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deliyuerek85

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Everything posted by deliyuerek85

  1. @Jason Carr Could you hinder that zipped games are extracted before loading? Because on my computer the zip files are loaded directly and the save files are named after the zip file and not the game file in the archive. I want to synchronize my save folder on the computer with my folder on my android device. But the save files are not compatible at the moment because Retroarch is looking for the game file name and not the zip file. I think that this has nothing to do with retroarch on android because in retroarch i can load the games without extracting. EDIT: Nevermind, I did not see that there is a new version that solved my problem. Thanks.
  2. You need to keep the cue files in the folder. Just add the bin files to the same folder. Than it should work.
  3. @Jason Carr Would it not be possible that LB/BB takes a screenshot of the game after choosing "save state"and put it in a separate folder? I don't think that it is really nessessary for LB/BB to check if there is already a save file or not.
  4. It's still not working. Neither with keyboard nor with controller.
  5. In the current beta the zoom in and zoom out buttons in the pdf viewer don't work anymore.
  6. SSF Startup: Works Pause: Emulator closes after opening the pause screen. Tried it with every option. I have the same issue. Have tested both options.
  7. I have managed to "solve" my problem with a workaround. I was experimenting with AHK commands to solve my problem. I had an syntax error in my code, but this was the solution for my problem. The syntax error message is appearing only for 1 millisecond between the transition from the emulator to the pause screen. But somehow this causes the pause screen to work with retroarch now. ? It is not an elegant solution but at least now I can use the pause screen with retroarch.
  8. Windows 10. My Launchbox and Retroarch are on a external hard drive. Maybe that is also the issue. But on my internal SSD drive is not enaugh space to move them there. EDIT: When the pause screen does not appear, but the game pauses, I can still hear the menu sound if I press down. I can even save and load states. So the screen is there but not visible. ?
  9. As I said, my system is not high end (Microsoft Surface Pro). Even the loading of the manuals is taking 5 times longer than in your video.
  10. I've already tried that. And I'm shure my drivers are all up to date. It is not a high end system but until now I had no problems with Launchbox/Bigbox and Retroarch. I think I have to wait and hope that the problem will be solve itself with future updates and optimisations. Until then pause screens are dead for me.
  11. I have no experiance in plugin programming. Without a fix, the pause screens are unusable for me in Retroarch and maybe some other emulators. Unfortunately I'm using Retroarch for most of the platforms. This pause screen feature was something I was looking forward to a long time and now I can not use it.
  12. I have found the cause of the problem. It is the DPI scaling of my windows. I'm using 150% scaling, because I am using my PC on my TV. If I set the scaling to 100% the issue is gone and the pause screen is working fine. But then my desktop and everything else is to small. The Retroarch menu is than small too. Could you find a solution for this? I think there will be more people that will have the same problem in the future.
  13. I still have the problem in Retroarch, that the pause screen is not working some times. Sometimes the screen does not show up but the game pauses. After a few tries it shows up again. Sometimes I get a black screen and can't close it. I need to press the "Windows" Button on the keyboard an click on the emulator on the task bar to get it work again. Sometimes the pause screen does not work any more and I need to restart BB. I have not tried it with the new beta, because I am not at home. Dolphin seems to have similar problems. But I have not tested it extensively. EDIT: The same issues remain in the newest beta. The black screen can be closed by pushing the "back" button now. I have testet it with some pc games and there the pause screen works fine.
  14. Support for EXEs are not nessesary. It was only an example because I have converted some BAT files to exe files. But it would be nice, if you could add at least support for BAT files.
  15. Great job Jason. Thank you for adding the exit button. What also would be nice is to be able to decide what file types to show in the pause screen. For now it's only PDF I assume. You could maybe add a option to specify file types to show in the pause screen. For example: File types to show in pause screens: pdf; exe; ahk; bat; mp4 One reason is, that I have created batch files that are opening the exact page in a pdf file where a magazine article or a guide for the game is. I also specified another application for PDF files, just like an amulator, but in the pause screen they are opening with the included pdf reader.
  16. Yes, it is possible to use automation but I am already using too many combinations for other functions and thought, it would come handy if it would be implemented in the pause screen instead. I actually was sure that this would be the first thing jason would add. ? For me, it would be an obvious option to have in a pause screen. And it woud be nice to have access to the achievements list.
  17. That is what I was hoping to be added too actually. ?
  18. @Jason Carr will you add game specific options for pause screens like with startup screens too? This would come handy for PC games.
  19. I've discovered something. I'm using the program "DS4Windows" to emulate a Xbox 360 controller with the PS4 controller. The Home Button of the PS4 controller was assigned as the guide button on a real Xbox360 controller. After unassigning it nothing happens when I press the button while playing a game. Now I don't know if it is the Xbox360 guide button what is causing this or if the program is sending another key alongside the Xbox360 guide key. If it is the first case than this should happen with original Xbox360 controllers too. EDIT: I think this case can be closed. I think I will deactivate the keyboard automation an use the normal keyboard mapping alongside joy2key instead. Thank you for helping me to figure this out Jason.
  20. I have opened notepad and focused it. Nothing happens when I press the home button.
  21. But before that I had tested it with other hold + key combinations. It does not matter, what I am mapping to them. The home button triggers the pause screen every time.
  22. I have tested it again. Something very strange is happening here. It has nothing to do with the assignments in the options. The Keyboard mapping was not set at all. To test it I have deleted every keyboard and controller automation mappings in the xml file. See bellow screenshots. Now when I deactivate the keyboard automation and press the home putton on the controller while playing a game, the pause screen does not appear. But if I activate it, even if the buttons are all not mapped, the pause screen appears. How can this happen? This makes no sense. There must be something else that triggers this.
  23. In Retroarch, if I push the "Home" Button on my PS4 controller (which is set up es an XInput controller), than the pause screen appears, even though controller automation is deactivated. Is this intentional? After 2 or 3 times the pause screen stops to work. Than I need to restart BigBox for it to work again. EDIT: Dolphin: The puase menu appears with pushing the home button on the controller, too. after a few times the pause screen does not appear any more but the game screen pauses. If I push the button again the game goes on. SSF (Saturn Emulator): The Pause screen appears but the emulator closes/crashes after closing the pause screen. I'm using this emulator because it works best on my system.
  24. Hmm ok. Animations are a bit complicated for me. But I will have a look. Thanks.
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