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Fursphere

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  1. I would love to convert my two stand up arcades to linux, but I've got some Windows native stuff that I'm not sure would work well. (Daytona Twin racer use's Fanatec steering wheels - and there is no solid linux support there) LEDBlinky is a big one. RGBCommander is gone. There is LEDSpicer now that might replace it? Zero experience. TeknoParrot doesn't seem to have a Linux version. There appears to be a Ultimarc IPAC board configuration tool for Linux, but it hasn't been updated since 2022 - so that's a little sus. Stablebit Drive pool have some Linux alternatives, but reformatting 40+ TB of drives into Linux filesystems (while juggling all the data) doesn't sound fun. This is my biggest hold up honestly.
  2. I forgot to add - if you have LEDblinky use MAME for all platforms AND you configure FBNeo inputs exactly the same as MAME, you'll have that half of the battle done. You'll still need to create individual button maps per game.
  3. The only time I used FBNeo (core, under RetroArch) was for the Netplay features. (and RetroArch sucks in my opinion for arcade platforms due to its janky button assignment mess) There is a choice you need to make (in LEDBLinky) - All platforms follow the MAME button config / mapping, or they're all unique. I don't remember where the check box is off hand. But this only tells LEDBlinky how to read keycodes vs button assignments. I personally do not let MAME control everything, and setup each platform how I want. Now, open up LEDBlinkyControlsEditor.exe , then on the drop downs - Import - Unknown Games. This will tell you what PLATFORM and GAME NAME Launchbox is passing to Ledblinky (after you launch the game from LB), and you can setup a button map here (one default per platform, then individual games on that platform if you want to map it individually). The Bad - Its a long and tedious process. The Good - You only have to do it once as long as you don't change anything.
  4. Defender didn't do anything. (shocking, I know. lol)
  5. Feature request opened: https://feedback.launchbox.gg/p/auto-remote-titles-from-lb-when-game-no-longer-exists
  6. Yup. Use it all the time. I'd like to be automatic. So I can manage my files outside of LB, then LB adjusts to what I've done without extra steps.
  7. Was just watching the 13.25 release video, and saw that the Android release has "remove games no longer found" as an option. Is this going to be a Windows feature soon?
  8. I ended up writing an AHK script that interacts (via mouse movements and clicks) with the fanatec app (which doesn't support keyboard navigation... sigh) to change settings as needed on game start. A little janky, but it works consistently.
  9. thank you. I'm actually at the point where I'm ready to write a looping AHK script (while LB is running) to just edit that config line anytime the file changes to ensure its off. BigBox isn't having the problem.
  10. Dear Launchbox, please stop enabling this setting. In fact, disabling it by default would be best. As you can see, this time it incorrectly assumed my 12-way rotary controller was a "game controller" and caused input issues in LB. (loss of mouse control, constant inputs, etc). Seriously, I've had to disable it more than a dozen times. It keeps turning itself back on. I haven't confirmed it yet, but it seems to re-enable itself anytime a controller is added to the system (even just turning on a bluetooth xbox controller and then opening LB seems to trigger it...)
  11. I'm not sure if this is even the right place for the thread since the 'problem' is kind of abstract, but here goes anyway... Is there a luanchbox feature / plugin / mod......something that "Tells the user on game launch what physical controls to use?" (lemme explain) Some Background: I'm not trying to get down into the nitty gritty like 'button 1 = jump" or something. (like this thread: https://forums.launchbox-app.com/topic/68739-game-controls-viewer/ ). LEDBlinky mostly has that covered already to be honest. (except for spinner games). What I'm getting at it "this game requires a GamePad" (IE - tell the user to pickup and turn on a gamepad before the game starts). Now, I wrote an AHK 'shim' that does this, and it mostly works. It displays a full screen image and asks the user to press a button on the gamepad to continue. This 1) communicates to the user what's going on and 2) verifies the user has followed instructions. (I opened a feature request to make this a little easier to configure in LB, but proof of concept works) I'm going to write another for Lightguns "Pickup the lightgun and turn on the IR emitters" or "Lightgun + Pedal" (get the pedal out and plug it in). Maybe one for Spinner games (as there is no LED for LEDblinky to light up). (then I have crazy stuff that links both cabinets together so we can play 2 player Smash TV with twin sticks, or 4 player TMNT or whatever... I need to make a thread on that). Or to turn the Dolphin bar on when you're playing Wii games with WiiMotes. The key here is wait for user input to confirm the 'ask' has been completed. (The game start screen and pause screen feature of LB/BB do not meet this need) Now, the big challenge: Enter driving / racing games. Arcade racing game controls are all over the damn place. 270 degree wheel, 360 degree wheel. hi/low shifter, H pattern shifter, sequential shifter. Independent pedals, combined pedals. etc... (at least one uses a lightgun too.... lol) I use Fanatec gear, and there isn't an automatic profiling application (or CLI) to take care of this stuff. You have to open the Fanatec software, and tweak the settings. Thankfully, this is 'easy' (even if its annoying). I have Stream Deck minis on my cabinets with a Fanatec App button - so getting to the app is easy) Logitech wheels have (had?) better automation for this stuff, but that's not what I run in my Twin Daytona cabinet. Anyway.... So the dream is to have some way to tell the user (often ME! - who can remember all this stuff?): "Hey Dummy, before I launch this MAME game, you need to go click the combine pedal checkbox, and set the wheel to 270 degrees" (Ace Driver Racing for example) or "Spy Hunter uses a sequential shifter, flip the level on the shifter base" or "Pole Position uses a 360 degree wheel, set the wheel to 360 degrees and turn FFB off" (I was so happy when I figured out this worked...) There are significantly less racing/driving games than a regular cabinet game list, so I can just proceed with creating static images per game or AHK message boxes or something. (ugh). But before I dive in, does anyone have a better idea?
  12. Just in case anyone doesn't know - RPCS3 now supports running (decrypted) ISOs directly. No more need for fancy tricks. You can just boot directly from an ISO file.
  13. I think I figured it out. Looks like Launchbox 'sees' my SpaceMouse as a controller (why!?!?) and defaulted to it (why?!?!?!) to which is freaked out. Is there a way to have it NOT do this? like.. blacklist controllers? "never use" list or something? "Don't use a gamepad for mouse movement" (checkbox?) (I think this happened on my driving cabinet too - where launchbox was trying to use the wheel and some random axis for mouse movement)
  14. I have this issue on two different systems, sometimes on a 3nd. When I open Launchbox / Bigbox - the application takes over my mouse and drives it to the upper left corner, and locks it there (constant input). If I alt-tab out of LB/BB (or even just bring up the start menu), complete control is restored. What code in LB/BB interacts (and takes over) mouse control? Edit - this happened on 13.24 and the 13.25 Beta-3
  15. My solution to that issue has always been to physically remove the files I don't want from the ROM folder. I have a separate folder with alternative rom versions for archival purposes (who is going to care about this when I'm gone? I have no idea... but I still keep the things). Basically, one folder for the "cabinet" set, then another for the "archive" set.
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