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captainwarnock

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  1. Thanks @CriticalCid I am hoping that @Jason Carr has some sort of solution for this. It would really help with the development of themes and images with dynamic Marquee's in mind if we're able to pull platform images into the games view.
  2. Hi there, I have a question regarding some xaml I am trying to tweak for the gamesmarquee view. My friend created me some custom platform marquees for my arcade cabinet, as I have a 24" monitor in place on my arcade cabinet, but only half of that is used for the marquee view, the other half is sticking out of the top of the cabinet and will be used for something else. What I would like to do is, when I am displaying a game for a console, lets say super nintendo, I want to show the front box art for the game (as is default for the consoles), as well as the platform marquee beneath it, as to fill in some black space. Looking at the gamesmarqueeview.xaml I copied this line from the platformbannerview.xaml file. "<Image Source="{Binding Path=SelectedPlatform.BannerImagePath}" Stretch="Uniform" HorizontalAlignment="Center" VerticalAlignment="Bottom" RenderOptions.BitmapScalingMode="HighQuality" />" and put it above this line that I tweaked to get the size of the box to fit in the marquee space "<Image Source="{Binding Path=SelectedGame.MarqueeImagePath}" Stretch="Uniform" Width="1920" Height="600" HorizontalAlignment="Center" VerticalAlignment="Bottom" RenderOptions.BitmapScalingMode="HighQuality" />" But I can't get that to display the platform banner underneath the box art. I can see the glaring problem that it is asking for SelectedPlatform even though this file is probably specifically for SelectedGame. I guess my question is, what do I need to tweak in order to get the Platform BannerImagePath to show underneath the game box art on my secondary marquee monitor. Thanks for the help! -Bill
  3. Hi everyone! I'm looking to see if anyone has any clever images/ways on how to show console games with the dynamic marquees I like the idea of having some type of console marquee for each system, but I also like the idea of having the box art up there as well? Has anyone done anything like this before for consoles? Maybe some type of theme where the box art is shown in the middle, and there is an overlay to fill up the black space on all the sides? Thanks!
  4. I have used a custom theme to set my height, width, and vertical positioning for all the images within launchbox, @igotdvds I will use ImageMagick to resize all the arcade Marquee's to fit my screen, however, I'm a little confused about what you said about box-art for console games. Are your box art images stretching to fit your screen for consoles, or are you just putting the box art in the middle of your screen? Just curious what others are doing as to make the marquee look beautiful no matter what game is being played.
  5. I have purchased a monitor for my arcade cabinet for dynamic marquee support, unfortunately the only thing I could afford was a 24" monitor, which I will have to modify my arcade cabinet to fit, but it will be my marquee screen none the less. The only problem I have is that Bigbox either makes the image full screen on the monitor in the center (like box art), or the marquee is dead in the middle of the screen. To make it work I need the marquee images/box art images to only take up half the screen (since that is what is going to fit in the marquee windows of the cabinet) is there anyway to do this, make it so that the image will be full screen for a specific area? I was looking into some 3rd party monitor splitting applications, but since both the marquee title bar and the main bigbox title bar window are the same name and path, I'm unable to do it. If the marquee could be windowed in some way, and full screened in a virtual work space, that might work.
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