Jump to content
LaunchBox Community Forums

ckp

Members
  • Posts

    1,686
  • Joined

  • Last visited

Posts posted by ckp

  1. Just now, Jason Carr said:

    ...you lost me completely. How on earth does bulk download have anything to do with audits? MAME flyers do come from EmuMovies, so that would apply in that scenario.

    When you audit and select a bunch of games that are missing some type of media, you can choose to try downloading the missing media. when i do that it doesn't get everything, because i end up going into each game one by one after that to check the ones still missing that media and am able to get the media one by one.

  2. 2 minutes ago, Jason Carr said:

    This is a known issue with the EmuMovies API, assuming that it's EmuMovies media that is affected. Let me know what types of media and what sources you're referring to.

    ahh, maybe that's why i see that. nothing you can do on your end to improve it?

  3. 1 hour ago, Fablog said:

    When I tried to bulk donwload medias, Launchbox failed to find what I want. But it works when I do it one by one. I tried it several times looking for mame flyers. Is it a known bug?

    this happens to me all the time (for any platform). that's why i don't have much luck using the audit feature  :( 

  4. 7 hours ago, jayjay said:

    Could you explain how this works because I cant seem to get it to work. Am getting "Cant find script" error.

    Well, that's all I had to do as long as I put the actual ahk script in that path specified. Maybe it works for me because I have AutoHotKey actually installed on my system.

  5. is bigbox.exe there in the Launchbox folder? If you right click it and choose properties, do you see an Unblock button? anti-virus blocking it?

    if not, i would think you can just reinstall LB to the same folder and it will work.

  6. Ok, I just added this simple snippet to the emulator ahk tab:

    $Esc::
    {
            Run, %A_AHKPath% "C:\temp\dostuff.ahk"
    }

     

    Upon exiting the game and emulator, the dostuff.ahk script was still running. It slept a bit and then it killed a process i had running.

    Is this not what you want to do? It's not much work at all? 

     

  7. 12 minutes ago, thedevilsjester said:

    What would be the chances that I could get them to change the behavior to not immediately kill the AutoHotKey script, just wait for the script to finish naturally (with possibly a timeout if they are worried about never ending scripts)?

    I think that is a great idea actually. If there was a checkbox type thing on the ahk tab for that as an option, it would be nice. 

  8. 11 minutes ago, thedevilsjester said:
    4 hours ago, ckp said:

    you can be tricky and have LB run something that runs the script totally outside of LB. 

    Its not as easy as it sounds.  Not without additional 3rd party tools.

    no, i don't think that's true. i can think of a couple ways that might work. you could have ahk run some cmd or batch file that in turn runs a start command of anything you want. that will not be terminated by LB

  9. ok. same idea. you just run the process kill (or whatever task you want to do) after you exit the game with controller automation.

    so here is an example of how to close xpadder when exiting the game with your controller:

    you just run what you want before the the emulator exit (process, close, {{{startupexe}}}) line runs:

     

    $Esc::
    {
        Run, C:\Xpadder\Xpadder.exe /C
        Process, Close, {{{StartupEXE}}}
    }
     

  10. Are you trying to do this as an additional application for some game and running this ahk script before the games starts?

    If you are, and you have a sleep in the script long enough to wait until the process is surely running before you try to kill it, you might try something like this in your loop that checks:

    Process, Exist, process.exe
    if(!errorlevel)
        Process, Close, process.exe
  11. A quick google on it turns this up:

    To remove the "Emulation Started" that pops up, go to the folder where you installed Project 64. Inside the "Lang" folder right click the "English.pj" file and open it in notepad. (Unless you're using a different language). Towards the bottom of the text, change the line that says:

    "Emulation Started"
    to
    " "

    and save it.

    If you still get a blue box with the time when you load a rom, switch the graphics plugin to Glide64 so you can uncheck the option to show the time under Configure Graphics Plugin. I did this and switched back to Jabo's plugin. The time and blue box stayed gone even though Jabo's configuration didn't have an option for it. Figured I'd post this in case anyone was googling the heck out of this like me

  12. I think you will need two LB folders that you will just have to rsync every so often.

    I think you need two sets of emulator folders to rsync as well, so you don't have common emulator write conflicts and controller issues.

    I think both LB folders could share the same media and rom folders.

     

     

×
×
  • Create New...