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schmosef

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  1. I guess my request is not currently possible so I submitted a feature request. Anyone else interested in this capability should feel free to up-vote it on the above linked issue tracker site.
  2. Thanks for your comment. I probably should have clarified that I don't have a RetroArch install in a default named folder. Each install folder name includes the name of the video driver, configured controller and sometimes core. Still, running the RetroArch update in LB did update at least one of my installations. Years ago, I asked one of the RA devs about using custom config files for specific controller (M30, SN30 Pro+, Arcade stick, and various OG controllers with Raphnet adapters), button mapping and driver settings. I don't remember the exact combination of features that caused the issue but I was told it would not work the way I wanted and I should use separate RA folders for each config.
  3. Hello, I originally posted my question in the "Features" section but didn't get an answer so I'll try here. Sorry if my question has already been covered. I tried searching the forums but didn't find an answer. In my setup I have a few different installations of RetroArch configured as "emulators" in LaunchBox, to handle different video driver and/or controller configurations. Is there a way to designate which specific installation of RetroArch gets updated via this LaunchBox feature? I tried running the update feature to see what would happen and, as far as I can tell, only one of my RetroArch installations was updated.
  4. Sorry if my question has already been covered. I tried searching the forums but didn't find an answer. In my setup I have a few different installations of RetroArch configured as "emulators" in LaunchBox, to handle different video driver and/or controller configurations. Is there a way to designate which specific installation of RetroArch gets updated via this LaunchBox feature? I tried running the update feature to see what would happen and, as far as I can tell, only one of my RetroArch installations was updated.
  5. If I run the RetroArch directly, I get audio (via HDMI). But if I use LaunchBox to start a game, using RetroArch, there is no audio. Any idea what could be going on?
  6. It was up earlier but it's down for me right now.
  7. I have a feeling that this issue will get resolved with the new "automatic ROM folder parsing feature" that's been mentioned recently. I'm going to wait until that feature is live before submitting a bug report.
  8. Thanks for the suggestion, @Charco. I'll try this later today. But, if it works, it only solves the issue for this one ROM. There are a few other, non Neo Geo, ROMs recently added to MAME that I also could not import.
  9. Nope, didn't work. I chose "Force importing duplicate games", "Import all clones" and unchecked all the "skip" options. Should I report this as a bug on bitbucket?
  10. Thanks, I thought I did that but maybe not. I'll try again.
  11. I picked up a 4GB/64GB Up Board recently, specifically to build a bartop cab with LB and MAME. I saw a review for the Up Board on YouTube where it was mentioned that you can buy Windows 10 license keys on ebay for cheap. I was able to buy a Windows 10 Pro OEM key for $16 CAD. I was skeptical but the seller had a perfect rating with hundreds of sales. The key was sent to me via ebay message within a few hours. It worked. I'm happy. About 20 years ago I built my first computer for around $6,000 CAD. It was a Pentium 100 with 16MB of RAM. This little Up Board SBC runs circles around it. It could actually replace a desktop PC most day to day tasks and it's great with LaunchBox and MAME. Imagine where we'll be in another 20 years!
  12. My current LaunchBox setup is based on the All Killer No Filler list (based on MAME 0.170) and there are a few games added in newer versions of MAME that I would like to add. When I manually select the ROM ("crswd2bl.7z" for example) and go through all the steps in the Wizard, the Ready to Import list is empty. Is this because the LaunchBox Games Database has not been updated for the latest MAME game list yet? If so, is there a way to force the game to import?
  13. This is a great resource. You might want to update it for all the console platforms supported by Final Burn Alpha.
  14. Well, on the bright side, I can confirm that the import issue for games that had download errors is indeed fixed. The import above, with EmuMovies selected, and the filter settings mentioned previously, resulted in 2899 games being imported with around 6000 errors reported. I then cleared the games list and redid the import with the same filters, this time selecting "none" from EmuMovies. The result was also 2899 games imported, but this time there were no errors reported.
  15. I found another thread here with the same issue I'm having. In that case the user was not a premium EmuMovies member. I'm going to ask about this issue on the EmuMovies forums. It's possible that one of their API systems doesn't know I have a premium account.
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