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Krakerman

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Everything posted by Krakerman

  1. Well ..... Looks like using Gifs work however when using them in my startup theme there is a slight delay 4-5 secs before the startup screen shows with the gif. If I use a gif without any animation the startup screen shows right away.
  2. His story tell it how he likes 🀣
  3. Yeah talked with JoeViking245 today on discord and got it working πŸ‘Very cool plugin!
  4. Will this display the hi-scores in LaunchBox as I did all the above and don't see hi-scores in LB Game Info box as I am checking games that have hi-scores saved such as asteroids.
  5. Did fix a minor issue with the gif code that I was using that corrected a small issue and now is working perfectly in my startup/shutdown themes Update: Now have Gif support added to my pause themes πŸ‘
  6. Krakerman

    Overlays

    There is a plugin for LaunchBox as well called WhootLauncher similar to RocketLauncher that can do bezels.
  7. I want to be able to launch this within xaml if possible: C:\Program Files (x86)\DisplayFusion\DisplayFusionCommand.exe -wallpaperloadprofile "Default" Is this possible to add within xaml in LB/BB? Also within that command line the quotes need to be included. I know already how to add it within LB/BB as Additional Apps but I want to embed this in my themes code if possible.
  8. Think your quoting the wrong post. Redream has nothing to do with Kronos and Sega Saturn.
  9. Got it working!! Thank you I see what I did wrong
  10. I am trying to get gifs to load from a platform folder and using the game name but doesn't work. Example: <Image gif:ImageBehavior.AnimatedSource="{}pack://siteoforigin:,,,/StartupThemes/LBFade/Images/Gifs/{0}/{1}.gif" RenderOptions.BitmapScalingMode="HighQuality" Height="{Binding ElementName=Canvas, Path=ActualHeight}" Width="{Binding ElementName=Canvas, Path=ActualWidth}"> </Image> I do have GIFs working just want to keep them organized within a platform folder and each game could have it's own gifs when launching the game. This code above does not work. This is for the startup theme. Here is what I do have that works: <Image gif:ImageBehavior.AnimatedSource="{}pack://siteoforigin:,,,/StartupThemes/LBFade/Images/Gifs/Atari 2600.gif" RenderOptions.BitmapScalingMode="HighQuality" Height="{Binding ElementName=Canvas, Path=ActualHeight}" Width="{Binding ElementName=Canvas, Path=ActualWidth}"> </Image> This works for fullscreen 3840x2160 gifs with transparent backgrounds 😁
  11. Damn! You da man πŸ‘πŸ˜ Works perfectly!! Thank you for all the help..
  12. How would I do that? and would it work as a per platform basis? So each platform could have a different image
  13. @faeran is there a way to use a say _Default background if the game background not found? So I would not have to create 600+ backgrounds per say for each game I could use a different default one for each platform and then that way I can create a background for certain ones within that coverflow view using your xml code you gave me. With your added xml it is always looking for each games background image if one not there this it diplays a black background which I want to use a custom _default image.
  14. haha I can't speak for the majority but for me a content creator per say I am working on and testing startup/shutdown and pause themes and doing so I run the games to test not to actually play so be nice to reset it once I finally finish them. Thanks for the plugin btw .... I was not one of those that actually been requesting it but is a nice feature to have and it works pretty good! Thanks
  15. Is there an option to reset it?
  16. Only happens in Beta 2 ... Beta 1 no error. Trying to d/l media for Steam games when you right click on a game then go to edit then press download media you get the error
  17. Value cannot be null. Parameter name: source App: LaunchBox Version: 10.7-beta-2 Type: System.ArgumentNullException Site: Boolean Contains[TSource](System.Collections.Generic.IEnumerable`1[TSource], TSource, System.Collections.Generic.IEqualityComparer`1[TSource]) Source: System.Core at System.Linq.Enumerable.Contains[TSource](IEnumerable`1 source, TSource value, IEqualityComparer`1 comparer) at (DownloadImagesForm ) at Unbroken.LaunchBox.Windows.Desktop.Forms.DownloadImagesForm.InitDownloads() at (DownloadImagesForm , Object , RunWorkerCompletedEventArgs ) at Unbroken.LaunchBox.Windows.Desktop.Forms.DownloadImagesForm.backgroundWorker_RunWorkerCompleted(Object sender, RunWorkerCompletedEventArgs e) at System.ComponentModel.BackgroundWorker.OnRunWorkerCompleted(RunWorkerCompletedEventArgs e) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) Recent Log: 8:00:30 PM Music.Prepare Start 8:00:30 PM Music.Kill Start 8:00:30 PM Music.Kill Finished 8:00:30 PM Music.NotifyTrackList Start 8:00:30 PM Music.NotifyTrackList Invoke WPF 8:00:48 PM Music.Play Start 8:00:48 PM Music.Kill Start 8:00:48 PM Music.Kill Finished 8:00:48 PM Music.Play Empty Music Path 8:00:48 PM Music.NotifyTrackList Start 8:00:48 PM Music.NotifyTrackList Invoke WPF 8:00:50 PM Music.Stop Start 8:00:50 PM Music.Kill Start 8:00:50 PM Music.Kill Finished 8:00:50 PM Music.Play Start 8:00:50 PM Music.Kill Start 8:00:50 PM Music.Kill Finished 8:00:50 PM Music.Play Empty Music Path 8:00:50 PM Music.NotifyTrackList Start 8:00:50 PM Music.NotifyTrackList Invoke WPF 8:01:02 PM Exception
  18. FYI ... Issue with Beta 2 when trying to d/l media after right clicking on a game and edit. Trying to download media will error out.
  19. No it's still here ... look at faeran post he has the code that is needed where mine did not have it posted correctly and was just code without his implementation. If anyone wants what I modified with faeran's additional code I can post it and you can add it to your own setups if you like. I have no problem sharing it at all the theme is not mine was just using the Unified Redux and the startup/shutdown/pause are all the default themes that comes with LB. On my setup I wanted that Unified Redux (HyperSpin) look for my Arcade systems and when selecting my platforms but for my consoles/computers/handhelds wanted the coverflow look. Faeran's code allowed me to convert my RocketLauncher fades much easier and organized and did not want them in the default LB art folders due to issues that the way LB handles the artwork media and this is much better way I was looking for my setup. You guys can just add that section of his code to any theme pretty much and it will work just the same. All props to him he is the xaml master! Also a BIG thank you to wallmachine for mentioning about the correct names of the media as that fixed my issue I was having it not showing up. Note: If you guys want CoverFlow view available with Unified Redux you need to edit the Theme settings and enable it as it is disabled by default.
  20. CoverFlow per game backgrounds are working now as well with custom folders!!! Thank you again. I removed a lot of my post on this matter with all the code postings so not to clutter the forums.
  21. Pause is working! Yeah .... I posted a video of my WIP on the LaunchBox discord channel of it in action!
  22. I got Startup and Shutdown working now !!! Need to try Pause see what happens. Thanks guys
  23. Yeah your right. I removed the -01 and it works Nice! Thank You so much ...
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