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radio5

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Posts posted by radio5

  1. @Astrobob

    Wow! Thank you for the thoughtful, detailed response! You didn't have to go the extra mile, but you certainly did with that explanation, and it makes perfect sense. You guys are always super helpful and friendly when it comes to helping out the users, while most companies would just shrug their shoulders and tell you to Google it. It's one of the many reasons I'm always telling my friends and family about LaunchBox.

    Buying a premium license was one of the best purchases I've ever made. With all the updates and progress, there are bound to be a few hiccups along the way. I've been looking to get away from Google Drive for a while anyway, so no worries.

    Thanks, again

    • Like 1
  2. On 10/10/2024 at 1:35 PM, faeran said:

    Based on this response, Google Drive is most likely your issue.

    See what happens if you completely shut down Google Drive. Do you still receive access denied issues?

    I believe you are correct. I paused syncing in the Google Drive app, deleted the plugins folder in my local and online builds, and continued to leave syncing paused for a few days. I then resumed syncing in the Google Drive app and haven't had any issues for the last several days. 

    • Like 1
  3. 13 hours ago, AstroBob said:

    @radio5 thanks for confirming the version, though can I confirm are getting the same error as the original poster (i.e Access to the path LaunchBox/Plugins/MAME/denied)? Or is yours referring to a different plugin?

    Also, where is your LaunchBox directory hosted? Is it on a cloud storage location like Google Drive or Dropbox, or somewhere else?

    @AstroBob It's always the Plugins folder. If I delete one plugin and relaunch, the very next one will be the culprit.
    My LaunchBox directory is hosted on Google Drive. It's on a local drive and mirrored in the cloud.

  4. When I try to update to 13.15 or 13.16, I get the following error message. The only way I'm able to use the program again is to revert to 13.14. I reported this on bitbucket, but I thought some of the knowledgeable folks on this forum may know what's going on. Clearly it has something to do with permissions on the "Plugins" folder, and I've tried editing the permissions, but they keep reverting to "read only".

    Thanks

    Screenshot 2024-09-13 131314.png

     

    *UPDATE*

    After looking at the "Plugins" folder more closely, I noticed none of the folders actually contained any files. I moved the folder to my desktop and ran the 13.16 update. LaunchBox started up like a champ once again.

    Leaving this here in case someone encounters a similar issue.

  5. I'm having an issue that I've been unable to crack for a few days. Thanks to Google's complicated new Drive for Desktop app, I lost my Launchbox collection and I'm currently in the process of rebuilding it. Anyway, the mupen64plus next core launches Nintendo 64 titles just fine when using standalone Retroarch. But I only get a black screen with sound when launching from Launchbox. The correct core is designated in "Manage Emulators", so I'm at a loss as to what's happening. I suspect Retroarch is starting with the vulkan driver instead of gl, but since Retroarch now let's cores switch video drivers as needed, I don't know why it's not happening. But that's just my current theory. 

  6. Lately I've been getting some odd notifications when starting retroarch via launchbox. Here's what happens:   I'll select a game while in BigBox mode. Then, when I press the guide button on my xbox one controller, I get the following notifications in retroarch:

    "Waiting for client"

    "Joined as Player 1"

    (then after about 25 seconds) "port remap failed"

     

    It's only after I receive the final message that I can do anything such as save/load state. Now, I realize LaunchBox has nothing to do with retroarch from a development standpoint, but when I start retroarch directly, I don't get any of these odd notifications. I would also like to point out that I'm not using any special launch parameters.

    Does anyone have an idea as to what could be causing this?

    Thank you in advance for your help!

     

  7. I just bought Bloodstained: Ritual of the Night on Steam and added it to my Windows library in LaunchBox. When I try to launch the game, Steam gives me a pop up stating:

     

    Allow game launch?

    Bloodstained: Ritual of the night is attempting to launch with the optional paramerters shown below.

    " BloodstainedRotN "

     

    If you did not request this launch or do not understand these options, select Cancel.

     

     

    Does anyone know how I can bypass this and simply have it launch?

  8. That's it! I went ahead and changed my resolution back to 3840 (because of this and it seems to make more sense from a scaling perspective, i.e. 1920 x 2 = 3840). But what really solved the problem was how my TV was being scaled. Windows recommended 300%, but when I lowered it to 250%, all my issues mentioned above went away. Thanks @Retro808 !!!

     

    • Like 1
  9. I tried changing the resolution to the full 4096x2160, and it corrected the game summaries/descriptions, but nothing else. Then I went back into Windows' display settings and set my TV as my main display. Everything is displaying properly now, but unfortunately, leaving my TV as the main display is not practical. Oh, well. Thanks for your help.

    • Like 1
  10. It's currently set to what Windows recommends, 3840x2160. There's one option higher for 4096x2160. I'll try switching to that real quick and see if it changes anything. So you believe it is a scaling issue, and that the problem is most likely with Windows? 

  11. Hey, guys. Not sure if this has always been the case, and I just never noticed, but recently I've seen a couple of things in BigBox (default theme) that aren't aligned properly. In these photos, you can see how the box art images for "favorites" and "recents" is cut off at the bottom. This is the case, regardless of platform. I've also listed a few other instances below. If I had to guess, I'd say it's some kind of scaling issue. I poked around in the settings, but didn't see anything that would help. I tried refreshing all images, but that didn't fix it. Any ideas what could be going on, or is this just the way it is? I should mention that BigBox is being displayed on a 4k TV.

    Thanks

    20190527_131154 (1).jpg

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