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Everything posted by gStAv
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Blick LEDBlinky for starting when launching a specific title
gStAv replied to gStAv's topic in Troubleshooting
Wow, thanks for the feedback. This sounds awesome. I really hope it to progress and gain momentum. Adding output to LED controllable boards like LED kinky and would for shure be interesting to the Lightgun community. Also, if the need to kill/restart MAMEHooker got eliminated when using a frontend I would be one happy camper for sure. Hope you post whenever you have something new Sir. Cheers /Gustav -
Blick LEDBlinky for starting when launching a specific title
gStAv replied to gStAv's topic in Troubleshooting
yeah, I would love to get your feedback on it. I've heard of the reaper, but as it dint suppoer LEDBlinky as of now I dindt want to make the switch. Looks promesion though -
Remove default plugins or disable plugins update notifications
gStAv replied to glx's topic in Troubleshooting
so still, one cant get rid of this plugin update notification -
Blick LEDBlinky for starting when launching a specific title
gStAv replied to gStAv's topic in Troubleshooting
I haven't tried more with it. To be honest I think this should be some added fix withing LB/BB as MAMEHooker somewhat clashes with the LB/BB LEDBlinky function. I still have it working but the tideous way of Killin the MAMEHooker process and restart it again upon launch. It's no big issue as I have this in my ahks for stand alone titles like Teknoparrot for example. But when it comes to MAME you need to have ahks per game is pretty annoying. Not many games in need of panel LEDs during gameplay though so it's doable, still a bit messy in my opinions it would be awesome if a kills and restart function would be implemented. Please let me know if you get this sorted. I would be all over it. But left it for my new pinball a bit so glad I got more people on my side. Cheers! /Gustav -
So sad the media was removed due to uncalled for comments. Kepp up the good work and spirit. 😢
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this is awesome work bro! I managed to fix the shift problem with 18 wheeler by doing ascript checking the state of my controller (have a spring returned shifter) Here it is, joy button 15/16 is the shifters two states and 'v' triggers the in game shifter 3joy16:: Send {v down} ; this holds the v key down KeyWait, 3joy16 ; waits for you to release H KeyWait, 3joy15, D ; waits for you to press Down L again Send {v up} KeyWait, 3joy15 ; waits for you to release L return
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Getting An Error Screen That Pops Up Upon Exiting Teknoparrot
gStAv replied to DonellHD's topic in Troubleshooting
Yeah, i get the error when exit. Just xml + TP nothing extra. But launching it as ahk (no emu) I don't get this exception thrown. It hapends to most games but like After Burner Climax dosent so as of now I did ahks for games that brings this error when exit -
Getting An Error Screen That Pops Up Upon Exiting Teknoparrot
gStAv replied to DonellHD's topic in Troubleshooting
anyone got this figured out?? I still get this error on some games when pinting the launch process to the xml and having Teknoparrot as the emulator. Changing it up to use and AHK to launch TP from withing and handle the exit process works but kinda tideous creating ahks though -
Blick LEDBlinky for starting when launching a specific title
gStAv replied to gStAv's topic in Troubleshooting
I only have a small sleep of 300 or 500 in my script which is enough for it to hook, so I don't notice at all -
Blick LEDBlinky for starting when launching a specific title
gStAv replied to gStAv's topic in Troubleshooting
Yeah, Its rather strange as they both should be able to coexist but as you say, only one can hold the candle it seems. My rather dirty script where it puts MAMEHooker up in the food chain just before launch works great, just that you need to do this per game and that its not that optimal having old killed icons down the right besides the clock for each operation killing and reopening the MAMEhooker app. Do you know how to remove a stray icon after you kill its process btw? just to keep things tidy -
Blick LEDBlinky for starting when launching a specific title
gStAv replied to gStAv's topic in Troubleshooting
Work Ah, I see. Hope you're right. I can't get the the both to play nice so please get back to me if it works for you Sir 🥰 -
Blick LEDBlinky for starting when launching a specific title
gStAv replied to gStAv's topic in Troubleshooting
😃 Wow, that would be damn awesome if it would work. Can you test with pblank2 and set the start buttons to blink when credit and set the recoil in mamehooker for a test? -
Blick LEDBlinky for starting when launching a specific title
gStAv replied to gStAv's topic in Troubleshooting
Yeah, I was also hoping for MAMEHooker to handle recoil effects and LEDBlinky to take care of LED functions, but I never got them to work side by side. Would have been awesome though as the handling would be much cleaner, but this works. So good for now I guess 😁 -
Blick LEDBlinky for starting when launching a specific title
gStAv replied to gStAv's topic in Troubleshooting
