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Special T

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About Special T

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    8-Bit Processor

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  1. Thanks for uploading the templates. You're work is always awesome!
  2. Thanks, that's exactly what I was looking for. I watched Jason's tutorial vidoes which helped me get an understanding of the basics but it seems there is still a lot I need to learn. Does anyone have any recommendations on a video tutorial series or a website with a lot of information on xaml coding that would be useful for creating a theme?
  3. Sorry for the late response but thank you for replying! That solved my issue with the version number I was able to move it up Any idea on how to get the options menu (OptionsView.xaml) to show a transparent background instead of a black solid layer so I can still see the picture while adjusting menu options?
  4. I included a screenshot to help explain what I mean. "Licensed to Thomas Smith | Version 8.1" is overlapping the text in the bottom right corner, How would I adjust the text to move it up and slightly to the right?
  5. When you go tot he options menu and select anything other than "BACK" the right side of the screen will have a black layer behind the text to make it more visible. Is there any way to change the opacity of the black layer to zero to make it transparent? I was looking through the optionsview.xaml file but I couldn't find the option to alter it. Also, in the systemview.xaml file is there anyway to move or shrink the text "Licensed to XXXXX | Verion X.X"
  6. Thanks for the suggestion, I'll upload it to the theme section in a couple of weeks. i want to try and tweak the game list view as well first
  7. I'm glad to see you getting back in to the swing of things. The alt dreamcast image looks great by the way I love this theme but I also liked your blade runner theme as well so I tried to incorporate aspects of it into this theme. I don't know a lot about coding themes so I had to do a lot of guess work. I deleted the date at the top and the description at the bottom. I added scan lines to the video and I centered the platform banner at the bottom. I also added the icons from the blade runner theme at the bottom as well. I'm happy with how it turned out. By the way, I read on the forums that bigbox supports animated gif files. Would there be any performance benefit to changing the background from a video to an animated gif. Again, I don't know a lot about coding so I wasn't sure if it would be worth the hassle or trying to figure out how to swap the video for an animated gif. Thanks again for all your hard work!
  8. Lol I should have looked at the title of the video. Thanks for clarifying. That theme seems pretty nice too, I'll have to check it out.
  9. Thanks for uploading the new version of your theme! I deleted my old CityHunter 2 folder and downloaded the CityHunter 2 (theme) Standard Version and placed it in my themes folder along with updating my clear logos and banners. For some reason everything looks the same even after refreshing my images. I attached a screen shot to show you what I mean. How would I get my BigBox to look like the one in your video where you're using banners and all the extra stuff on the screen is gone.
  10. No problem I understand. I have two young children and when they get sick the whole house gets deathly ill. I hope you start feeling better soon! PS thanks for the update video it's looks good!
  11. Since I love this theme and the banners that keltoigael made I attempted to make a few banners of my own to fill in the gaps that keltoigael hasn't had a chance to make yet. I know they're not perfect, but I tried to emulate the original banners as closely as I could. I figured I would share these in case anyone else wanted to use them until keltoigael makes replacement banners. I hope you like them
  12. Thanks for the relpy. I'm using the No-Intro set and it's updated to the latest No-Intro Dat file. I'm using Albert Odyssey (Japan).bs as a test rom with a crc value of 0E89FA41
  13. I just wanted to post an update here because I was having issues with SGB emulation on the bsnes_mercury_balanced_libretro.dll core e.g. the pokemon games weren't working properly so I swithced to using the higan_sfc_balanced_libretro.dll core and it solved my problem although the commandlines are different now. Command line for bsnes_mercury_balanced_libretro.dll core "system\Super_Game_Boy_2_ (Japan).sfc" -L "cores\bsnes_mercury_balanced_libretro.dll" --subsystem sgb -c "config\Nintendo Super Game Boy.cfg" Command line for higan_sfc_balanced_libretro.dll core --libretro "cores\higan_sfc_balanced_libretro.dll" -c "config\Nintendo Super Game Boy.cfg" I recommend using Higan but you have one additional setup step outlined below (copy / pasted from THIS topic) 1. Make 2 subdirectories in your system/BIOS directory, one named SGB1.sfc and the other named SGB2.sfc. 2. Copy your original Super Game Boy ROM into the SGB1.sfc directory and then rename it to program.rom. Copy your Super Game Boy 2 ROM into the SGB2.sfc directory and then rename it program.rom, as well. 3. Copy your sgb.boot.rom BIOS into each of your SGB1.sfc and SGB2.sfc directories, and rename them to sgb1.boot.rom and sgb2.boot.rom, respectively. There’s a core option to choose which of the two SGB BIOSes you want to use. Done
  14. I'm still not sure what I'm doing wrong, the games still wont load in the bsnes core or the snes9x core I've tried several different command lines but none of them are working -L "cores\snes9x_libretro.dll" -bsx -L "cores\bsnes_mercury_balanced_libretro.dll" -bsx -L "cores\bsnes_mercury_balanced_libretro.dll" --subsystem bsx "system\BS-X_BIOS_(English)_[No_DRM]_[2016_v1.3].sfc" -L "cores\bsnes_mercury_balanced_libretro.dll" --subsystem bsx can someone post their command line settings and a picture of their retroarch emulator settings... maybe I accidently clicked something that is messing up satellaview emulation.
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