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moudrost

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Everything posted by moudrost

  1. I had logged an issue a couple of days ago. Is yours similar to mine?
  2. I have had an annoying issue since upgrading to 13.9/10. If I run the "update metadata" function across a large set of records, most of the time my computer just shuts off after a few minutes of downloading after the scan. No warning. Nothing. It just crashes to off. I can mitigate this happening most of the time by only selecting a thousand records or less. It has happened however on smaller sets, but it will at least complete most of the time. Is anyone else experiencing this issue? I have never seen this happen before in all the years of using this application. Looking in the application log, I am seeing endless errors such as these. Faulting application name: ImageDupeGrouper.exe, version: 1.0.0.0, time stamp: 0x9c36baf9 Faulting module name: KERNELBASE.dll, version: 10.0.22621.2861, time stamp: 0x9e57f18c Exception code: 0xe0434352 Fault offset: 0x00149392 Faulting process id: 0x0xAB44 Faulting application start time: 0x0x1DA38D94ECF2499 Faulting application path: E:\LaunchBox\ThirdParty\ImageDupeGrouper\ImageDupeGrouper.exe Faulting module path: C:\WINDOWS\System32\KERNELBASE.dll Report Id: 81bf7347-2d6f-458a-83d5-c5e9c4864dc4 Faulting package full name: Faulting package-relative application ID: Application: ImageDupeGrouper.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: System.IO.FileNotFoundException at System.IO.__Error.WinIOError(Int32, System.String) at System.IO.FileInfo.get_Length() at ImageDupeGrouper.PhashedImage..ctor(System.String) at ImageDupeGrouper.Program.Main(System.String[]) Over and over and over again. Could this be the cause of it?
  3. I have had an annoying issue since upgrading to 13.9/10. If I run the "update metadata" function across a large set of records, most of the time my computer just shuts off after a few minutes of downloading after the scan. No warning. Nothing. It just crashes to off. I can mitigate this happening most of the time by only selecting a thousand records or less. It has happened however on smaller sets, but it will at least complete most of the time. Is anyone else experiencing this issue? I have never seen this happen before in all the years of using this application. Looking in the application log, I am seeing endless errors such as these. Faulting application name: ImageDupeGrouper.exe, version: 1.0.0.0, time stamp: 0x9c36baf9 Faulting module name: KERNELBASE.dll, version: 10.0.22621.2861, time stamp: 0x9e57f18c Exception code: 0xe0434352 Fault offset: 0x00149392 Faulting process id: 0x0xAB44 Faulting application start time: 0x0x1DA38D94ECF2499 Faulting application path: E:\LaunchBox\ThirdParty\ImageDupeGrouper\ImageDupeGrouper.exe Faulting module path: C:\WINDOWS\System32\KERNELBASE.dll Report Id: 81bf7347-2d6f-458a-83d5-c5e9c4864dc4 Faulting package full name: Faulting package-relative application ID: Application: ImageDupeGrouper.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: System.IO.FileNotFoundException at System.IO.__Error.WinIOError(Int32, System.String) at System.IO.FileInfo.get_Length() at ImageDupeGrouper.PhashedImage..ctor(System.String) at ImageDupeGrouper.Program.Main(System.String[]) Over and over and over again. Could this be the cause of it?
  4. When I scanned them the first time, it moved too fast for it to be decompressing any archive. Now for any platform that I have already scanned, it completes in 2 seconds. Looking at the XML for each ISO platform, every record looks the same. <RetroAchievementsHash>COULDNTFILEHASH</RetroAchievementsHash> Thanks for looking into it.
  5. I appreciate you taking the time to reply. I had been using Clrmamepro for some 20 years, but moved over to RomVault. Once library size reaches a certain threshold, Clrmamepro is painful to use. If you pay for RomVault, which I highly recommend, DAT management becomes a real time saver. I have tried a few times to test how long it would take to migrate to CHD and it just isn't worth the investment. Collecting and maintaining games has its own rewards as does playing the actual games and CHDs make maintaining a bit too cumbersome. With all that being said, is there a reason LaunchBox isn't decompressing the zip archives to generate the hash?
  6. To each their own I guess on zip vs CHD. I'm not storing them in that format to save space. Converting to CHD is a non-starter. It would be impossible to manage my library in CHD. Even if Redump started to release DATs compatible with CHDs, I could only imagine how long it would take to scan/fix a full set. Part of the advantage of using ZIP over 7z is so it doesn't need to decompress the entire file to calculate the hash. Is this a bug with the tool used to calculate the hashes? I use this wonderful plugin which pretty much alleviates waiting on decompressing for my most used games. I set aside 500GB as a temporary space for the decompressed archives. As I run out of space in the cache, it automatically deletes the oldest used files.
  7. I'm on 13.9 and having RA back is most welcome. I started to scan each platform so LaunchBox will match to the achievement profile. Works great for all non-CD based games. None of the CD based systems have matched, however the ones I know are valid are identified correctly in RetroArch. Is there something I'm doing wrong here? I have used TorrentZip on all my images and match all recent DATs. So far the issue only seems to be with optical media. Any help would be appreciated.
