
Wolf_
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SentaiBrad said Yea, sadly no one has really demanded it or tried real hard. There are a few awesome games on there... but, it's certainly no ones priority. Maybe one day RetroArch, or hell even MESS, will bother. I'm sure mame will get around to it eventually. Bless those ocd maniacs.
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Seems like mobile game emulation has a long way to go but for anyone interested Kemulator is... playable. http://javaemulator.com/java-emulator.php
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'Large' Video Game Collection (physical) on Ebay - Only $99,750!
Wolf_ replied to CadetStimpy's topic in Monkeys
Dibs on any Special Edition Ocarina of Time (German exclusive, quantity unknown), Limited Edition Majora's Mask (Pal exclusive, 1000 copies), Limited Edition Oracle of Ages & Seasons (Pal Exclusive, 500 copies), Or either of the Twilight Princess Steelbooks (UK, limited to first 200 people on game release at HMV)(German Pre-Order exclusive). -
I was attempting to get Castlevania: Order of Shadows which is a phone game and add it to my collection. and it available as .jar or if you click the .jad link off to the side .jad. I don't know how to get either of those to play though. I have the most recent version of java as well as the sun java wireless toolkit downloaded in case I need either of those. Any help would be greatly appreciated.
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SqHd said Wolf_: Thanks so much for the quick reply. I'm new to this more complex type of emulating. Hopefully, I can get it working! I can't wait to play Castle Wolfenstein and Parsec! Fond memories from when I was a kid... No problem. I was exactly where you are now like a week ago. The main issue I had was that it is so hard to find any kind of guide (Mess recently merged with Mame so to figure out how to do the Mess things in Mame all the guides are on Mess sites/forums and things). So you just need to keep annoying people that have figured it out. (They probably learned the same way lol)
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SqHd said Wow! Great thread and tutorial! Anyone have a setup for Apple II and / or Texas Instruments (TI-99)? In the command line modifier for apple 2 put apple2 -flop1 (plays .dsk .do .po .rti .edd .d77 .d88 .1dd .dfi .imd .ipf .mfi .mfm and .td0 file extensions) for the TI-99/4 Home Computer (us) use ti99_4 -cart (plays .rpk files) If those don't work you may need a different version in which case you can find a full list of supported versions here: http://www.progettoemma.net/mess/sysset.php (I strongly suggest using ctrl f to easily find what you are looking for) From there if you want to know what -media command to use open up command prompt and navigate to your mame directory, in my case I need to type: D: cd D:\Games\LaunchBox\emulators\mame mame64.exe ti99_4 -listmedia I have a ssd for faster boot/program execution times and nearly every computer with a ssd for its operating system has a disc drive for storage so my computer has both a C: drive and a D: drive for storage. "D:" changes the command prompt from looking in the C: drive (which it does by default) to looking in the D: drive. cd means "change directory" and tells it which folders to look in. My mame executable is saved in "D:\Games\LaunchBox\emulators\mame" so that is what I need to type. When you are in your mame directory you can now use mame commands. First call your executable (I use the 64bit version of mame so it is called mame64.exe but if you use the 32bit version yours would be called mame.exe) then the name of the system (see the list I linked you to), then "-listmedia" which lists all media types for that system and in parentheses says what the name of the command for the media types listed after them is. So if you wanted to emulate a .wav soundfile with the TI-99 your command line modifier would be: ti99_4 -cass1
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um stupid question but how do you start trs-80 games? I keep getting to this screen that says "ok?" and nothing I type in response does anything.
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Drybonz said Zork would be Dosbox. TRS-80 was a crappy old Radio Shack computer. It was actually the first computer I had. I have no idea if it's emulated, but would be interested to find out. I vaguely remember that game as well. It is, and a certain site that is a paradise for large birds has the complete collection of roms 900mb. (Emulated by mame, add the command line modifier "coco2 -flop1")
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I have to say it was really fantastic. Easily one of my top 10 books of all time.
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I've heard interesting things about two games but they are from before I was born so I'm not too sure on how to emulate them. The games are: Zork - a text based command prompt game. So I'm betting that would be emulated in dosbox? and Dungeons of Daggorath which was a trs-80 color computer game. I've never even heard of a trs-80 before so could anyone just tell me what emulator to use, and if Dosbox is what I will need for Zork? Thanks for your time and helping me to experience a gaming era that I never had a chance to be a part of.
