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Everything posted by Brian
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Are the PC Engine and TurboGrafx-16 seen as the same console? In the LaunchBox Games DB, the games are all joined under the TurboGrafx-16 platform. On EmuMovies on the other hand, they make a distinction between the 2 consoles. That's probably why you can't find EmuMovies media for PC Engine specific games.
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K, after a bit more research, it seems that there is an active Hungarian fanbase that likes to port games to the Enterprise64 / Enterprise128. And I think the change I'm reviewing is actually a port of an Amstrad CPC game, by a guy named István Varga. According to the second link, he also added some additional features. (built-in cheat shortcuts, score saving etc) Some sources: https://enterpriseforever.com/games/who-has-converted-the-games/msg22032/#msg22032 http://www.ep128.hu/Ep_Games/Leiras/Nebulus.htm
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Is there some kind of way to emulate flash games in arcade cabinets? I'm not simply talking about the "Adobe Flash Player", but a tool that automatically maps keys (to the arcade joystick etc) and runs the Flash Game.
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We could compare it with backwards compatibility, which would imply that all Gamecube games are also games for the Nintendo Wii system? Or when comparing it to a pheripical, all Game Boy / GB Color / GB Advance games are also Gamecube games, when using the Gameboy Player.
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The thing about the Enterprise computer is that it can run ZX Spectrum and CPC games (when using some sort of converter). I came across a submitted game, for which the platform was Enterprise, that is a ZX Spectrum game, which could (only) run on a modified Enterprise computer. Do we accept these kind of entries? The game itself isn't actually an Enterprise game, nor is it a port for the Enterprise computer.
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Created a clear logo for the Taito Type X platform, as I was unable to find a decent one online. Put it in LaunchBox\Images\Platforms\Taito Type X\Clear Logo to use it.
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I think it's some kind of bug. The ImageType attribute seems to be overwritten with the default value in the CoverFlowWithDetailsGamesView.xaml, on the WheelGamesView.xaml the ImageType attribute seems to work as expected. Submitted the issue.
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According to the documentation, the ImageType would overwrite this value in the FlowControl. But I found a work-around. When using the WheelGamesView.xaml instead of the CoverFlowWithDetailsGamesView.xaml. It's forces to use the clear logos.
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Adding the / would create an invalid XML. <transitions:TransitionPresenter HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Grid.Column="1" TransitionSelector="{Binding BottomBoxesTransitionSelector}" Content="{Binding BottomBoxesView}"></transitions:TransitionPresenter> is the same as <transitions:TransitionPresenter HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Grid.Column="1" TransitionSelector="{Binding BottomBoxesTransitionSelector}" Content="{Binding BottomBoxesView}"/> The / is just a shortcut. For when there aren't any child nodes inside the tag.
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The /> is for when there isn't any content inside the tag.
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I think I found one of the issue. The ImageType you see seems to be based on the selected ImageType in the LaunchBox application. This is true for both the coverflow (on the games view) and the recent games (on the platform view). So there doesn't seem to be a way to 'force' one of the views.
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For the BottomBoxesView on the Platform view, I have <transitions:TransitionPresenter HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Grid.Column="1" TransitionSelector="{Binding BottomBoxesTransitionSelector}" Content="{Binding BottomBoxesView}" > <transitions:TransitionPresenter.Effect> <DropShadowEffect ShadowDepth="8" Direction="220" Opacity="0.75"/> </transitions:TransitionPresenter.Effect> </transitions:TransitionPresenter> Which strongly resembles your suggestion. But sometimes I get the clear logos, and sometimes the boxes.
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That's not the issue, I have both clear logos and boxes for the games. Perhaps it doesn't work on the CoverFlowWithDetailsGamesView.xml?
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I've tried both ImageType="Clear Logo" and ImageType="Clear Logos" and both seem to give me the "Box Front" for platforms such as the NES and the N64. For the Gamecube on the other hand, I do get the clear logo, but I'm unable to get the Boxes. I'm using v6.12, if that's any help.
