moudrost
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Posts posted by moudrost
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I have had it for about a month. I have been playing a mixture of 16 bit games mostly (Retroarch) and those have been rock solid. I have up to Dreamcast and PS2 (using standalone PCSX2 and Redream for those) era games on that machine and those seem to run at a steady framerate as well. Big Box however is a bit laggy moving between games and platforms. I have tried a few different themes and haven't had much luck yet. Its usable, but not silky smooth as my desktop and arcade cabinet. This weekend I'm going to try and change the resolution to 1920x1080 to see if that improves things. To be honest, Big Box was the last thing I was worried about running poorly.
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I'm curious what you find that isn't working with Windows 11? I recently purchased the Beelink SER4 to use on one of my TVs and love it. I have Big Box configured as a startup application so it comes up automatically. It seems to come out of hibernation to Big Box just fine and haven't had to reboot it since I got it. I haven't seen Windows really get in the way of my experience yet.
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On 5/1/2022 at 8:32 PM, latin625 said:
Apologies for asking a noob question... I always hear, Get the latest version mame rom fullset! Get the latest version! I'm scared of losing some games is I do so. So I stay stuck with romset 2.00
Does every Mame Full set have the same amount of games as the previous version? You are not missing anything that was only in say, Mame romset 1.91?
Thanks in advance!
Be aware that in rare cases, some games may no longer work due to various emulation / driver issues or new bugs introduced. This isn't the norm, but wanted you to know that it isn't always a positive moving to newer versions especially making large leaps in versions. Sometimes hacks were used to make games work that were removed in later releases making games unplayable. Again, this is probably rare for most cases but it is helpful to read the "whatsnew.txt" file between versions to see what you might be getting into posted on the MAME website for each version.
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I do the same thing. I have 5 separate Retroarch installations because of all the controllers I have. M30, SN30, N30, DualShock 4, XBox One, RetroArch N64, Tank Stick, and arcade cabinet. It is a pain to try and get Retroarch to behave with different configurations and hotkeys per controller and its just easier to maintain one installation per controller. It would be nice to have the option to update next to each emulator configuration instead of having a global one that only does one.
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@Jason Carr Here are the two logs that were created after it crashed 24 hours in. Let me know if you require anything else.
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I will take care of that this week. I had just been leaving a game up and running since the frequency of the crashes was getting annoying. I will enable the option and put it back into attract mode and post the results.
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I know right clicking the main arcade set should give you the option to create the missing playlists. I recall "vertically oriented games" as one of the options when mine was recently rebuilt. Maybe this will work for you? I don't think it will matter than you renamed your MAME set differently doing it that way.
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This might not exactly be what you are after, but when I imported my Super Famicom English Translated ROMs, I typed in "Super Famicom" as the platform I was importing and chose SNES as my "Scrape As" option. Super Famicom is not a listed system so it needs to be told how it needs to be treated.
Those all were imported fine and images were downloaded pretty successfully.
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One thing I would keep in mind when deciding your ideal setup is how much space LaunchBox will eat up as well. Video, images, manuals, and music have a way of creeping up on you especially if you are getting them from EmuMovies and LB.
Just those 4 directories on my setup have nearly 500GB devoted to them. Your mileage will vary depending on how many systems you import, but they add up fast.
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If you are already familiar with Clrmamepro, then you can use just about any sort of DAT to rename or rebuild your sets.
- No-Intro DATs should cover the majority of the non optical media systems: https://datomatic.no-intro.org/index.php?page=download&s=64
- Redump should handle the majority of optical systems: http://redump.org/downloads/
Without knowing exactly what systems you are trying to cleanup, those two are probably the most common.
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I just wanted to say great work with this release! The speed increase with media downloads is fantastic. Night and day difference.
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I would suggest just downloading it and giving it a try. If I recall correctly, the only limitation is how many tracks you can import so the free version should give you an idea of how well it will fit your needs. I bought it a couple of years ago knowing it wasn't ready for prime time for my use case, however I wanted to support the developers since it has potential. There isn't a BigBox type interface, so expect an earlier LaunchBox style interface since that is what it seems to be based on.
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I don't hide games. I'll hide the occasional BIOS if its showing up but that is it. I didn't even have the opportunity to do anything with the PS2 and 3DS.Both of them followed the same pattern. Import around 1/3 of the images/ROMs to get the ball rolling. Prepare the next 1/3 or so and then scan for added ROMs. Each time I did that a certain percentage would get stuck and say over an over they were ready to import and then not import. The ROM did not import and the ROM was not already there. I'm not sure why it would ignore a USA version of a game when there was only a EUR or JPN imported. I gave up trying to locate some of them due to language variations I couldn't locate. Wasn't returning in search, but its possible the name was so different I couldn't locate it.
Regardless, a full wipe and import corrected the behavior. Doesn't seem like this would be by design, but if it is, this thread might be useful to someone else having the same issue.
