Maddoc1007

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Maddoc1007 last won the day on February 8

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About Maddoc1007

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  1. @SentaiBrad So sad to see you go as it was you who first put me on to LaunchBox a few years back when it was starting out. You will be missed, and i would like to take this opportunity to thank you for all the help that you have given me and others in that time. KUDOS man take care and i hope thing go well for you in what ever future en-devours you pursue.
  2. @JamesBaker is there a problem with downloading your videos from within LaunchBox, twice now i have tried to download your New Sega MasterSystem V2, left it running for 15 to 20 minutes each time but nothing downloads and LaunchBox stays on a full green progress bar at bottom but still nothing, internet connection is fine and when i cleaned internet cache with cc cleaner after the failed 2 attempts it cleaned 170mb of temporary files but still nothing downloaded.
  3. @SNAK3ATER You could wrap the notes in a viewbox here is an example <Viewbox Grid.Column="6" Grid.Row="5" Stretch="Fill"> <DockPanel Height="270" Width="264" HorizontalAlignment="Stretch" VerticalAlignment="Stretch"> <Canvas x:Name="NotesCanvas" Width="{Binding ElementName=NotesPanel, Path=ActualWidth}" ClipToBounds="True" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Visibility="{Binding ScrollingNotesVisibility}" Margin="0,0,0,10"> <Controls:ScrollableTextBlock Name="ScrollingNotes" Text="{Binding Path=ActiveGame.Notes}" FontFamily="Cambria" FontSize="18" Foreground="White" TextWrapping="Wrap" Width="{Binding ElementName=NotesCanvas, Path=ActualWidth}" ScrollBeginDelay="10" ScrollSpeed="3" ScrollAutoReverse="True" ScrollEndDelay="10" ReverseScrollSpeed="0.5" ScrollDirection="Up" MaxWidth="{Binding ElementName=NotesCanvas, Path=ActualWidth}" TextOptions.TextFormattingMode="Display" FontWeight="Bold" /> </Canvas> </DockPanel> </Viewbox> Remember to give the dockpanel the size and width of the viewbox as example, Hope it helps. As for the red and black why not just include both in a separate folder and the user can choose which ever want they want to use by overwriting the main one you choose for the theme?
  4. @Jason Carr Figured out what the problem was by looking at the LaunchBox must close error details Problem signature: Problem Event Name: CLR20r3 Problem Signature 01: LaunchBox.exe Problem Signature 02: 7.11.0.6 Problem Signature 03: 594bf3e4 Problem Signature 04: PCSX2 Configurator Problem Signature 05: 1.0.0.0 Problem Signature 06: 592b3a5f Problem Signature 07: 6 Problem Signature 08: 11 Problem Signature 09: System.NullReferenceException OS Version: 6.1.7601.2.1.0.256.1 Locale ID: 6153 Additional Information 1: 6669 Additional Information 2: 66695417878ba4200b9da6f3c5464cba Additional Information 3: c266 Additional Information 4: c26696436097baaae5130c82cd5fe451 As you can see from it it is the PCSX2 Configurator.dll that was causing the problem with this platform as soon as i deleted that plugin dll it is working properly again.
  5. @Jason Carr Hi Jason i keep getting this error when i click on any game in arcade platform Taito Type X this error report pops up, after i click on ok on the error popup i get the popup that LaunchBox needs to close. it is the only arcade platform that this happens with and was working fine (see ps at bottom). I am on the latest beta, here is the error Object reference not set to an instance of an object. App: LaunchBox Version: 7.11-beta-6 Type: System.NullReferenceException Site: System.Object MarshaledInvoke(System.Windows.Forms.Control, System.Delegate, System.Object[], Boolean) Source: System.Windows.Forms at System.Windows.Forms.Control.MarshaledInvoke(Control caller, Delegate method, Object[] args, Boolean synchronous) at System.Windows.Forms.Control.Invoke(Delegate method, Object[] args) at (MainForm , Game ) at Unbroken.LaunchBox.Desktop.Forms.MainForm.SetOneSelectedGameState(Game game) at (MainForm , Object , EventArgs ) at Unbroken.LaunchBox.Desktop.Forms.MainForm.gamesControl_SelectedGameChanged(Object sender, EventArgs e) at Unbroken.LaunchBox.Desktop.Controls.GamesControlBase.OnSelectedGameChanged() at Unbroken.LaunchBox.Desktop.Controls.ImageGamesControl.<selectionTimer_Tick>b__63_0() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Recent Log: 6:27:18 PM Music.Pause Start 6:27:18 PM Music.Prepare Start 18:27:18 Music.Kill Start 18:27:18 Music.Kill Finished 18:27:18 Music.NotifyTrackList Start 6:27:18 PM Music.NotifyTrackList Invoke 6:27:28 PM Music.Pause Start 6:27:28 PM Music.Prepare Start 18:27:28 Music.Kill Start 18:27:28 Music.Kill Finished 18:27:28 Music.NotifyTrackList Start 6:27:28 PM Music.NotifyTrackList Invoke 6:27:35 PM GameDetailsGui.RedrawDetails Start 6:27:35 PM GameDetailsGui.RedrawDetails Before ShowDetailRating 6:27:35 PM GameDetailsGui.RedrawDetails Before ShowDetailFileName 6:27:35 PM GameDetailsGui.RedrawDetails Before ShowDetailCustomFields 6:27:35 PM GameDetailsGui.RedrawDetails Before ShowDetailLastPlayed 6:27:35 PM GameDetailsGui.RedrawDetails Before ShowDetailNotes 6:27:35 PM GameDetailsGui.RedrawDetails Before ShowDetailDates 6:27:35 PM GameDetailsGui.RedrawDetails End 6:27:35 PM Exception Ps:it started happening when i clicked on an entry, then did ctrl A and hit F5 for a refresh as i had changed some images.
