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Thordelan

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Posts posted by Thordelan

  1. On 06/12/2016 at 1:27 AM, Jason Carr said:

    Hi guys, I fixed some of the moderation bugs last night, but probably haven't caught everything yet. We still have all the stats but we archived some of the historical data in order to help with performance. We have it on our to-do list to make the stats work properly with the archived historical data.

    Any news about that ?

    I totally understand it's not your top priority but I have to admit it bugs me to my see changes status at zero whereas I contributed quite a lot :)

  2. 1 hour ago, Jason Carr said:

    @nyny77 That would be up to the individual translators. I can provide the Word document if anyone would like to translate the theme documentation PDF file.

    I'm up for the French translation, may I have the Word document ?

    • Like 1
  3. 14 hours ago, hubz said:

    That being said at least Thordelan may have a point. With Photoshop I can't tell a difference between saying JPEG's at quality level 10 vs 12. And the file size savings is significant. I submitted a few NES boxes to show what I mean. If we want to stick with the highest quality by all means, but I can't tell a difference at anything 10 or above. Below that however I can, can anybody else see a quality difference?

     

    That's exactly my point but I didn't want to argue since @Jason Carr made it clear.

    But you are right, there is the point the human eye doesn't see the difference anymore, or need a few seconds to see a very subtle difference. I wish I could show my compressed 500kb images next to the 3mb original and ask people to tell fast which one has the bigger size...

     

     

    13 hours ago, RetroArcade said:

    Ehhh tested out my MAME wheel art last night, 6000+ images and would have saved a few mere MBs. Haven't tested a set of images that would be larger in size to see if it would do much. This was with PNGgauntlet

    Well, wheels are already very small (not above 400px 99% most of time since they are all from HyperSpin) and thus don't take much space. The real "problem" is all those huge covers, fanarts, flyers, etc. A huge amount of space could be saved whether they are jpg or png for no (significant) difference at the end (in my opinion).

  4. On 02/09/2016 at 0:19 AM, Special T said:

    Let me know what you think. By the way, does XnConvert shrink the size of png files without losing quality?

    I have no idea yet , only used it for *.jpg untill now :)

    Since I've been making a lot of changes in my collection the last few days, I will download again most of the medias later, then compare both programs to know which does the better job for shrinking *.png :)

     

    Anyway, back to the subject, this is getting insane in my opinion : http://gamesdb.launchbox-app.com/games/images/27804

    Almost 10mb for a single 1528*2100 picture, and that's not the only one...I don't know...

  5. Hello,

     

    First of all, pardon my English, I'll try my best to make it clear.

     

    I've been spending a lot of hours the last few days to reupload Super NES Boxes (fronts and backs), why ?

    Because most of them are between 1,5mo and 5mo, sometimes even more...I thought that was way too much space wasted (I haven't checked other systems yet but I bet there will be more of those) so I tried to recompress them and for the exact same quality and size, I get images between 300ko and 800ko, that's a lot of gained space (or rather a lot of space wasted for everyone at the moment if we don't do anything about it).

    Let's say you have 1000 SNES games, that's easily 3go wasted, only for the SNES and for the boxes (if you count 1 front and 1 back, but there are usually more with the different regions).

     

    So here is my (noob) question/suggestion : would it be possible to implement a kind of script that would recompress images when you upload them ?

  6. @Zombeaver Thanks, they sound pretty good as well, though I prefer the 2 other ones from what I've listened for now. I'll check some other songs anyway :)

    Celldweller seems pretty good aswell, pretty sure I'll like the other songs

    Here is one song I really love, by Vector Hold, it's been used for the trailer of the game Power Drive 2000

     

     

    I'm not that much into racing games but it makes me want to try it out

  7. Wow, I really felt in love with Carpenter Brut and Perturbator, thanks a lot !

     

    Anyway, I've been listening to (a lot of different style of) Metal for 23 years and I'm still not tired of it, even though I consider my self as open minded as long as it's not rap, R'n'B and pretty much anything pop.

    I also like a lot when Metal is mixed with other styles like electro, jazz, dubstep, classical, ragga, even rap sometimes actually.
     

     

     

     

     

  8. On 16/08/2016 at 1:58 AM, Jason Carr said:

    One more thing to note, going forward (hopefully next week) I'll be working on adding Regions to games so that you can specify the regions where a game was released. We'll also be adding alternate titles with associated regions as well as adding multiple release dates with associated regions.

    Awesome news \o/

    On 17/08/2016 at 11:49 PM, Freestate said:

    Please jason, remember adding a tag for languages, making posible to add in what languages is available the game (including fantranlations)

    That's indeed a good idea !

    • Like 1
  9. They say French and British people don't like each other but now I know it's not true because I love you Austin ! Will you marry me ?

    If my wife is ok though, not going to lie, she might disagree... ;)

     

  10. On 12/08/2016 at 5:27 PM, Jason Carr said:

    Sorry for the trouble here, guys. I will be getting back to the games database early next week and we can combine platforms, add alternate names, etc.

    Very good news ! It was getting on my nerves and I was slowly but surely losing motivation helping moderate LB Databases

    Thank you Jason !

    • Like 1
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