Jump to content
LaunchBox Community Forums

Britxcdn

Members
  • Posts

    29
  • Joined

  • Last visited

Posts posted by Britxcdn

  1. Hey guys, 

    I recently ported my install of launchbox to a new computer and copied the necessary files in the LaunchBox folder. LaunchBox itself opens just fine however as soon as I open BigBox, the splash screen appears and stays there forever and I get the following error. 

     

    Version 7.6-beta-1

    System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.DllNotFoundException: Unable to load DLL 'xinput1_3.dll': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
       at SharpDX.XInput.XInput.XInputGetState_(Int32 arg0, Void* arg1)
       at SharpDX.XInput.XInput.XInputGetState(Int32 dwUserIndex, State& stateRef)
       at ()
       at Unbroken.LaunchBox.GameControllerHandler.GetCurrentDevices()
       at Unbroken.LaunchBox.Wpf.BigBox.Data.OptionsListItem..ctor(String name, Action`1 saveAction, Action`1 loadAction, Func`1 getValues, Boolean playDefaultSound)
       at ()
       at Unbroken.LaunchBox.Wpf.BigBox.Data.OptionsPages.get_Controller()
       at Unbroken.LaunchBox.Wpf.BigBox.ViewModels.OptionsViewModel..ctor(MainViewModel mainViewModel)
       at Unbroken.LaunchBox.Wpf.BigBox.ViewModels.MainViewModel..ctor()
       --- End of inner exception stack trace ---
       at System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck)
       at System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark)
       at System.Activator.CreateInstance(Type type, Boolean nonPublic)
       at System.Activator.CreateInstance(Type type)
       at Caliburn.Micro.BootstrapperBase.DisplayRootViewFor(Type viewModelType, IDictionary`2 settings)
       at (Bootstrapper , Object , StartupEventArgs )
       at Unbroken.LaunchBox.Wpf.BigBox.Bootstrapper.OnStartup(Object sender, StartupEventArgs e)
       at System.Windows.Application.OnStartup(StartupEventArgs e)
       at System.Windows.Application.<.ctor>b__1_0(Object unused)
       at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
       at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)

    @Jason Carr did i do something wrong when porting the install over?

  2. Hey guys, 

    I recently ported my install of launchbox to a new computer and copied the necessary files in the LaunchBox folder. LaunchBox itself opens just fine however as soon as I open BigBox, the splash screen appears and stays there forever and I get the following error. 

     

    Version 7.6-beta-1

    System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.DllNotFoundException: Unable to load DLL 'xinput1_3.dll': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
       at SharpDX.XInput.XInput.XInputGetState_(Int32 arg0, Void* arg1)
       at SharpDX.XInput.XInput.XInputGetState(Int32 dwUserIndex, State& stateRef)
       at ()
       at Unbroken.LaunchBox.GameControllerHandler.GetCurrentDevices()
       at Unbroken.LaunchBox.Wpf.BigBox.Data.OptionsListItem..ctor(String name, Action`1 saveAction, Action`1 loadAction, Func`1 getValues, Boolean playDefaultSound)
       at ()
       at Unbroken.LaunchBox.Wpf.BigBox.Data.OptionsPages.get_Controller()
       at Unbroken.LaunchBox.Wpf.BigBox.ViewModels.OptionsViewModel..ctor(MainViewModel mainViewModel)
       at Unbroken.LaunchBox.Wpf.BigBox.ViewModels.MainViewModel..ctor()
       --- End of inner exception stack trace ---
       at System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck)
       at System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark)
       at System.Activator.CreateInstance(Type type, Boolean nonPublic)
       at System.Activator.CreateInstance(Type type)
       at Caliburn.Micro.BootstrapperBase.DisplayRootViewFor(Type viewModelType, IDictionary`2 settings)
       at (Bootstrapper , Object , StartupEventArgs )
       at Unbroken.LaunchBox.Wpf.BigBox.Bootstrapper.OnStartup(Object sender, StartupEventArgs e)
       at System.Windows.Application.OnStartup(StartupEventArgs e)
       at System.Windows.Application.<.ctor>b__1_0(Object unused)
       at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
       at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)

    @Jason Carr did i do something wrong when porting the install over?

  3. Hey everyone, 

     

    Just wondering if it's possible to filter out items that are missing artwork. For example, lets say there are 50-100 games in my arcade collection missing clear logos, is it possible to filter launchbox to only show items missing clear logos so I can manually edit each and find out why they aren't automatically pulling form emumovies/launchbox database. 

     

    Any help would be much appreciated. Thanks guys!

    • Like 1
  4. Hey Guys,

    I have attract mode enabled and suddenly today it stopped working. It was working previously and set for 10 seconds before activating. I've tried switching the wait time but still nothing. One thing I should mention is it looks like it downloaded a new beta revision which may be the cause? The version I am 6.9 beta 5.

  5. Hey Everyone, 

     

    Up until tonight, my game videos have been working flawlessly (using windows media player as the plugin) However today, when I launched, no video is displayed for any game. I tried to switch the video plugin to VLC within BigBox, and while the video plays using it, there is no sound from the game. Sound does continue working for the cover wheel etc. I have no idea what is going on as it has worked fine with windows media player up until now.

    I appreciate anyone's help and time on this.

    (not running any beta versions, just the latest public release)

  6. Hey Guys, Forgive me is this is a duplicate post but I tried searching and nothing came up exactly as I meant. Is there a way to change the default location Launchbox stores all of the artwork and videos? I know the folder paths can be changed under the manage platform settings but this just seems to be used for moving the files post import. Is it possible to have Launchbox automatically default all of the art paths to say, my external drive? I appreciate all your help!
×
×
  • Create New...