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ThePolish

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About ThePolish

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    16-Bit Artificial Intelligence
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  1. That is a great doc! The question becomes, for more than just lightguns, can this be done for retroarch, dolphin, redream
  2. This is exactly why I think I Tomkun's on the right path with his script and would like to know more about it. I have the same problem in make between my dolphin bar, Xbox controllers and other gamepads. Also I need retroarch to just work with them too. And dolphin when I launch it to use the wiimotes as wiimotes.
  3. 100% this. I have 2 Xbox controllers, 2 wiimotes with dolphinbar, and a bunch of random gamepads I made (Bluetooth snes, genesis, nes) that get plugged in and out at random. So I'll have the Xbox controller on then turn on the wiimotes, and the wiimotes will be 3 and 4, then I'll change games and use the Genesis controller, then back to the wiimotes and the wiimotes will then be 4 and 5 (example not exact) . I need wiimote to be say 1 and 2 every time.
  4. I second that. I got some awesome gun holders, sprayed them black and use them for my light gun games. Pretty perfect setup. Now if only we could fix the joy1 joy2 joy3 resetting everytime the pc resets. Sadly windows assigns device id's to joy #s at random.
  5. I'm super happy this thread is still getting used AND people are making progress, especially cool to see pcsx2 worked out as well. The video tutorials getting out there are wonderful as well! Short of someone coming out with witless aimtraks or similar this has been a great community effort.
  6. Mame ini file, there's multiple, make sure your game ini and the main mame cfg are clashing.
  7. .174 and.175 dinput builds are the only way I could find to get mame to see the mouse. The xinput built in works with the sticks in all versions it seems, but mouse requires these direct input builds.
  8. That is genius, that's another issue I've had with dinput. Renumeration of joy1, joy2, joy3 and so on, after reset and at random! I'll try that! Now go add 2 mice to touchmote LOL! What do you have shoot and reload set to in touchmote? I think I used xinput A Y B X But I'll have to look. Maybe setting a and z to keyboard keys?
  9. Hmmmm. That would probably be no different than using the dolphin bar on mode 1 without touchmote then. Really what we need is the ability for (I think) dolphin bar to emulate "pointer" and "pointer 2" through dinput and have mame modified to accept direct input. Mame 1.7.4 dinput build already does half of this and with multimouse selected our only hangup is someone smart enough to add the code in to allow wiimote 2 to use "pointer 2" . It wouldn't get around the raw requirements of mame in a non modified dinput build, but it could work. The biggest hangup would be what is necessary to add "pointer 2" to the touchmote code. I know @tsoukkis had worked on the code before - maybe he could chime in on how big of a hurdle adding a 2nd emulated pointer would be? Pointer and pointer 2 meaning pointer on remote one being set to "mouse cursor" on an option to set "mouse cursor 2" on remote like in the edit layout photo above where only mouse cursor exists.
  10. I did NOT see someone made a TS 2. THAT is interesting , please report back
  11. Yes and it is a royal pain to set up the controller. Got it working for that and Jurassic Park, it's kind of a universal setup once you set up the emulator. You have to do it through the command line. IMHO dolphin is a better experience for that.
  12. I know exactly what you're talking about and how it looks in the menus, but doesn't work as input. I haven't figured out how to do it on anything outside that version of make and I have no idea why it doesn't work on other versions of mame. If anyone figures it out I can update the main guide on it. As a side note , Ideally they way touchmote emulates the dragging cursors being seen as two mice is would be a really nice improvement to this setup. I'm not sure if anyone who has played with the touchmote source can advise if it's possible. Mame is capable of using multiple mice but has problems it would seem with emulated mice. Development on a mame library or touchmote is needed to improve the two interfacing. Or something other than touchmote would be needed. I would assume touchmote could be a good base to work from and could be developed to output "mouse 2" at the same time , and developed further to emulate "mice" in a way mame could see and use as input. Gonna have to research what mame is expecting as far as "mouse input". That or modify mame somehow. I know dinput and dinput in mame didn't work before and was added, I'm sure emulated mice input could be a thing too.
  13. I'm going to have to play around with this. I know the mame part of this was the most frustrating and I needed to use the specific version in the first post to get it to work myself. I'm not sure if subsequent releases worked. It isn't ideal but try changing the pointer from mouse to joystick (right or left) in touchmote and see if the cursor then works?
  14. I haven't ran into that. Do you mean when tochmote is set for pointer to emulate mouse it doesn't move? You should only need to pair once, then set the dolphin bar to 4 on the bar. After that you can configure touchmote to have cursor = mouse pointer.
  15. I've recently become interested in visual pinball. I'm curious about people's experiences with it. Has anyone built a cabinet? Has anyone tried launch box with it? Has anyone played that darn Red Dwarf Ultimate pinball table that has disappeared from the internet?
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