  8. Small issue when deleting games. Usually the Yes / No buttons look like this. Now, they occasionally have no styling. I can't replicate it on demand. I would say every 10th time or some of removing an entry I see this. I only started to see this during this beta cycle, but it has been a few months since I last used that function.
  9. I do something very similar to this but for controllers. I have a bunch of controllers that match the original system layout and Retroarch is terrible about custom configuration with different controllers using one install. Couldn't figure out how to do it with one so I have 5 separate installations. I default to one of them that is ideal for the platform I'm using but have the option to flip to a different one for whatever reason. This sounds like it could work for you as well.
  10. I can at least confirm it is working for me. I sort of forgot about this feature and hadn't done it in a very long time. Worked like a charm.
  11. Personally I would he happy with the achievement icon sitting next to the other version in the sub menu. There would at least be some visibility that though one version doesn't, this one does. Maybe two versions of your trophy icon. One that indicates the game selected is compatible and another that indicates a version is compatible would be helpful here as well.
  12. Thanks @C-Beats it finished overnight at some point. Just a small observation to pass along. I had recently completed creating playlists of games that support RetroAchievements. That involved overriding many games original default to one that specifically would work with that. I had used a full set and ignored all the hack and subsets that are required which most users probably aren't going to have. I tested a clean import of NES against one I had customized and the scan is missing around 100 games. It might be worth considering scanning the alternate apps at some point to indicate which one supports the achievements to avoid confusion. I have looked at a handful of other platforms and it is a pretty similar miss rate. This works pretty good, but there are so many popular games where only one specific version out of 20 that are compatible. Regardless, I would have loved to have this just 1 month ago considering it would have saved me days worth of work.
  13. When LaunchBox scans a platform, does it only scan the 1 game or does it scan all the alternate apps as well? I'm about a day into scanning PS2 now and am having a feeling it is scanning ALL and not just the top level game. If it is the latter, I think I might just abandon at this point. If I have to extract 11,000 7-zip archives I give up. If it is the former maybe I'm close? I don't recall how many games LaunchBox makes out of the 11K but it is a lot less. Any clarification on this would be helpful.
  14. I would if you could scan files in that format against a Redump DAT. Once you convert to CHD it becomes really impossible to manage from that perspective. The benefits haven't really outweighed the negatives for me. Also now that we have the excellent Archive Cache Manager as a plugin option, the games I play most often already are extracted once and load instantly.
  15. Well that explains it. My entire PS2 collection is in 7z format. If I can stomach it, I might make the time investment to convert those to .zip. The majority of my collection is in .zip, but PS2 is not. The small bit of space savings seems to have a lot of negatives. Hopefully that means once it is done here it will wrap this up quickly.
  16. It has been over 17 hours since the scan hit my PS2 collection and it is still working its way through that one. It is impossible to tell given the somewhat random nature of what game it is scanning in the platform how far into it is, but this doesn't bode well for people with large collections. I believe this was the very first ISO platform it has started to process and there are a LOT left to get through. Unless this picks up pace, then I estimate at least a week minimum to complete this scan. If something ever changes where I will have to scan the entire collection again, I'm not sure I will put my hardware through that again. Hopefully some improvements can be made here. Again, I think the feature/idea is fantastic, but it was quicker creating playlists by hand than this is taking. If I cancel the scan will it pick up from where it left off? You can't do anything else while this is running and would like to play some games, but don't want to have to start over from scratch if I cancel it.
  17. Does LaunchBox need to decompress everything to calculate a hash? It just hit my PS2 directory and I'm watching the temp directory and it is slowly throwing .bin files in there one at a time. This looks like it is going to take a LONG time to complete.
  18. In theory, you would have to have one of these for it to match. I would first start there since 99.99% of the time this is the issue with a game not showing as working with RA.
  19. Confirmed after deleting the platform icons folder, the platform icons were rebuilt 100% correct this time. Also, the crash I was having upon starting a scan seems to have been addressed. I have just completed Sega Genesis as a test and it worked perfectly. I am now having it work through my entire library and is slowly moving along. Thanks for the update.
  20. 1. This works. Just choose the "Add Files" option. The search for an extension that is common among all the folders. Just make sure you are in the folder directly under the folders you want to search.
  21. This is the version that works for me. $Esc:: { WinClose, ahk_exe {{{StartupEXE}}} }
  22. I'm not sure what format your games are in after you extracted them, but you could do a find and replace on your platform XML for the Playstation 2 and replace the .zip extension with .chd or whatever you are using. DISCLAIMER. BACK UP YOUR ORIGINAL. In my example I would probably update ".7z</ApplicationPath>" to ".chd</ApplicationPath>" if mine were in that format. I'm including that extra on the end to make sure I'm grabbing the exact bit that I need and not replacing things I didn't mean to. In theory that should work. If you have exported all of your games to individual folders however, that would complicate things and I'm not sure the best way to fix that. As far as deleting and starting over, your games won't be deleted if you delete them from LaunchBox unless you have set this option. Anything you have customized to your list will be lost, but sometimes that is the easiest way. Maybe someone else around here has some other bright idea or knows of a plugin or trick other than what I know, but figured I'd share what I'd do.