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I ran across the same issue as I was updating my 3DS set. This does seem to be a bug with the scan for added ROMs function not being able to handle merging with existing variations correctly. I went ahead and deleted both sets completely from LB and imported in full and the problem is gone. I'm not sure if this issue will come back up if I add any missing ROMs in the future, but for now at least all the games have been loaded.
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Any suggestion on how to proceed? Due to the sheer size, I originally imported this set one letter of the alphabet at a time. As I downloaded one, I used the scan for added ROMs and moved on to the next letter. Would wiping out the imported and doing a full import again in one shot possibly work? It may not be as painful as it once was with all the speed improvements to the download process recently added.
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That is the first thing I checked.
Here are a few random samplings from that screen capture.
Looking for Deadly Skies III returns one result and its not the game in the list.
Air Ranger Rescue Helicopter is there, however its the European version and not the Japanese one I want to import.
I have the North American version of Dororo, but not the 2 Japanese versions in the list.
Burnout Revenge returns no results.
I have been piecing together my PS2 set for some time now and these specific games always show up along with the other titles that will import just fine. I'm done with the set now and it doesn't matter how many times I try, it goes through the motion as if these will import but will say 0 import each time.
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Why would I rename the files? These have been scanned, matched and automatically renamed using the latest Redump DAT file and CLRMamePro. I have over 10K PS2 games that are named the exact same way that have imported fine.
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I'm using the scan for added PS2 games option. Each time I run this, there is always ~100 ish games that go through the steps of importing, however when its done saving the records it will say 0 files imported.
Is this a known issue? Is there a way for these to get imported so they stop showing as new? Its a tiny percentage overall, but would like to get it corrected if possible.
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If there is anything else I can provide that will help track down the issue, I am more than happy to get it for you. I play on my cabinet daily and I can't remember the last time it was up and running the following day. I had tried moving from Windows 10 to 11 as a last resort, but alas that didn't help. I really didn't expect it to, but it was worth a shot.
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There are 3 clustered together. All the ones I can find look very similar to what is below.
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Application: BigBox.exe
CoreCLR Version: 4.700.20.51601
.NET Core Version: 3.1.10
Description: The process was terminated due to an unhandled exception.
Exception Info: exception code c0000005, exception address 00007FF8FCBD7F13
Stack:---
Faulting application name: BigBox.exe, version: 12.7.0.0, time stamp: 0x619ae151
Faulting module name: msvcrt.dll, version: 7.0.22000.1, time stamp: 0x90483ed2
Exception code: 0xc0000005
Fault offset: 0x0000000000077f13
Faulting process id: 0x34c8
Faulting application start time: 0x01d81ee8b18d1412
Faulting application path: E:\Applications\LaunchBox\Core\BigBox.exe
Faulting module path: C:\WINDOWS\System32\msvcrt.dll
Report Id: 804e8225-483f-4954-96ea-71a119bfd1dc
Faulting package full name:
Faulting package-relative application ID:---
Fault bucket 1724577814941375974, type 4
Event Name: APPCRASH
Response: Not available
Cab Id: 0Problem signature:
P1: BigBox.exe
P2: 12.7.0.0
P3: 619ae151
P4: msvcrt.dll
P5: 7.0.22000.1
P6: 90483ed2
P7: c0000005
P8: 0000000000077f13
P9:
P10:Attached files:
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.54289e1f-ee5d-4dd8-9679-ee6cec63ad35.tmp.mdmp
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.61e164dc-ee2f-48ff-8dae-d14ced01bb5c.tmp.WERInternalMetadata.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.4875f7c8-6e5c-4966-af72-ad76db4586e0.tmp.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.76b09ac5-23a5-486c-8ba2-616dcfcfb95e.tmp.csv
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.cc4ff1d2-504b-440a-92ff-a02d60697665.tmp.txtThese files may be available here:
\\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_BigBox.exe_3ef0fb814e6b6b5604f9ed3c02225c729a36cf_251398a4_ae0bf615-3484-4e50-81fd-ba9d11e08fc3Analysis symbol:
Rechecking for solution: 0
Report Id: 804e8225-483f-4954-96ea-71a119bfd1dc
Report Status: 268435456
Hashed bucket: 55e4113a56604fe867eeee62af199de6
Cab Guid: 0 -
I came here to log the exact same issue and stumbled up this post. My arcade cabinet runs 24/7 and only contains the software necessary to run the games within BigBox. 50/50 on if BigBox will be running when I go out to play a game. Sometimes it will be on the Windows desktop with no error or I'll see an error message about running out of memory. Almost seems like it has a memory leak if you leave it running in attract mode for too long. This arcade cabinet has 16GB of RAM and will crash in about 2 days. This started happening to me about 4 months ago. I can't really pinpoint what release it started with, but this is fairly new and a new install is having the same issue.
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Confirmed that this works perfectly now. Really appreciate getting this fixed.
Show me what games I am missing from my collection?
in Noobs
Posted
I believe you are also out of luck if all your files are CHDs. I’m not aware of any DATs that support that format. I keep all of my set in a compatible format and keep a copy in CHD for games I’m actively playing for this reason.