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Synopsis: In a dystopian future with record high crime rates, nuclear war, population overcorwding, and apartment complexes made out of trailers stacked on top of each other only one thing makes life less crap. Virtual reality! People end up living the majority of their lives inside VR because it is safer, offers them more freedom, and for escapism. Then the person that invented the technology dies and as he has no heirs leaves his entire fortune (240 billion dollars) up for grabs to whoever can complete his easter egg hunt. The man was completely obsessed with retrogaming so the entire journey is one massive adventure into old school gaming and 80s-90s culture. If you like retrogaming this is a fantastic book to read. Just thought I would start a discussion thread about it in case anyone else here loves it as well. Please use spoiler tags.
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HOOO I did it! Here was the problem: I set the retroarch system file as my dir folder and would then either exit retroarch or try to open a game. Turns out for the setting to stay you need to save config exit and then relaunch. Simple step. So every time I went to play a rom it would go look for the bios without the path to the bios being saved and crash on me. DAMN YOU SATAN
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lordmonkus said As a test just load up Retroarch, then load core and select genesis gx, then load content and browse to one of your cds and select the cue sheet. If that does not work then open your cue sheet in notepad and make sure that the first line is something like the following: FILE "Sonic CD (USA).BIN" BINARY Make sure the part in the quotes matches the bin file name exactly. If that still doesn't work recheck the System/BIOS location in the RA directories menu. If it does work then you have something set wrong in Launchbox. Nope, retroarch crashes the second I hit enter on the cue file. Checked it in notepad and the file is named correctly and has file and binary in the line.
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lordmonkus said Here's something to try if you are interested. If your rom folder is set properly in your mame.ini file and your neogeo bios are placed in the same folder as your neogeo roms the only command you need to run mame with is: mame64.exe maglord You don't need all the system and -cart1 stuff for neogeo. IT WORKS! I DON'T KNOW WHY OR HOW BUT IT WORKS! #INTERNETVICTORYDANCE
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okay, so even after downloading a hq sega cd collection (82gb, only a cue, bin, and nfo file so no possible audio file rejection), downloading an official retroarch bios file and properly putting it in my retroarch system folder and setting that as the dir in the options my sega cd files still don't even pull up retroarch when I click them. (yes I imported the cue files into launchbox) When I load the retroarch genesis plus gx core then try to load a sega cd game's .cue file it immediately crashes retroarch... what do?
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AutumnSounds said I'm successfully running a NeoGeo rom pack with fb_alpha_neo_libretro RetroArch core and the pack's neogeo.zip (a copy placed in BOTH the directory with the roms and in the Retroarch 'System' folder) ** A problem that took me a while to figure out, that prevented them from launching properly, was "Extract ROM archives before running" in 'Manage Emulators' section. NEOGEO roms should not be extracted/unzipped. Just another thing to check and cross off the list of possible things that might be causing the problem. Thanks, I've checked it off my list. I also tried from the command line: mame64.exe neogeo -cart1 "D:\Games\LaunchBox\Games\NeoGeo\maglord.zip" And it froze at the same box screen as it does from LaunchBox. I am on my 4th neogeo rompack but this time when I tried it with the fb alpha retroarch core it worked! It still won't work in mame but hey at least I got the damn thing to turn on so at this point while I would still really like to know what the heck is going on I'm willing to accept that at least it works and walk away from this mess lol.
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SentaiBrad said I want all of that... now. And see Zelda for us is skewed, clearly. But the sad truth is it's not a system seller. The attach rate and numbers for Wii U games is astounding considering (like the Vita) but it's dead... I do hope the NX does it, the changes they are making to Zelda sound exciting. As a fanatic about Zelda... my mind is just imploding. The stupidly massive map size, the control improvements (autododge on Epona? F*** YES, no more getting stuck on that damn plank bridge only 1 space wide), the night and day cycles (which I hope to see integrated heavily into sidequests, like in Majora's Mask which had GodTier Sidequests), and not to mention the lore that is implied so far. We've seen the machine monsters, the timestone technology arrows, the sheika symbol clothing, the sailcloth of the hero, and the geography on the map has been matched to many previous games. Not to mention it was mentioned that the game will be linked (get it?) to Twilight Princess so what I'm thinking is this may be the first game in the series (chronologically) where the Lanayru desert gets created by being heavily mined for timeshift stones leading to the demon army invasion and the Dark Interlopers (Twili) attempting to seize the Triforce (possibly with the aid of Majora, or his mask, or causing them to create it) and getting banished to the Twilight Realm. https://www.youtube.com/watch?v=PfZoUuCjkS4 Of course Zelda has always done whatever the hell it wanted and just made the timeline work around whatever the game devs put out but I'm really hoping we get to see the events that started everything.