  23. There are 0 logs in the folder. It starts a scan and i see the progress bar move for 1 to 2 seconds and it freezes. 1 to 2 seconds after that the application closes. Here are the errors from the event viewer. .NET Runtime Error Application: LaunchBox.exe CoreCLR Version: 4.700.21.51404 .NET Core Version: 3.1.21 Description: The process was terminated due to an unhandled exception. Exception Info: System.Net.WebException: The remote server returned an error: (500) Internal Server Error. at System.Net.HttpWebRequest.GetResponse() at Unbroken.LaunchBox.Windows.RetroAchievements.RetroAchievementsApi.GetUserSummary(String username, String apiKey, String summaryUser, Int32 recentGamesCount, Int32 recentAchievementCount) at RequestPublisherPage.CustomizeJmsException(String username, String apiKey, String summaryUser, Int32 recentGamesCount, Int32 recentAchievementCount, RequestPublisherPage ) at Unbroken.LaunchBox.Windows.RetroAchievements.RetroAchievementsApi.GetUserSummary(String username, String apiKey, Int32 recentGamesCount, Int32 recentAchievementCount) at LaunchBox.Workers.ExceptionStructWorker.<>c__DisplayClass3_0.AddJmsDefinition(Object , Object , Int32 , Int32 ) at LaunchBox.Workers.ExceptionStructWorker.<>c__DisplayClass3_0.PushMetaInstance() at Unbroken.LaunchBox.Windows.Threading.<>c__DisplayClass0_0.InterruptTypeParameter(Object ) at Unbroken.LaunchBox.Windows.Threading.<>c__DisplayClass0_0.InterruptAwareGetter() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() Application Error Faulting application name: LaunchBox.exe, version: 13.2.0.1, time stamp: 0x62cf386d Faulting module name: KERNELBASE.dll, version: 10.0.22621.963, time stamp: 0x766ca8ae Exception code: 0xe0434352 Fault offset: 0x00000000000906bc Faulting process id: 0x0xF278 Faulting application start time: 0x0x1D93B2D4B73A22E Faulting application path: E:\LaunchBox\Core\LaunchBox.exe Faulting module path: C:\WINDOWS\System32\KERNELBASE.dll Report Id: ab8f35e1-12b3-4c8b-a204-1d46cb8f883d Faulting package full name: Faulting package-relative application ID:
  24. Will the RetroAchievements scan also do the additional apps tied to the entry or is it only the primary one? If it does all of them, does it indicate which additional app has RA support? Often times the wrong version is selected by default and you can't tell easily which one will unless you visit their website. I have still been unable to run the scan without crashing so I haven't been able to dig into it yet and am curious.
  25. 1.05 was just released and has been made public to those who don't support via Patreon. https://www.richwhitehouse.com/jaguar/index.php?content=download Release Notes ------------- Version 1.05 - Jaguar CD support! This encompasses a whole bunch of new functionality. Thank you to Mycah Mattox for donating the Jaguar CD hardware, this hardware was essential for my research. - Added -nodevicechange and -fulldevrefresh as command line options. - Added -forceloadaddr and -forcerunaddr as command line options. - Added -setcfgprop and -setcfgpropcat as command line options. - Added -audiocapindex as a command line option, can be used when launching *VirtualDisc_SystemAudio as the ROM image via command line. - Added -physdevindex as a command line option, can be used when launching *VirtualDisc_SystemPath as the ROM image via command line. - Added another DirectInput workaround which may help prevent stuck analog controls on some machines. Thanks to neurocrash for spending a lot of time running tests for me on a machine where this was an issue! - Fixed a problem with depth writes in 32-bit mode, thanks to 42Bastian for providing a test case. - Fixed an issue with word strobes not being correctly scheduled until a write to SMODE/SCLK. (only relevant when running with no boot ROM set) - Fixed a timing problem with EEPROM reads. - Fixed scaling on monitors with a non-standard DPI. - When adding a new individual input trigger in the binds menu, the prompt mode now defaults to "specify hold and button" instead of just "specify button". (in line with binding all inputs via "Set All") - Lots of additional core emulation fixes which came along with CD support. - Implemented some intentional redundancy in the OpenGL video plugin's state management, to guard against things like Discord's video capture poking around in the context without cleaning up after itself. - With CD support wrapped up, I'm taking a short hiatus! I need to recouperate, generate some income, and prepare for the next phase of my cancer treatment. Please don't inundate me with fix/feature requests via e-mail/Discord/etc. during this time. Instead, I ask that you use the less invasive Bug Report form on the web site. Thank you for your consideration!
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