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For the BottomBoxesView, it also seems random.
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The ImageType doesn't often seem to work for the games cover flow. Sometimes I get the box, other times I get the Clear Logo. Any idea what I'm doing wrong? <coverFlow:FlowControl Grid.Row="1" Grid.RowSpan="3" x:Name="FlowControl" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" ImageType="Boxes" CurveAmount="0.0" CameraZPosition="9.0" VisibleCount="10" PageSize="6" Spacing="3" ItemZPosition="1" SelectedItemZPosition="5.25"> <coverFlow:FlowControl.CoverFactory> <coverFlow:HorizontalWheelCoverFactory /> </coverFlow:FlowControl.CoverFactory> <coverFlow:FlowControl.Effect> <DropShadowEffect ShadowDepth="0" Direction="0" Opacity="1"/> </coverFlow:FlowControl.Effect> </coverFlow:FlowControl>
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Hi, Is there a way to add clear logos for the custom filters view? I modified the TextFiltersView to change the ListBox into the FlowControl, but I can't see the titles, nor the clear logos.
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It seems pretty hard to manually fetch this data, but we could use the fetched Calibre data in order to select / import the books into LaunchBox. Calibre creates an sqlite file, which could be parsed.
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Hiding Games by Ratings in Big Box
Brian replied to falcon's topic in Third-Party Applications and Plugins (Released)
I don't see anything in the settings, but you could create an application: that searches for 'M - Mature' in the Data/Platforms xml files sets those hidden-tag to true once all platforms are processed, start-up big box In case you are willing to do it manually, in LaunchBox you could: filter the games by Rating select 'M - Mature' ctrl+A and ctrl+E to select and edit all roms edit the hidden field and set it to true 2 issues: you won't be able to tell the difference between games that are hidden because they were hidden because of the rating and games that were hidden for other reasons. in order to show the M-rated games, you'll probably have to restart big box -
LaunchBoxMedia View File A tool to import movies and tv show episodes into LaunchBox. You'll need to apply for a TMDb API v3 key in order to use the application. Trailers for movies and theme songs for tv shows can optionally be downloaded in case a YouTube Data API key is supplied. Features: finds all the movie files in the given directory + subdirectories fetches the movie title + year based on the filename queries TMDb for the release date, synopsis, actual title and a backdrop and poster image automatically generates / fills an .xml-file in the launchbox/data/platforms folder downloads images to the 'Box - Front' and 'Fanart - Background' folders optional trailer download (all the required and optional keys are freely available) https://github.com/jsBrian/LaunchBoxMedia Submitter Brian Submitted 11/10/16 Category Third-party Apps and Plugins
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Version 1.5.0
557 downloads
A tool to import movies and tv show episodes into LaunchBox. You'll need to apply for a TMDb API v3 key in order to use the application. Trailers for movies and theme songs for tv shows can optionally be downloaded in case a YouTube Data API key is supplied. Features: finds all the movie files in the given directory + subdirectories fetches the movie title + year based on the filename queries TMDb for the release date, synopsis, actual title and a backdrop and poster image automatically generates / fills an .xml-file in the launchbox/data/platforms folder downloads images to the 'Box - Front' and 'Fanart - Background' folders optional trailer download (all the required and optional keys are freely available) https://github.com/jsBrian/LaunchBoxMedia -
Uploaded it in the first post. I'll probably upload it to GitHub soon. (still need to remove some humiliating redundant code)
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A new version was uploaded. Some of the new fixes were added + the option to add tv show.
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I'll add this, but you wouldn't be able to play the movies. I just use rocketlauncher for everything, so I can set-up the emulators / programs at a later date.
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Hmmm... 2 questions: Have you tried a second time? One of the APIs seems to be failing sometimes. Is it blocking after the 'Select platform and emulator' or 'Ready to import' screen? I'll try to add some safe fails and a log, but it's difficult to reproduce. Hang in there and thanks for the feedback!