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Rod

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Everything posted by Rod

  1. That's great, looking forward to it
  2. @Jason CarrCould you possibly move this request, i.e. the "Run with" context menu feature, higher up your priority list? I think many people would be happy with it, and it shouldn't be too difficult to implement? Best, Rod
  3. Hi Jason, No problem these things happen :). From quick testing the big performance issue with the background video playback in the city hunter theme seems solved for me with the 7.3: - Theme background video in the city hunter theme now stops when launching a game / emulator and CPU usage is much lower now. There are two issues left for me: - Scrolling info notes in the theme keep scrolling while emulator is launched / running, which causes CPU usage to vary between 0% (scrolling note is stopped) to 3 to 4% (scrolling note is scrolling). It would be very nice to have an option to disable scrolling of the notes when the theme is "inactive" (i.e. after a game / emulator is launched). Which would put Big Box cpu usage down further. - After exiting a game the background video in the city hunter theme remains paused. It only start playing again when I "ESC" the category/platform I'm in. Other than that I just wanted to say that Big Box with the Critical Zone City Hunter theme is unbelievably good. Stunning. I'm soo happy with it. Thanks to you and both theme developers. Thanks again for all the effort you're putting into making this so great
  4. Hi Jason, I've been trying the critical zone city hunter theme, and unfortunately there's a big performance problem when using it (tried with latest 7.1 and 7.2 releases). The problem is that the background video in the (city hunter) theme keeps playing after the emulator is started, and that is completely eating my cpu resources. I.e. when retroarch is running I see in the taskmanager that in the background Big Box is using 40% (!!) of my cpu resources. This is on a 3770K @ 4.6Ghz btw.. In a multimonitor setup you can also see that the background video keeps playing while retroarch is also running. It is causing the audio and video in the emulator to hick-up/glitch regularly. So it's a no-go for me for now using these themes. I've also tried it in a single monitor setup and the same happens. Hopefully you can implement something that pauses the theme background video (in critical zone - city hunter theme) after emulator start.
  5. Thanks for looking into it. Upon second try I now see that "sleep" does work in Launchbox, but there's a different (but still related) issue what's causing my problem. Launchbox runs the autohotkey script in parallel to starting a game/emulator, instead of waiting for the Autohotkey script to finish, thus any "sleep" in the autohotkey script has no effect on delaying the emulator start. I'll explain a bit what I'm using it for, just that it (hopefully) also makes sense for you. For some of my emulators I'm switching "Primary display" in a multimonitor setup before launching a game/emulator. For this there needs to be a small delay after initiating the screenswitch before launchbox starts the game/emulator, otherwise it opens the game while the screens are switching, which confuses things / messes things up. In the old launchbox for some reason adding a "Sleep 1000" after the screenswitch command worked (Which may have been coincidence after all) In any case, this could be solved by: A) Making launchbox wait for the Autohotkey script to finish before launching a game / emulator, instead of running it in parallel to executing the script (which seems current behaviour). or B) Add an option that enables the user to choose between the behaviour of A and the current behaviour. Hopefully any such solution is possible.
  6. Hi Jason, Unfortunately I found an issue with the new AHK implementation. The autohotkey "sleep" function doesn't work anymore in Launchbox. It did with the previous DLL implementation. You can replicate it by simply doing something like: ----------------------- sleep, 5000 ;sleep for 5 seconds MsgBox I slept for five seconds ----------------------- You'll notice that the msgbox will appear immediately, instead after the delay of 5 seconds. Hopefully this can be fixed, or a workaround as I need this to work in my scripts. Thanks and enjoy the holidays soon.
  7. Thanks for the quick fix, AHK is working like a charm again
  8. Thanks Jason. AHK integration is important to me also, hopefully with your next update everything AHK in launchbox is working again.
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