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SentaiBrad said If Zelda is supposed to be a system seller then you look at all of them, not just the first 3. Twilight Princess is the best comparison to now because the new Zelda is multi-console as well, NX and Wii U. So it's actually the only analog. Also @weltall There are only 2 distinct versions of the 3DS and I've got both of them. The regular 3DS and the New 3DS. There is the 3DS XL but it is just a bigger 3DS. I have the 3DS XL and the New 3DS XL, the new one has a better everything. It operates so much better and it was only like $20 more expensive? It was a worthwhile upgrade. The speed alone is fantastic. Oh trust me... I look at all of them. And can confirm that while it stinks to have to upgrade a system for an updated system the 3ds xl new is really fantastic. As I am one of those guys that has to tilt my controls when I get really into games the 180 degree 3d field alone makes it worth it for me. I was always looking too far off to one side on the original and leaving the 3d viewing area when I got too into my games.
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SentaiBrad said Zelda historically doesn't sell great actually, it doesn't move the needle in that way. Zelda sold great on Wii (Twilight Princess), but on Gamecube it was low. Granted 1m isn't low, but for a series like this where everyone assumes it sells consoles... that's low. 2014 was the year of kick ass games on the Wii U, Smash always being called a System seller, and none of those games helped sell more Wii U's sadly. I love my Wii U, the games on it are great, but it was a shit storm coming from the Blue Ocean strategy that killed the Wii U, and the fact that it was outdated a year later. Nintendo's unwillingness to go towards Internet based stuff also has not helped. Wii U eShop sales of games only accounts for 8% of their sales, and it's not because people don't want to, it's because it sucks. I have an external drive plugged in to my 32GB Wii U because 32GB is a joke. Xenoblade Chronicles X, assuming the Wii U had nothing else on it, would fill the entire system. Nintendo lost 3rd party at Gamecube, only had some 3rd party support in Wii because of the gigantic install base but NO ONE talks about the Wii ports of anything and we obviously ignore all the shovel ware, so they didn't retain them for the Wii U. I wouldn't say that Wind Waker sales were a sign of the pull Zelda has but more that the GameCube was simply not as big of a deal as the previous Nintendo Consoles. The NES, SNES, and N64 had people freaking out of their minds but the GameCube received a luke warm reception. Also Wind Waker is considered one of the weaker Zelda Titles. As for Twilight Princess that was a dual release with the Wii so you can't blame people for only getting one. No one really wants to spend money on a previous gen console when something new is out. While the motion controls for the wii may be a mixed bag swinging a wiimote to swing a sword or punching with the nunchuck to shield bash are simply some of the most amazing uses for motion control so Twilight Princess and Skyward Sword were big console sellers imo. Super Smash appeals to everyone though, the rpg crowd, cross system (and nintendo) fanboys wanting to play as their fav characters, your p2p enthusiasts, and of course people just looking for a game to play in a group. Zelda is most definitely a system mover though. It has single-handedly revolutionized gaming with everything from z-targeting and a save feature that isn't just a long string of letters as a password to outright bringing the rpg market back from the brink of death. If not for Zelda a lot of amazing things might not have happened, at the very least they would be seriously delayed. (I'm a major Zelda fanboy and will T.P. your house with a triforce if you disagree with me) (just kidding... probably) (don't ban me)
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Update: Tried 3 rom packs for neogeo on mame & all failed Tried fb rom pack with retroarch neogeo fb core... failed Tried the maglord rom from my mame 1.73 pack... worked fine Copied new neogeo.zip into neogeo folder... roms still failed Every time the emulator (retroarch and mame) load fine and get to a black screen with white boxes on it that look like this: ____________________________ |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| And then it just stays there and will not start the game no matter what buttons I press. Although I can change the mame frameskip settings and all that stuff from this screen. What the hell is going on here?
