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Special T

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Everything posted by Special T

  1. Thanks for uploading the templates. You're work is always awesome!
  2. Thanks, that's exactly what I was looking for. I watched Jason's tutorial vidoes which helped me get an understanding of the basics but it seems there is still a lot I need to learn. Does anyone have any recommendations on a video tutorial series or a website with a lot of information on xaml coding that would be useful for creating a theme?
  3. Sorry for the late response but thank you for replying! That solved my issue with the version number I was able to move it up Any idea on how to get the options menu (OptionsView.xaml) to show a transparent background instead of a black solid layer so I can still see the picture while adjusting menu options?
  4. I included a screenshot to help explain what I mean. "Licensed to Thomas Smith | Version 8.1" is overlapping the text in the bottom right corner, How would I adjust the text to move it up and slightly to the right?
  5. When you go tot he options menu and select anything other than "BACK" the right side of the screen will have a black layer behind the text to make it more visible. Is there any way to change the opacity of the black layer to zero to make it transparent? I was looking through the optionsview.xaml file but I couldn't find the option to alter it. Also, in the systemview.xaml file is there anyway to move or shrink the text "Licensed to XXXXX | Verion X.X"
  6. Thanks for the suggestion, I'll upload it to the theme section in a couple of weeks. i want to try and tweak the game list view as well first
  7. I'm glad to see you getting back in to the swing of things. The alt dreamcast image looks great by the way I love this theme but I also liked your blade runner theme as well so I tried to incorporate aspects of it into this theme. I don't know a lot about coding themes so I had to do a lot of guess work. I deleted the date at the top and the description at the bottom. I added scan lines to the video and I centered the platform banner at the bottom. I also added the icons from the blade runner theme at the bottom as well. I'm happy with how it turned out. By the way, I read on the forums that bigbox supports animated gif files. Would there be any performance benefit to changing the background from a video to an animated gif. Again, I don't know a lot about coding so I wasn't sure if it would be worth the hassle or trying to figure out how to swap the video for an animated gif. Thanks again for all your hard work!
  8. Lol I should have looked at the title of the video. Thanks for clarifying. That theme seems pretty nice too, I'll have to check it out.
  9. Thanks for uploading the new version of your theme! I deleted my old CityHunter 2 folder and downloaded the CityHunter 2 (theme) Standard Version and placed it in my themes folder along with updating my clear logos and banners. For some reason everything looks the same even after refreshing my images. I attached a screen shot to show you what I mean. How would I get my BigBox to look like the one in your video where you're using banners and all the extra stuff on the screen is gone.
  10. No problem I understand. I have two young children and when they get sick the whole house gets deathly ill. I hope you start feeling better soon! PS thanks for the update video it's looks good!
  11. Since I love this theme and the banners that keltoigael made I attempted to make a few banners of my own to fill in the gaps that keltoigael hasn't had a chance to make yet. I know they're not perfect, but I tried to emulate the original banners as closely as I could. I figured I would share these in case anyone else wanted to use them until keltoigael makes replacement banners. I hope you like them
  12. Thanks for the relpy. I'm using the No-Intro set and it's updated to the latest No-Intro Dat file. I'm using Albert Odyssey (Japan).bs as a test rom with a crc value of 0E89FA41
