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Krakerman

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Everything posted by Krakerman

  1. Asteroids (Atari 1979) Marquee: Bezel: Bezel with backdrop: Bezel no t-mold: Bezel no t-mold with backdrop:
  2. Ms. Pac-Man (Bally/Midway 1981) Bezel: Bezel no t-molding:
  3. Pac-Man (Bally/Midway 1980) Marquee: Bezel: Bezel no t-molding:
  4. I have updated my RocketLauncher module to the latest Redream version as there were some changes made to the polygon sort.
  5. I just released the Kronos module for RocketLauncher today! Pretty much just converted the Yabause module over for now to get you guys up and running using this module as it runs and exits Saturn games just fine but will add in all the new options later. Go grab it from the RocketLauncher forums. Enjoy!
  6. I am currently working on a Kronos "Sega Saturn" module which tonight I have games running and exiting just fine but I need to add in all of the features Kronos provides. So stay tuned!
  7. Here is my updated Redream module for RocketLauncher! Redream.zip
  8. VMU's in Redream currently don't display like they do in Demul but I did manage to add into the module the ability for each game to have it's own vmu saves which redream doesn't currently have.
  9. I have a RocketLauncher module I been working on that now includes per game VMU's! I just finished adding that in tonight and in process of testing it but should have it ready soon.
  10. I am glad you guys like my bezels! I am currently working on some new ones but as far as themes for LB/BigBox I've found it a bit daunting and not as easy to learn to do ... so I have decided not to tackle that currently maybe down the road when I have more free time. I have way too many other projects working on and real life tends to get in the way as well. As far as a thread to my other projects that I am working on I might just do that if you guys are interested. Cheers!
  11. Interesting ... but will play around with it this weekend and see how far I get if I have time which usually I do.
  12. Yes it is very different than I been accustom too. I will have more time hopefully this weekend to play around with it and see how the other themes work. I really liked adding flash animations to my themes on HyperSpin but see that GIF's is the way to go about it with BigBox. I there a limit on how many animated GIF's you can add to a theme? I have tools that I can use to convert my flash animations SWF's to GIF's so I was gonna try and incorporate them into BigBox theme if it's possible.
  13. I sent you a message Jason btw regarding my marquee issue that I am having. No screenshots but I did hopefully explain it a bit better.
  14. To be honest I am more of a Visual person when it comes to editors (WYSIWYG) type of thing. If you ever used HyperTheme that is what I am very much used too. Thou I do know how to create and include flash animations in HyperSpin which I understand here it's much different which I need to get used too. Now off to watch your tutorial videos hahaha.
  15. Thank you all! Can't wait to get started. Will be watching the tutorial videos first and playing around with VS to get myself familiar with how everything works.
  16. Hi guys I am a long time and Content Creator over on the HyperSpin forums and have recently installed LaunchBox and BigBox on my setup in hopes to learn how to design themes for BigBox and have a question regarding the software you use to create them. Can you use Visual Studio 2017? or does it have to be Visual Studio 2015? Thanks!
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