if anyone find their way here, I actually did get around this whit a somewhat dirty ahk launcher for games that needs MAMEHooker + its LED functions even though having LEDBLinky set up in Launchbox/Big Box A sctipt for Virtua Cop / Sega Model 2 MAMEHooker vcop2.ini * Player 1 button 4 and Player 2 button 8 lit up when credit * Vibration + Red flash on respective player side when damage * Recoil as long as you have bullets Launch AHK "Virtua Cop2.ahk" with refocus when exit and extre start buttons A bit of work per title, but works damn great -
Blick LEDBlinky for starting when launching a specific title
gStAv replied to gStAv's topic in Troubleshooting
Yeah, but then you can't hook the outputs to a solenoid like for "Point Blank 2" to the light gun (GUN4IR) that's why I can't have LEDBlinky hook as this would block the light part of the outputs. For "Elevator Action death Parade" it's crucial to the game play, like you can see in my video here https://youtu.be/zO0byY-gguc&t=16m47s -
Blick LEDBlinky for starting when launching a specific title
gStAv posted a topic in Troubleshooting
I have set LaunchBox to use LEDBlinky as this what I want for most of my games, but for some titles I don't want LaunchBox to activate LEDBlinky as this blocks full hooking by MAMEHooker and the LED functions is locked out. Is there any way to do this with a flag or checkbox? As if now I have to start a title with dynamic LEDs from MAMEHooker by launching it via ahk and start MAMEHooker just befor the emu exe o for the game, which isn't really is deal. Guess this is major overkill for most but it's damn cool having start buttons blink when you have inserted credits or having the control panel act as a police siren when playing Chase HQ and you reach the villain Inserted a clip which shows some games with normal LEDBlinky mapping via its xml then virtual cop 1 and 2 which is hooked by MAMEHooker and have dynamic LED on the start buttons and finnaly the ArcadePC title "Elevator Action Death Parade" in the service menu to show the elevator buttons which lists up during in-game action events. Understand if this is totally overkill from the normal user but a checkbox in the game menu to block LEDBlinky from hooking or the like would be awesome. received_1297677641062805.mp4 -
Removed the "high score / leaderboard" options in the MAME section in settings fixed this 😀
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Ok, I installed LaunchBox on my C-drive and also have my MAME-install in the folder c:/launchbox/emulators/MAME/ Running mame.exe directly works just fine and, I can save and load states, but running from LaunchBox, the saved states can't be "seen" in MAME and I also get an error when I try to save a state. Why is that and how can I get around this? Saw some script commands in the preferences of the MAME emulator part in LaunchBox like F7/shift+F7 and F3, why is this needed as it should be stated in the ini's of mame. Or does LaunchBox have its own config file or something? Starting a game by pointing LB to run a an ahk-file works just fine. Please help 😭
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Thanks both of you! I did the blank dummy files for the three gams lacking rom files "bbh.zip", "bbhsc.zip" and "bbh2sp.zip" and it worked just fine adding them in Launchbox, Anyone got "Big Buck Hunter: Call of the Wild" working in fullscreen with the guns? Works for all games but without bezel the aim is off even when calibrated using gun4ir. just a side note though. Happy to got iy up running
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Hi! I try to setup the Big Buck Hunter series of the 4 MAME (verson 0.244) titles (or is there more??) Big Buck Hunter - Shooter's Challange (bbhsc) Big Buck Hunter (v1.00.14) (bbh_160.zip) Big Buck Hunter - Call of the WIld (bbhcotw.zip) Big Buck Hunter II - Sportsmans' Paradise (bbh2sp) Problem I'm having is that there is only bbh_160.zip and bbhcotw.zip The rest of the games seems to be CHDs only without a zip-file to point to when importig in Launchbox so I have no file to reffer to in the importer. Any pointers on how to proceed with this would be greatly appreciated? 😢
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Thabks for the elaborated answer Sir. I actually took the SMS core route, easier to see the setup later on as I manipulate config files per system + games with remaps. Feel it's better to hard code stuff when having a cab
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Cool, sounds even easier, thanks. But do you know the differens with the SMS version ot the Genesis GX Plus core? Still thinking the sms is more suitable for SMS due to the naming. Would be neat to know if there's any difference from the standard Plus version
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Old topic but I ran into this problem aswell, was looking at the cores used from the associated cores and found one "Genesis GX Plus" which was assigned to both but dropping down there was also a "Genesis GX Plus SMS" so using this you get two of the same core = separate control mappi g and bezel for the core. Don't know if this is a lunchbox feature or RetroArch, didnt found anything about this SMS version on Google. Works great though