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Releasing peripherals to upgrade older systems to the "next generation" has always been a kiss of death. I have yet to see one next gen upgrade peripheral that looks remotely appealing (the 6 sega cd&32X combo games requiring the use of both are by far the worst offenders, that poor sega genesis looks like... well I don't want to say. And the TurboDuo looks stupidly better than a TurboGrafx-16 with the CD addon) not to mention making a newer system run off an older usually does 1 or more of 3 fatal flaws: 1) Fills the system with compatibility issues. 2) Limits the performance to something the previous system can support. 3) Costs as much as a new system would on its own anyways. On top of that Sega was releasing upgrade peripherals at the same time as they were releasing the Saturn so game makers had to pick between an older system with a large consumer base or take a risk on a newer system. Doing this split the early market for the Saturn and it came out with less games as a result. This started the new system out on a downward decline and thanks to the majority of the Sega CD and 32X games being fairly awful and too few in number to justify buying an entire upgrade kit for them no one was really that eager for the next generation of Sega games. This same effect happened with the Wii U, not because the Wii was still crowding the market, but because the Wii U came out on the market with no major exclusives. This resulted in low sales, low 3rd party support, lower sales, less third party support ect. Had they released a new Zelda, Mario Maker, Super Smash, ect with it then I'm sure it would have sold fantastically and gotten much more third party support. Also not supporting gamecube controllers from the get go and not offering much of a graphics improvement from the Wii hurt it as well. I'm glad Nintendo learned their lesson and is releasing the NX with a major Zelda release (Not happy about the wait but at least it will give the console a healthy start and get some games on the system). Man I miss playing transformers with all my sega parts lol.
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I've tried all 3 of the free rom packs from this one site that was a real pleasure to use even if its dome shaped architecture was a little strange and switched between mame and the retroarch fb alpha core and still whenever I load a game it goes to this white checkerboard screen and refuses to do anything... what am I doing wrong?
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weltall said If anything, from tests i did, TurboGrafx-CD actually looks really awesome. Afar from 1-2 FMV games which looked awful, the rest looked nice and interesting. Having videos combined with 8-16 bit games and music/audio that sounds better than the midi like of old consoles, was awesome. I was stunned while playing some games on it. I also did love the Lunar ones while I was testing them. I will never forget at least one of them, since I had to watch through ALL the opening, so I could confirm it plays inside the game. I can only imagine that the 3DO was bad, but only from seeing the lsits of games between that and CD-i, I can say that 3DO was better. There are so many games on CD-i that are just music, or music with pictures or just videos or anything but games XD BUT, I will say this. 3DO and CD-i probably are the best options to play FMV games. I would definitely avoid the SegaCD or TurboGrafx-CD FMV games, as long as a playable version fo the same game existed in 3DO or CD-i. At least these consoles seemed to have better video quality. Considering Jaguar CD can't be emulated, I can't even know how that was. XD It is my experience that the top of the line systems cost the most so in exchange for superior performance fewer people can buy them so 3rd party game makers don't make those consoles as much of a priority when it comes to releasing games and as a result they die out. This happened to consoles like the NeoGeo and TurboGrafx. Just look at games like Magician Lord and Rondo... freaking works of art for their time.
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SentaiBrad said In our case, we profit from this, so we can not offer them. Albeit we profit in a secondary, cursory way. Which country you are in does depend on the law, but our servers are located in the United States so users (even if you are from another country) have to obey that. Jason and I don't like being hard asses about it, but we love what we do too much. Trying not to get sued and shut down is something everyone that uses your product (and has a brain) should appreciate so no worries. All you are doing is surviving while you deliver us a frontend that doesn't require command line configuration.
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SentaiBrad said I honestly don't know the version because it was a RetroArch pack (it included everything), that said the latest versions should work just fine. The BIOS are optional for features in games or system features that may need them. BIOS may improve compatibility or may not, they're optional for GBA on PC but not for Android or on PSP probably because they include instructions that only the BIOS has in this situation. It means they re-wrote some functions, but if they're not working increase compatibility with these optional BIOS. Some games don't come with audio files, if they do the cue sheet says where and what to load. If you are still getting blank screens it could be the BIOS files, so either find the RA pack or try the latest BIOS versions you can find, the games could have been ripped poorly and you will need to re-rip or find a different download, and the last thing that could be wrong is the cue sheet is pointing to the wrong name or has a full path name inside of it that doesn't exist on your machine. You can open cue sheets with Notepad++ to edit them, at the top of most of them should be the exact name of the bin file (including .bin) and if it has audio files, should follow that with audio file names and some extra info. Okay that is just silly. Search for bios by console name... a bunch of random results, could be what I need, or could be not what I need and way too many different file names to cycle through even assuming all the ones with the same name from different sources are actually functional. Search for bios by emulator name... no results. Search for bios by the name of the front end... exactly what I need right away. Ah well, live and learn. I've now got the correct bios and double checked the file names of the first couple cue sheets and sadly it still doesn't work. Looks like I'll need to download another collection.