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Ultra God Azgorath

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File Comments posted by Ultra God Azgorath

  1. On 5/2/2024 at 11:42 PM, Odio said:

    Missing amp; for the English translation of Maerchen Maze of the PCE dat

    Thanks. This has been corrected.

    On 5/3/2024 at 12:00 AM, Odio said:

    Additionally, Amazon's Running Diet for the NES has different Checksums to the posted hash by the devs, which also includes the direct download link (As it was freely distributed)

    So basically the versions of this rom that are available on the RA website are outdated and not a part of the latest official No-Intro NES DAT anymore. The 2 versions that are in my DAT are in the official NES DAT and are also compatible with cheevos.

    • Like 1
  2. 10 hours ago, Odio said:

    Oh, I see, I will have to shake my fist at RA themselves then

    Lol yeah pretty much. However, the devs say they might consider splitting NES and FDS into 2 separate platforms when the FDS DevJam rolls out so hopefully they'll consider splitting Wonderswan and Color, Neo Geo Pocket and Color and MSX and MSX2 into separate platforms when those DevJams roll out as well.

  3. 3 hours ago, Odio said:

    One small suggestion, Although RA doesn't actually distinguish between them (for some reason) the WonderSwan set encompasses both the WonderSwan and the WonderSwan Color, and while much like the Game Boy and the Game Boy Color, some games for the latter can be played on the former, I believe it would be for the best to split that into two separate DATs

    I'm a bit confused as to what you're trying to say/suggest. I made 1 DAT for both platforms because both platforms are merged together on the RA website, the same RetroArch Core is used to play both platforms and if you import all the games into the "Wonderswan" platform on LaunchBox, then the achievement scan will detect them all as cheevo compatible whereas none of them will be detected if you import them into the "Wonderswan Color" platform. RA is a bit finicky with Wonderswan/Color, Neo Geo Pocket/Color and MSX/MSX2 in that regard, I must admit.

  4. So with the cues, in v1.x I renamed the bin file names in them and as a result, their hash values were different from unedited redump cues and since downloading redump roms would give you redump cues with redump hash values, they wouldn't work well with the 1.x dats. v2.x DATs will have unedited redump cues and hash values so they will work with downloaded redump roms immediately. With Arcade, I simply download arcade roms that have the same name as the linked roms on the RA site and use LB to check if they have cheevos and then use Dir2Dat with clrmamepro to create a DAT with those roms. However I may need to look at arcade DATs a bit since they're different from other platforms such as romset versions etc.

    • Thanks 1
  5. Hi @supermodio64. The current release only has English language games and some of the linked roms in the current release might not even be the "Best" ones like I wanted initially.. V2.x will have every version and region/language linked rom and you can choose which languages/regions you want and don't want. No alternatives that I know of ATM.

    My Room

       186    2

    Awesome theme. However the game/platform name text is missing if I don't have clear logos to use over text and the video location on the handheld default view is out of place. Also, If anyone is getting a black background instead of the room background, change the theme folder name from "My_Room_v1.0" to "My Room" and the room backgrounds will show.

    pic1.png

    pic2.png

    pic3.png

  6. @Clutz450LOL yip i'm doing it all manually. So what I do is I download the latest nointro/redump DATs and I go to the supported game files page of every single game on RA and I copy the md5 that is below each linked rom name and search for it in the official DATs using notepad++. If the game md5 exists in the official DATs, I copy and paste the entire game entry from the official DATs over to my DATs. If it doesn't exist, I create a new game entry in my DATs and once I find/patch the correct rom(s), I compare the md5 on the RA site to the rom I found/patched and complete the blanks (size, crc and sha1) in my DATs. It is a VERY time consuming process, especially for platforms with hundreds of games, but is the most accurate way I can think of.

  7. Hi RetroSpace. So basically you download a program called clrmamepro, import these DAT files into it, in settings add the directory of your roms for the platform you're scanning and use the scanner option to scan the directory to see if your roms are compatible with cheevos or not. You can use other DAT programs like rom vault or rom center but I personally prefer clrmamepro.

  8. Hi guys. Apologies for no updates these last 2 or 3 weeks or so. I'm busy on v2.0 of the DATs and as such, I'm redoing the DATs from scratch and thinking of other options on how to make these new DATs better than the current ones. This is going to take me a few weeks, possibly a few months but I'll release the new 2.0 DATs as soon as I feel they're ready. Thanks for your patience.

  9. Hi BioHazZzard.

    1. As I've prioritized english over every other language, I prioritize USA over EUR because USA is english only and I myself usually only use USA roms unless there is no USA RA-compatible rom, then I use EUR roms. However, you do make a good point with multi-language roms and I shall think about prioritizing EUR multi-language roms with english over USA in the DATs.
    2. The problem with the CUEs is when you download standard redump CUEs, the internal data names of the BINs aren't the same as the names in my DATs and changing any of the internal data in the CUEs changes the hash values, including changing a single character in the CUE. Clrmamepro would also only change the file names of the CUEs, not the internal data names. I usually keep all BINs and CUEs in 1 folder on my pc instead of 1 folder per game.
    3. I don't understand how the "~" in file names doesn't work. In what way are they not working well? ClrMamePro scans and renames them fine on my side and retroarch plays them fine.
    4. I have prioritized games with patches that improved the game so games with 60FPS/Hz patches that are RA-compatible are added to the DATs.

    At the end of the day, my main priority is that all the games are compatible with retroachievements. Thanks for the feedback and I'll think about what other changes I can do to the DATs and/or CUEs.

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