Britxcdn
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Posts posted by Britxcdn
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Hey guys,
I recently ported my install of launchbox to a new computer and copied the necessary files in the LaunchBox folder. LaunchBox itself opens just fine however as soon as I open BigBox, the splash screen appears and stays there forever and I get the following error.
Version 7.6-beta-1
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.DllNotFoundException: Unable to load DLL 'xinput1_3.dll': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
at SharpDX.XInput.XInput.XInputGetState_(Int32 arg0, Void* arg1)
at SharpDX.XInput.XInput.XInputGetState(Int32 dwUserIndex, State& stateRef)
at ()
at Unbroken.LaunchBox.GameControllerHandler.GetCurrentDevices()
at Unbroken.LaunchBox.Wpf.BigBox.Data.OptionsListItem..ctor(String name, Action`1 saveAction, Action`1 loadAction, Func`1 getValues, Boolean playDefaultSound)
at ()
at Unbroken.LaunchBox.Wpf.BigBox.Data.OptionsPages.get_Controller()
at Unbroken.LaunchBox.Wpf.BigBox.ViewModels.OptionsViewModel..ctor(MainViewModel mainViewModel)
at Unbroken.LaunchBox.Wpf.BigBox.ViewModels.MainViewModel..ctor()
--- End of inner exception stack trace ---
at System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck)
at System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark)
at System.Activator.CreateInstance(Type type, Boolean nonPublic)
at System.Activator.CreateInstance(Type type)
at Caliburn.Micro.BootstrapperBase.DisplayRootViewFor(Type viewModelType, IDictionary`2 settings)
at (Bootstrapper , Object , StartupEventArgs )
at Unbroken.LaunchBox.Wpf.BigBox.Bootstrapper.OnStartup(Object sender, StartupEventArgs e)
at System.Windows.Application.OnStartup(StartupEventArgs e)
at System.Windows.Application.<.ctor>b__1_0(Object unused)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)@Jason Carr did i do something wrong when porting the install over?
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Hey guys,
I recently ported my install of launchbox to a new computer and copied the necessary files in the LaunchBox folder. LaunchBox itself opens just fine however as soon as I open BigBox, the splash screen appears and stays there forever and I get the following error.
Version 7.6-beta-1
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.DllNotFoundException: Unable to load DLL 'xinput1_3.dll': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
at SharpDX.XInput.XInput.XInputGetState_(Int32 arg0, Void* arg1)
at SharpDX.XInput.XInput.XInputGetState(Int32 dwUserIndex, State& stateRef)
at ()
at Unbroken.LaunchBox.GameControllerHandler.GetCurrentDevices()
at Unbroken.LaunchBox.Wpf.BigBox.Data.OptionsListItem..ctor(String name, Action`1 saveAction, Action`1 loadAction, Func`1 getValues, Boolean playDefaultSound)
at ()
at Unbroken.LaunchBox.Wpf.BigBox.Data.OptionsPages.get_Controller()
at Unbroken.LaunchBox.Wpf.BigBox.ViewModels.OptionsViewModel..ctor(MainViewModel mainViewModel)
at Unbroken.LaunchBox.Wpf.BigBox.ViewModels.MainViewModel..ctor()
--- End of inner exception stack trace ---
at System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck)
at System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark)
at System.Activator.CreateInstance(Type type, Boolean nonPublic)
at System.Activator.CreateInstance(Type type)
at Caliburn.Micro.BootstrapperBase.DisplayRootViewFor(Type viewModelType, IDictionary`2 settings)
at (Bootstrapper , Object , StartupEventArgs )
at Unbroken.LaunchBox.Wpf.BigBox.Bootstrapper.OnStartup(Object sender, StartupEventArgs e)
at System.Windows.Application.OnStartup(StartupEventArgs e)
at System.Windows.Application.<.ctor>b__1_0(Object unused)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)@Jason Carr did i do something wrong when porting the install over?
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@Jason Carr @Maddoc1007 Oddly enough all of my performance issues described disappear as soon as I disable background music
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@Maddoc1007 it seems to be happening using any device. I have 2 game pads and also tried my 2 player common sticks. Keyboard attires are doing the same hing for me. The only difference is beta 20
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@Maddoc1007 I'm not too sure about this, all of my transitions are set to fade and I still see this issue. @Jason Carr just upgraded to beta 20 and am seeing massive performance issues. Seems to be severe delay when trying to cycle quickly through many titles. Also having to click back more than once before anything registers.
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@kpop I am having the same issue regardless of what i select (Download but do not overwrite existing, or Only download for missing meta data)
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@CriticalCid What is the timeline (if any) looking like for platforms other than arcade? (Lot's of work on your part I know, just curious and excited :))
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Hey Guys,
Seems this is still an issue for me, @Solo187 has this happened again for you since Wednesday?
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Thanks for the reply sir! Glad to hear it's not just me.
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Hey everyone,
Just wondering if it's possible to filter out items that are missing artwork. For example, lets say there are 50-100 games in my arcade collection missing clear logos, is it possible to filter launchbox to only show items missing clear logos so I can manually edit each and find out why they aren't automatically pulling form emumovies/launchbox database.
Any help would be much appreciated. Thanks guys!
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Thanks for the update guys, appreciate your time on it!
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@Jason Carr was this fix rolled out into any of the betas? I am running 6.9 beta 13 and still seeing the edges around the logos.
Thanks for your help
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Thanks for the update Jason, at least I know it's not my fault lol
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Hey Guys,
I have attract mode enabled and suddenly today it stopped working. It was working previously and set for 10 seconds before activating. I've tried switching the wait time but still nothing. One thing I should mention is it looks like it downloaded a new beta revision which may be the cause? The version I am 6.9 beta 5.
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Hey Jason,
I actually just figured it out. I opened the control panel and selected sound options and was presented with an error about something needing to be reset. I clicked ok and it solved it.
Thanks
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Hey Everyone,
Up until tonight, my game videos have been working flawlessly (using windows media player as the plugin) However today, when I launched, no video is displayed for any game. I tried to switch the video plugin to VLC within BigBox, and while the video plays using it, there is no sound from the game. Sound does continue working for the cover wheel etc. I have no idea what is going on as it has worked fine with windows media player up until now.
I appreciate anyone's help and time on this.
(not running any beta versions, just the latest public release)
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Perfect, thank you. I forgot that was there
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@niglurion just when I thought the theme couldn't get any better. One question, would there be a way to disable the recent games so it doesn't cover the gif?
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That would be awesome!
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@niglurion Just wanted to say thanks for the theme. Really nice work sir.
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Hey Guys, Forgive me is this is a duplicate post but I tried searching and nothing came up exactly as I meant. Is there a way to change the default location Launchbox stores all of the artwork and videos? I know the folder paths can be changed under the manage platform settings but this just seems to be used for moving the files post import. Is it possible to have Launchbox automatically default all of the art paths to say, my external drive? I appreciate all your help!
Please Help, BigBox won't open after porting install
in Troubleshooting
Posted
@Jason Carr Thank you for the help sir. That did the trick.