've got overlays for it, but I'm missing a nice bezel ?
Thanks for these they're great!
I'll look into shaders
For the second question I need a rom file that just shows a bright color for the full possible output.
(it's logical in my head if not written lol)
Love the overlay.
Here is a generic question. How do you all go about fitting the image to the "screen"?
I'm not asking about the menu options, I know how do that, but do you "distort" the ratio as to fill the space and cut corners or something else?
I'm just trying to understand what would be "best" even if I understand it is subjective.
Also, if you do fill the screen how do you do it with gen 2 hardware? From one game to the next the image generated doesn't use all the space (not sure I'm very clear with this question).