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Fursphere

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  1. Happened again this morning. In BigBox on my desktop pc, Bigbox decided to re-enable gamepads, and then auto-selected my SpaceMouse. This results in endless scrolling in BigBox, and a forced ctrl-alt-delete - kill task. This is a NASTY bug (and yes, I've opened a bug report on this, but it needs more attention) that results in complete loss of control of BigBox. Happens with the following 'controllers' randomly across multiple systems: SpaceMouse Fanatec Racing Wheels Ultimarc 12-way Rotary encoders (for rotary joysticks) This is from the BigBoxSettings.xml
  2. Bumping a super old thread. I've open a feature request for this one. I've been waiting for this feature for a long time! https://feedback.launchbox.gg/p/trackball-spinner-support-for-bigbox-spin-the-wheel
  3. This is a bug that persists even in the current release of LB/BB (13.26). Its pretty nasty, I'm not sure why its not getting more attention.
  4. This isn't an airport. No need to announce your departure.
  5. I have an idea for a new feature, but I want to flesh it out before I put in a ticket. Something to the effect of a "blacklist" Basically, a way to create a list of games that: 1) Can be added too while in BigBox (I played a game so bad I never want to play it again) 2) Will never be shown in BoxBox (No attract mode, no screen saver, not in any lists, not in platforms, not in other playlists, not in recommended, never under any circumstances) Use case: In BigBox - you cannot delete games (and sometimes even after you delete them in launchbox, they come back from the dead - see MAME below). You can only add them to a playlist. You can hide the playlist, but that doesn't hide the games. So you can make a "Broken" or "To be deleted / Trash" playlist to deal with later in LaunchBox, but its just putting the problem off until later. Why would someone want this? Two reasons that I can see: 1) MAME. You can go through MAME and remove all the games you DON'T want. But update your set and re-import (to get the newly added titles) and all that work you did to remove the 'undesirables' is gone. (this applies to FBNeo as well I guess) 2) Digital Hoarders. If someone wants to keep every.damn.game under the sun, more power to them. (I've broken myself of this, but I'm sure a lot of people still just import full sets) Basically - if you want to exclude something from BigBox and not have the 'garbage float to the top" (this is exactly what the screen saver and/or attract mode does - displays the absolute worst titles in your collection), you can make a Blacklist playlist ("never show this in bigbox under any circumstances" playlist).
  6. Why do you release 'hotfixes' as new betas? 13.25.01 (.02, .03, etc..) would make a lot more sense than "13.25 release is broken, please update to 13.26 beta 1 or beta 2". I've never understood why a more traditional development cycle isn't followed to better indicate the intention. Alpha Builds (usually internal only)--> Beta Builds (sometimes public) --> Release Candidate Builds (RC) (public) --> Release Builds --> Patches/Hotfixes Just my $0.02...
  7. Just mass unzip all the roms and leave them unzipped. They're so small you cloud put them on anything at this point. there is no benefit to having them zipped at this point. People are playing DOOM on pregnancy tests. If you're worried about the space that SMS roms take up... its time to upgrade.
  8. Just another observation. Just did a fresh install of LB 13.25 on my desktop PC. In the "\LaunchBox\Images\Media Packs\Platform Clear Logos\Nostalgic Platform Clear Logos\Platforms" There are platform logos included for: Arcade, MAME, Naomi, Naomi 2, Model 1, Model 2, Model 3, Sammy AtomisWave, TeknoParrot, Taito Type X, and a bunch of others... So the to address the statement directly "TeknoParrot is an Arcade Platform" - why does LB include media for it NOT being an Arcade Platform?
  9. I would be interesting to know how many LB/BB users lump everything into the "arcade" platform vs. individually manage them in a similar fashion to how I have outlined above. All the artwork for treating them as unique platforms exists, so I know I'm not the only one.
  10. I always treat arcade platforms uniquely / individually. MAME = MAME TeknoParrot = TeknoParrot. Naomi = Naomi, FBNeo = FBNeo (M2, SuperModel, DEMUL, Flycast, etc...) (don't get me started on unique sit-down driving cabinet and lightgun configuration stuff) Basically, follow the emulator (program) or romset. Lumping everything in as "arcade" is a mess and simply not workable IMO. Mainly because there is no good way to manage emulator = rom/game relationship when everything is lumped together as "arcade". While the media set (scrape as) is generically "arcade", getting all this working with different controllers, emulators, launch options, etc is far from generic. Which is why I make them individual platforms. Because platforms control the emulator relationship (without extensive tedious per-game work)
  11. 13.26 Beta 1 appears to have a crippling memory leak (guessing) or something in BigBox. After 45 minutes to an hour in screensaver mode (just idle / chilling) it becomes very sluggish. 30-45 minutes after that, and its dead. ctrl-alt-del - kill app time. False alarm. I had another app go bat shit crazy the same time I upgraded to Beta 1. Never mind. Nothing to see here.
  12. I would love to convert my two stand up arcades to linux, but I've got some Windows native stuff that I'm not sure would work well. (Daytona Twin racer use's Fanatec steering wheels - and there is no solid linux support there) LEDBlinky is a big one. RGBCommander is gone. There is LEDSpicer now that might replace it? Zero experience. TeknoParrot doesn't seem to have a Linux version. There appears to be a Ultimarc IPAC board configuration tool for Linux, but it hasn't been updated since 2022 - so that's a little sus. Stablebit Drive pool have some Linux alternatives, but reformatting 40+ TB of drives into Linux filesystems (while juggling all the data) doesn't sound fun. This is my biggest hold up honestly.
  13. I forgot to add - if you have LEDblinky use MAME for all platforms AND you configure FBNeo inputs exactly the same as MAME, you'll have that half of the battle done. You'll still need to create individual button maps per game.
  14. The only time I used FBNeo (core, under RetroArch) was for the Netplay features. (and RetroArch sucks in my opinion for arcade platforms due to its janky button assignment mess) There is a choice you need to make (in LEDBLinky) - All platforms follow the MAME button config / mapping, or they're all unique. I don't remember where the check box is off hand. But this only tells LEDBlinky how to read keycodes vs button assignments. I personally do not let MAME control everything, and setup each platform how I want. Now, open up LEDBlinkyControlsEditor.exe , then on the drop downs - Import - Unknown Games. This will tell you what PLATFORM and GAME NAME Launchbox is passing to Ledblinky (after you launch the game from LB), and you can setup a button map here (one default per platform, then individual games on that platform if you want to map it individually). The Bad - Its a long and tedious process. The Good - You only have to do it once as long as you don't change anything.
  15. Defender didn't do anything. (shocking, I know. lol)
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