  13. I just wanted to post an update here because I was having issues with SGB emulation on the bsnes_mercury_balanced_libretro.dll core e.g. the pokemon games weren't working properly so I swithced to using the higan_sfc_balanced_libretro.dll core and it solved my problem although the commandlines are different now. Command line for bsnes_mercury_balanced_libretro.dll core "system\Super_Game_Boy_2_ (Japan).sfc" -L "cores\bsnes_mercury_balanced_libretro.dll" --subsystem sgb -c "config\Nintendo Super Game Boy.cfg" Command line for higan_sfc_balanced_libretro.dll core --libretro "cores\higan_sfc_balanced_libretro.dll" -c "config\Nintendo Super Game Boy.cfg" I recommend using Higan but you have one additional setup step outlined below (copy / pasted from THIS topic) 1. Make 2 subdirectories in your system/BIOS directory, one named SGB1.sfc and the other named SGB2.sfc. 2. Copy your original Super Game Boy ROM into the SGB1.sfc directory and then rename it to program.rom. Copy your Super Game Boy 2 ROM into the SGB2.sfc directory and then rename it program.rom, as well. 3. Copy your sgb.boot.rom BIOS into each of your SGB1.sfc and SGB2.sfc directories, and rename them to sgb1.boot.rom and sgb2.boot.rom, respectively. There’s a core option to choose which of the two SGB BIOSes you want to use. Done
  14. I'm still not sure what I'm doing wrong, the games still wont load in the bsnes core or the snes9x core I've tried several different command lines but none of them are working -L "cores\snes9x_libretro.dll" -bsx -L "cores\bsnes_mercury_balanced_libretro.dll" -bsx -L "cores\bsnes_mercury_balanced_libretro.dll" --subsystem bsx "system\BS-X_BIOS_(English)_[No_DRM]_[2016_v1.3].sfc" -L "cores\bsnes_mercury_balanced_libretro.dll" --subsystem bsx can someone post their command line settings and a picture of their retroarch emulator settings... maybe I accidently clicked something that is messing up satellaview emulation.
  15. I've been trying to get BSX / Satellaview games to load in the bsnes_mercury_balanced_libretro.dll core and the bsnes_balanced_libretro.dll but I can't seem to get them to work. I put the BS-X.bin bios file in the RetroArch/System folder and I renamed my rom extensions from .bs to .sfc When I try to load any rom, it just goes to a black screen. Has anyone else been able to load BSX / Satellaview games?
  16. Thank you both for the quick reply. I tested some of the games in the link you posted but they look normal to me if I display them at 320 x 240. Have you noticed any games that need specific resolutions to look normal or do you just play all your genesis games at 320 x 240 and all your SNES games at 256 x 224? Wouldn't the games all get stretched to a 4:3 resolution on real televisions anyway? I don't recall playing any games on real hardware in letterbox mode although it's been a long time since I played any retro games on real hardware.
  17. I was looking online at the tec specs for the Sega Genesis and the Super Nintendo and I noticed that they have multiple resolutions - Genesis: 256x224, 320x224, 320x448 - SNES: From 256x224 to 512x448 Does anyone have a list of what games utilize which resolutions?
  18. I know this is an old topic but I'm having trouble getting Game.com to work. - I'm using the MAME (0.193) core - I used clrmamepro to rename all my roms using the No-Intro dat file e.g. Sonic Jam (USA) .tgc is compressed inside Sonic Jam (USA).7z - I placed the bios "gamecom.zip" in the root of the "RetroArch/System" folder - I tried two different command lines on the retroarch / Associated Platforms tab but neither worked -L "cores\mame_libretro.dll" -L "cores\mame_libretro.dll" "gamecom -cart1" Does anyone know what I'm doing wrong?
  19. Thanks for posting the tutorial. Now that Mesen has been ported to retroarch do you see any reason to still use the stand alone version of Mesen?
  20. Just an fyi that the cores were updated so they are now playable. Thanks for everyone's help!
  21. It might be a core problem someone on the retroarch forum stated they were having the same issue on thier Linux version of retroarch. I tried installing retroarch on a different computer and I'm still having issues with wonderswan games. Can someone try updating thier core on a Windows machine or trying a wonderswan game on a fresh install of retroarch?
  22. Thanks for the reply Lordmonkus. Unfortunately I don't think that's the issue. I posted a topic in the Retroarch forums to see if anyone over there know's what happened (LINK) If anyone here has any other suggestions, please let me know. Thanks
  23. No I tried loading Buffers Evolution (Japan).ws in stand alone retroarch and it just goes to a white screen. I also updated the core again just in case and it still doesn't work Here is the hash info for Buffers Evolution (Japan).ws just for reference CRC32: B25A0635 MD5: 9B15B2236CAE605F7BC3BEA3859FDD36 SHA-1: 35EEA568F756BACF533BB9AAAD7E3239BA00E411
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