  6. I find if i disable Coverflow in the Theme Settings xml that i dont have the problem anymore in any other coverflow wheels etc of the missing boxart. <DisableCoverFlowGamesView>true</DisableCoverFlowGamesView> @Jason Carr this is what i was on about yesterday in the live stream if i copy this <DockPanel Name="DetailsPanel" Grid.Row="1"> <TextBlock Name="Title" Text="{Binding Path=Title}" Visibility="{Binding TitleVisibility}" FontFamily="Calibri" FontWeight="Bold" Foreground="White" TextWrapping="Wrap" DockPanel.Dock="Top" /> <Canvas x:Name="DetailsCanvas" Width="{Binding ElementName=DetailsPanel, Path=ActualWidth}" ClipToBounds="True" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Visibility="{Binding ScrollingDetailsVisibility}"> <controls:ScrollableTextBlock Name="ScrollingDetails" Text="{Binding Path=Details}" FontFamily="Calibri" Foreground="White" TextWrapping="Wrap" Width="{Binding ElementName=DetailsCanvas, Path=ActualWidth}" ScrollBeginDelay="10" ScrollSpeed="3" ScrollAutoReverse="True" ScrollEndDelay="10" ReverseScrollSpeed="0.5" /> </Canvas> <TextBlock Name="Details" Text="{Binding Path=Details}" FontFamily="Calibri" Foreground="White" TextWrapping="Wrap" TextTrimming="CharacterEllipsis" Visibility="{Binding DetailsVisibility}" /> </DockPanel> and place it in any gameview nothing will show up, no scrolling details in fact no details at all which is what i was looking for seperate scrolling details without the notes in gamesviews not stationary adding each as a seperate entry ie Developer, Release Date, No of Players etc which is the only way to be able to do it at the moment.
  7. @Jason Carr Just tested out the wallview working extremely well scrolling left to right and up and down very smooth and responsive also background art now showing all the time KUDOS love the view.
  8. @JamesBaker Absolutely love the handhelds another fantastic creation well done once again BIG KUDOS to you, eagerly awaiting to see what you have in store for the computers, Cheers.
    Love these videos very well done and they look absolutely fabulous cant wait for more to be uploaded KUDOS
  9. @Jason Carr Did a bit more playing around with the new theme; When you change views and come back to the wall view it does not show the background artwork until you go to the next game. When background video is selected to show it neither shows background video or any background artwork, but it does show the game boxes. Again i know it early stages but none the less KUDOS to you another wonderful view.
  10. @Jason Carr Just tried out the new wall view LOVE IT. Only thing i know its at early stages yet but when you get to THE bottom off THE wall it does not go back to the start which it would need to with a large platform such as arcade. Added the view to a theme and the new line for showing the wall view to the theme ThemeSettings.xml, went into visual Studio set the curve amount to 0 but the default overides any setting changes you make in your theme to the wallview. Like i said i know it is an early beta but for what its worth once you iron out these little quirks what a fantastic view. KUDOS working really good no problems with it apart from what mentioned. Thank you for that nice suprise. Again MAJOR MAJOR KUDOS.
  11. @JamesBaker Id safely say it cloth as that was predominant for their box designs for North america see https://www.consolevariations.com/sega/sega-genesis-mega-drive/sega-genesis-mega-drive-packaging-variations/
  12. @zorkiii Or this i just knocked together quickly place the TextGamesView.xaml inside the view folder inside a theme you like remember to take a backup of the original file first before you overwrite it here is a screenshot of what its like TextGamesView.xaml
  13. @zorkiii You could check out my theme SciDoc it doesn't have the text list on the right but the bottom and large game video it mightn't be what your looking for see screenshot
  14. @igotdvds Thank you for these the only ones i know are in Tg16 Bonk_s Adventure, Chase H.Q, Drop Off, J.J. & Jeff and The Legendary Axe, will look at script when i get chance so thank you for that.