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jadekitten

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Everything posted by jadekitten

  1. This is likely fixed in the as yet unreleased beta, as i had a very similar problem and @Jason Carr said he had fixed it.
  2. i have mine all set up, is there anything i can do to help?
  3. i'm using win764, and it works here
  4. you need to run/import the cue, not the bin
  5. sure, just wanted to see if i needed to mess with it more or not
  6. @Jason Carr were you able to reproduce the crash? it happens every time here
  7. don't lose hope, i have speech issues and i got it working, run the training built into windows
  8. just thought maybe you were looking by the clock, as that is where i was looking
  9. the debug text is on the audio level window title bar
  10. oops System.NullReferenceException: Object reference not set to an instance of an object. at (SpeechHandler ) at LaunchBox.Voice.SpeechHandler.ReduceVolume() at (SpeechHandler , Object , SpeechRecognizedEventArgs ) at LaunchBox.Voice.SpeechHandler.recognizer_SpeechRecognized(Object sender, SpeechRecognizedEventArgs e) at System.Speech.Recognition.SpeechRecognitionEngine.SpeechRecognizedProxy(Object sender, SpeechRecognizedEventArgs e) to reproduce say desktop, then say it again
  11. the coolest thing us i can besay writing this reply and it still plays if i say computer play whatever, that's awesome
  12. i was trying ps1 via retroarch, it works if i say close window though
  13. when i say launchbox it thinks i said just about anything else lol, when i say computer it works, when i say exit game it says exiting game but doesn't exit
  14. it doesn't hang, it just doesn't respond with "yes" like in the video, but it still responds to keystrokes
  15. i'm running 6.9 beta 12, i have enabled voice rec, restarted, said launchbox, , nothing happens, moved slider to 100, restarted, said launchbox, nothing happens, checked xml file, voiceprefix was set as computer, restarted, said computer, nothing happens, mic works, audio level goes up for each test mic https://www.amazon.com/dp/B000UXZQ42/
  16. you're quite welcome, off topic, but i also submitted a sega cd related bug today over at the bitbucket
  17. yeah, I was trying to submit my covers, but no platform was listed, hence mt post
  18. see here http://segaretro.org/Sega_Mega-CD_32X
  19. You CAN add platforms yourself BTW, in case you weren't aware
  20. ok good, as i wanted them to be deleted :) are they deleted to the recycle bin?
  21. when you check extract roms before running, where are they extracted to, and our extracted contents deleted upon emulator closure?
  22. ok, for some reason that never even occurred to me
  23. some retroarch cores support running compressed roms and some don't, so i kinda need this...?
  24. i see, yeah the whole reason i went with gzip is for space conservation. I'm not sure what would be best for that as PS2 gamees are so big, i wish we had something like pbp, that way we could combine multidiscs too. thanks for the advice. i'm unsure which i'll take
  25. My PS2 ISO's are gziipped which means they are named like name.iso.gz, This causes Launchbox to interpret the name as name.iso which causes scraping to fail. Is there anything I can do? All I would need is an option for Launchbox to ignore anything after and including a .(period)
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